Exploring Challenge Runs in Doom: The Dark Ages
In a recent conversation with Hugo Martin, the game director, and Marty Stratton, the producer of Doom: The Dark Ages, the topic of challenge runs emerged, particularly focusing on the game’s new melee mechanics and parries. The intriguing question posed was whether players could complete the game using only these new features, without ever firing a gun. While Martin acknowledged that such a challenge might stretch the limits of gameplay, he remains optimistic that it could appeal to the more dedicated segment of the player base.
Stratton, however, offered a note of caution regarding a melee-only playthrough. He suggested that this approach could lead to a rather clunky and potentially unenjoyable experience, reminiscent of the challenges faced when attempting a pistol-only run in Doom 2016. He remarked, “The game’s not necessarily built to do that,” drawing a contrast to titles like Dishonored, which are designed with such challenges in mind.
In Dishonored 2, players were able to engage in a no-powers challenge, which became a celebrated aspect of the game, reflecting the community’s enthusiasm for pushing boundaries. Yet, as Stratton pointed out, not every game is structured to accommodate such gameplay styles. The essence of a challenge run lies in its feasibility rather than its enjoyment, and players often seek out these experiences regardless of the inherent difficulties.
The prospect of a melee-only run in The Dark Ages raises questions about the game’s design and whether certain encounters will necessitate ranged combat. Players may find themselves facing formidable foes that require precise shooting, akin to iconic battles from previous Doom titles. This could lead to a nuanced discussion within the community about what constitutes a valid challenge run, particularly if the game’s mechanics allow for some gunplay under specific conditions.
As anticipation builds for the release of Doom: The Dark Ages on May 15, fans can look forward to exploring the game’s innovative arsenal and mechanics. Insights from Martin and Stratton will be featured in the upcoming issue of PC Gamer, providing a deeper understanding of the game and its potential for unique player experiences.