I had 3 hours with Arc Raiders Frozen Trails update and spent most of it playing with the new grapple hook

Morgan Park shares insights from a recent gaming session, focusing on the latest updates in Arc Raiders. While new weaponry garners attention, the real excitement lies in the enhancements to movement, stealth, and scavenging mechanics.

The grapple hook is a legit game changer

Yeeeeeeeeehooooooooooo! The highlight of the session was undoubtedly the introduction of the grapple hook, a feature that stands out in the gaming landscape. Unlike typical hooks that zip players directly to their target, this one operates with a simulated rope, offering a refreshing twist.

Although classified as a green-tier gadget, its versatility is impressive. With a single hook, players can:

  • Climb to the tops of most buildings
  • Swing between rooftops like a superhero
  • Safely descend from great heights
  • Playfully annoy flying Arc bots

The grapple hook adheres to nearly any surface, turning it into a pivot point for climbing, descending, or swinging. Its ability to be redeployed midair without cooldown or limits allows for seamless chaining of swings, creating a dynamic and engaging movement experience.

This newfound freedom in gameplay is a rarity, especially in a multiplayer setting. During my first match with the grapple hook, I found myself more focused on aerial maneuvers than exploring the new locations of Pendola Pass. The hook effectively tripled my movement options, igniting a sense of thrill. I am eager to see how it performs across different maps.

In addition to the grapple hook, the Frozen Trail update introduces a launcher that tethers objects and a grenade designed to pull Arc bots down. However, my testing of these features remains limited.

Embark Studios’ willingness to embrace physics-based tools is commendable, as they allow for a certain level of unpredictability. While using the grapple hook, I encountered moments of trial and error, such as failing to grab ledges or getting tangled in obstacles. These challenges add an intriguing layer to gameplay, making the experience more engaging than frustrating.

The skill tree rework is big… on paper

The reworked skill tree in Arc Raiders presents a blend of familiar and new abilities, with certain branches requiring players to make choices between abilities. For instance:

Is it just me, or is everyone gonna pick Mule’s Gallop here? (Image credit: Embark Studios)

Players were given XP points to invest in the skill tree, and I chose to focus on Mobility and Conditioning. While the ability to sprint without exhausting stamina was enjoyable, the new skills didn’t significantly alter my gameplay style. Most nodes still provide incremental boosts, enhancing basic mechanics rather than transforming the overall experience.

This might be by design, as the core focus of Arc Raiders is on loot and crafting. Dramatic upgrades that enhance combat capabilities could potentially undermine other systems, such as research tables and blueprints. Thus, while the skill tree rework is an improvement, it may not be the game-changer players are hoping for.

Pendola Pass is beautiful, but familiar

(Image credit: Embark Studios)

Having recently immersed myself in Marathon, with its stunning and varied maps, I found myself comparing them to Pendola Pass. Each map in Marathon offers unique gameplay elements that influence strategic decisions from the outset. In contrast, Pendola Pass, while visually appealing, feels somewhat familiar, lacking the distinct gameplay hooks that would make exploration more compelling.

The snowy landscape of Pendola Pass introduces visual uniqueness, with flash freezes posing a potential threat, though I did not encounter one during my play. The new Bully Arc enemy adds an element of challenge, but I prefer to avoid it when possible, similar to my approach with the Leaper.

In terms of core gameplay—plundering research facilities, stores, and residential areas—Pendola Pass seems to revisit familiar territory. While it offers welcome variety, it leaves me yearning for more adventurous map designs akin to those found in Stella Montis. The prospect of exploring the Emperor itself is intriguing, though I did not manage to do so during the preview period, it appears to be a significant draw for players.

AppWizard
I had 3 hours with Arc Raiders Frozen Trails update and spent most of it playing with the new grapple hook