AI disclosure

AppWizard
July 27, 2026
The retail simulator genre on Steam has gained significant popularity since late 2024, with 14 new titles launched last week. "Mall Together" attracted over 1,000 concurrent players and is notable for allowing players to construct entire shopping malls. PlayWay, a major publisher, released two of last week's titles and has launched four games since July 20, with 474 products listed on Steam. Critics have labeled some titles as shovelware, but PlayWay has also produced successful games like "House Flipper 2." Smaller studios are contributing to the genre, indicating demand for well-crafted retail sims. The top sellers on Steam from July 14-21 included "Counter-Strike 2," "Palworld," and "Assassin's Creed Black Flag Resynced." "The Mound: Omen of Cthulhu," released on July 15, received nearly 1,500 "mostly positive" reviews.
AppWizard
July 20, 2026
In June 2017, Valve introduced Steam Direct, changing the platform's game release process from manual curation to a more open system. Before this, game releases were limited, with only one month—December 2016—exceeding 500 releases. By February 2025, monthly game launches on Steam surpassed 1,500. A study by Sulka Haro analyzed around 53,600 Steam titles released between mid-2023 and mid-2026, noting that in 2024, 10.9% of new games included an AI disclosure, rising to 19.9% in 2025, and reaching 30.8% by July 2026. Non-AI flagged launches increased from about 1,030 to around 1,320 per month, while AI-flagged launches grew from approximately 13 to about 530 monthly. Projections suggest that by 2027 or 2028, nearly half of all games on Steam will have an AI flag. Despite the increase in AI-flagged titles, many struggle financially and receive mediocre reviews. The gaming industry is seeing a rise in generative AI technologies, particularly in management simulation genres. Recent notable releases on Steam include Granblue Fantasy: Relink and Palworld, with anticipation for Star Wars Zero Company on August 27.
AppWizard
January 17, 2026
Valve has updated the declaration form for game submissions to Steam, emphasizing the need for developers to disclose any AI-generated content that is "consumed by players," including art assets, music, writing, and marketing materials. This change shifts the focus from development tools to the actual content delivered to players. Developers are required to declare AI-generated elements such as artwork, sound, and narrative. Valve has maintained a separate check for games using AI to generate content or code during gameplay, allowing players to report inappropriate content and holding developers responsible for safeguarding against such issues. The update clarifies the use of AI in game development without completely overhauling the previous guidelines.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 7, 2026
The rising costs of RAM have delayed a PC upgrade for the author, who reflects on the implications of technology in gaming. Tim Sweeney, CEO of Epic Games, criticized Steam's generative AI disclosure requirement, comparing it to revealing haircare routines. The author supports Valve's perspective, viewing the disclosure as a safeguard against issues related to generative AI, which has been accused of automating plagiarism and using copyrighted material. The energy demands of AI data centers are also a concern, drawing parallels to collective environmental damage. Transparency in AI usage in gaming is deemed essential, with Activision's vague statement about generative AI in Call of Duty raising questions. The author believes that if AI enhances games, developers should explain their creative processes. As AI-generated content becomes more common, there may be a trend for developers to announce their lack of AI involvement, though the prospect of creativity driven by algorithms is seen as disheartening.
AppWizard
November 27, 2025
Tim Sweeney, CEO of Epic Games, believes that AI disclosure tags in gaming marketplaces like Steam should be removed, arguing that AI will be involved in nearly all future game production. He expressed optimism about AI empowering smaller development teams to create expansive game worlds. However, he acknowledged that AI's reputation is often negative due to its use as a means of creative replacement rather than enhancement, leading to layoffs in the industry. Major companies like King and Ubisoft have reduced their workforce in part due to AI advancements. Steam had previously introduced guidelines requiring developers to disclose AI usage, with nearly 8,000 games reported to have incorporated generative AI. The actual number is likely higher, as seen in the disappointment over the number of demos using the technology during Steam Next Fest.
AppWizard
November 26, 2025
Steam has implemented an "AI generated content disclosure" for games like Arc Raiders, while the Epic Games Store does not disclose AI involvement, a stance supported by CEO Tim Sweeney. Sweeney believes that AI disclosures are unnecessary for game stores, arguing that AI will be integral to future game development. He has previously discussed the potential of AI-generated voices in games, envisioning enhanced gameplay through context-sensitive dialogue. Legal concerns regarding copyright and transparency in AI-generated content remain significant, with some in the gaming community advocating for AI labeling to inform consumer choices. The prevalence of generative AI in gaming is expected to increase, raising ethical questions and player preferences regarding transparency.
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