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AppWizard
June 30, 2026
Comp stomp is a cooperative gaming mode where players team up against AI opponents, but it often lacks genuine strategy due to the AI's limitations. The Last Stand from Dawn of War 2, launched in 2009, offers an alternative experience by placing players in a scenario with a single commander unit facing waves of aliens. Although the standalone version on Steam is no longer available, it can be accessed through the Dawn of War 2: Anniversary Edition. The Last Stand simplifies gameplay by removing traditional base-building and research, focusing on tactical skirmishes. Players can unlock various wargear that alters their playstyle, allowing for diverse strategies. The mode features a variety of playable factions, each with unique heroes and abilities. Despite newer titles, The Last Stand remains popular for its engaging gameplay. Fans are eager to see how it will be integrated into the upcoming Dawn of War 4.
Winsage
June 28, 2026
The Italian antitrust authority, AGCM, has launched an investigation into Microsoft 365 for allegedly guiding users toward pricier subscription tiers by integrating AI tools like Copilot and Designer without explicit user consent. Microsoft has stated it will cooperate with the investigation. Last year, Australia’s consumer watchdog made a similar complaint regarding hidden costs related to Copilot during contract renewals. Despite this scrutiny, Microsoft shares rose to €327.90, a 5.71% increase, following a shift in investor sentiment towards AI-software firms. Microsoft also extended its Extended Security Updates (ESU) program for Windows 10 until October 2027, allowing users to delay transitioning to Windows 11, which could hinder hardware sales. The stock remains down nearly 19% year-to-date and is trading below key moving averages. The ongoing regulatory investigation and sluggish Windows upgrade cycle present challenges for Microsoft’s growth.
AppWizard
June 26, 2026
Daniel Grayshon from Nightdive Studios discussed the remastering of Thief: The Dark Project, highlighting the original controls, such as the blackjack assigned to number 2 and water arrows to 4. Nightdive aims to preserve the core experience of the game while refining the controls. Grayshon introduced a weapon wheel for easier access to tools, replacing the cumbersome tab key method. This change is intended to enhance gameplay fluidity, allowing for quicker selection during critical moments. The weapon wheel is optional, catering to players' preferences and muscle memory.
Winsage
June 21, 2026
The author has customized Windows for years, resisting Microsoft's default settings by changing the default browser, decluttering the Start menu, and preventing OneDrive from managing files. Upon acquiring a new mini PC, the author decided to experience Windows 11 with the default settings, allowing OneDrive to manage files and using Windows Search without workarounds. This led to frustration as files saved locally were often stored in OneDrive-synced folders, making the Desktop feel cloud-based. The author also found Windows Search to be cluttered with mixed results and promotional content, which detracted from its utility. The overall experience felt less tailored to personal workflow and more aligned with Microsoft's ecosystem. After three days, the author reverted to their usual practices, adjusting defaults and decluttering the interface, leading to a more user-friendly environment that matched their preferences.
Winsage
June 20, 2026
The author customized their Windows experience by changing the default browser, decluttering the Start menu, and preventing OneDrive from managing their files. They recently set up Windows 11 on a new mini PC and initially allowed OneDrive to back up their files, which led to confusion about file locations. They found Windows Search frustrating, as it redirected them to Microsoft's web version despite choosing a different search provider. The author refrained from altering Microsoft's recommended defaults, which made the system feel more aligned with Microsoft's agenda rather than their own needs. After three days, they reverted to their usual practices to regain control over their Windows experience.
Tech Optimizer
June 20, 2026
PostgreSQL 18 addresses common performance challenges for users, including managing query performance across composite indexes, diagnosing memory spills in materialized Common Table Expressions (CTEs), and upgrading major versions without plan regressions. Key enhancements include skip scan optimization for multicolumn indexes, improved EXPLAIN functionality, and optimizer statistics that persist through major version upgrades. Skip scan optimization allows PostgreSQL to efficiently utilize multicolumn B-tree indexes even when leading columns are not specified in the WHERE clause, significantly improving query performance. The EXPLAIN command has been enhanced to include buffer statistics by default, providing deeper insights into query execution and resource usage. PostgreSQL 18 also introduces visibility into the storage of materialized nodes in query plans, indicating whether intermediate results were stored in memory or spilled to disk. A new metric, Index Searches, has been added to EXPLAIN ANALYZE output, indicating how many times the database traversed the index tree during query execution. Additionally, Self-Join Elimination (SJE) automatically detects and removes unnecessary inner joins of a table to itself, optimizing query performance. The autovacuum mechanism has been improved with the introduction of autovacuum_vacuum_max_threshold, which caps the number of dead tuples that can accumulate before autovacuum triggers a VACUUM, addressing issues with large tables. The vacuum_truncate parameter provides a server-wide control point to disable VACUUM’s file truncation behavior, reducing locking issues on busy systems. PostgreSQL 18 also separates the allocation of autovacuum worker slots from their usage, allowing for dynamic adjustments to autovacuum_max_workers without requiring a server restart. Finally, new columns in pg_stat_all_tables track cumulative time spent on maintenance operations, providing better insights into maintenance overhead for each table.
AppWizard
June 20, 2026
Pasokon Retro highlights the rediscovery of the action-adventure game Relics, originally released in 1986 by Bothtec for platforms like MSX and PC-88/98. The game features distinctive blue and yellow graphics and a modest frame rate, offering players a unique experience filled with bizarre scenarios. Players encounter various challenges, including character deaths that require restarts, and the game’s design allows for different outcomes based on player choices. Relics concludes in a cyclical manner, emphasizing exploration and personal growth. It has recently debuted on Steam, inviting new players to engage with its unconventional gameplay.
AppWizard
June 17, 2026
The app bubbles feature in Android 17 is now available to all users, enhancing multitasking on devices like the Google Pixel 10a. Users can create app bubbles by long-pressing an app in the app drawer and selecting the Bubble option, allowing for up to five app bubbles at a time. This feature helps users manage multiple tasks more efficiently, as it allows for quick access to frequently used apps such as Slack, Gmail, YouTube, and Instagram. The setup can be customized based on personal usage habits, making it easy to integrate into daily routines.
AppWizard
June 15, 2026
Publisher Perp Games and developer Project Cloud Games announced that The Relic: First Guardian will be released on July 31 for PC (Steam) and PlayStation 5, moving up from its initial 2025 release date. Ports for Xbox Series S and X, as well as Nintendo Switch 2, are expected later in the summer. An exclusive retail version for PlayStation 5 will be available on September 4. The game is set in the world of Arsiltus, where players act as a First Guardian to combat a blight. It features over 70 boss encounters, five weapon types, and twelve skill trees, allowing for personalized builds. The stamina system is designed for dodging and blocking only, freeing players to attack without resource constraints. Progression is based on collectible items called Relics, which offer over 70 passive effects that enhance combat dynamics. PC system requirements have not yet been disclosed.
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