API

AppWizard
October 9, 2026
The AnyPS5 project has achieved 100% implementation of graphics shader instructions, allowing for the direct porting and cross-linking of PlayStation 5 executable files to Windows and Linux without traditional emulation. The project has translated proprietary calls to the PS5's graphics chip into the SPIR-V format for rendering through the Vulkan API. While the complete instruction set coverage indicates successful implementation, it does not guarantee flawless operation in all scenarios. The project has demonstrated stable performance, running a 2D platformer at 60 frames per second on an Intel Core i5 processor and NVIDIA GeForce GTX 1050 Ti graphics card. The developers plan to implement key system libraries for the PRX format soon, leveraging architectural similarities between the PS5 and modern PCs. Additionally, advancements may support related initiatives like the kytyps5 translation layer for console games on PCs.
Winsage
October 9, 2026
Nvidia CEO Jensen Huang stated that Nvidia was founded due to the introduction of Windows 3.1 in 1992, which laid the groundwork for GPUs. He highlighted that Windows 95 and DirectX allowed for the integration of GPUs into PCs, with DirectX 8 enabling the creation of the first programmable GPU featuring programmable shaders, leading to CUDA. Huang emphasized that without Windows, there would be no GeForce, and consequently, AI researchers might not have had the necessary computational resources for deep learning. The conversation also touched on a four-year collaboration between Nvidia and Microsoft that resulted in the RTX Spark project, which required over 4,000 engineering years and extensive testing across more than 1,200 applications. Laptops featuring RTX Spark are available for preorder, with shipments starting on October 16.
AppWizard
October 5, 2026
The integration of AR capabilities into an app using Unity involves several steps. Initially, a Geospatial sample project is created in Unity, starting as a 3D project and switching the platform to Android. Key steps include downloading and importing the Cesium and ARCore Extensions packages, setting project settings for Android, enabling Google ARCore, and configuring API keys. For 3D model integration, a model is selected from the Unity Store, positioned correctly on the map using AR Geospatial Creator Anchor, and adjustments are made for visibility. Animation is added through an Animator Controller, and potential build issues may require adjustments in Unity preferences. When importing Unity as a library into an Android project, the minSdk version must align with Unity settings, and resolved libraries should be deleted to avoid complications. The unityLibrary is included in the project’s settings.gradle file, and modifications to build.gradle files may be necessary to resolve NDK visibility issues. A missing string resource can cause crashes, which can be fixed by adding a string to strings.xml.
AppWizard
October 5, 2026
IAB Tech Lab has released version 1.6.10 of its Open Measurement SDK for Android, introducing the ability for verification scripts for native ads to run within Android's Jetpack JavaScriptEngine instead of the traditional WebView. This update, effective from October 1, 2026, allows for a significant reduction in verification check initiation time, with the sandbox environment taking approximately 11 milliseconds compared to 268 milliseconds in the WebView. Applications that do not implement this new feature will continue to function as before, and HTML-based ads are not included in this update. The JavaScriptEngine library allows JavaScript evaluation without a WebView, reducing resource consumption and enabling compatibility with background services. The adoption process for this feature involves updating to OM SDK Android 1.6.10 or later, integrating the androidx.javascriptengine dependency, and maintaining the sandbox throughout the app's lifecycle.
AppWizard
October 3, 2026
Google has begun the rollout of Android 17 QPR3 Beta 1 for Pixel devices, including models from the Pixel 6a to the Pixel 11 family, with most devices receiving build DP11.260918.006 and Pixel 11 users receiving DP11.260918.005. The QPR updates are quarterly enhancements aimed at refining performance and addressing issues without breaking changes to the API. Google is addressing a range of issues in this beta version, including crashes, fingerprint freezes, eSIM problems, Wi-Fi failures, battery drain, and Bluetooth audio glitches. A stable release is targeted for March 2027. Specific issues being worked on include: - Audio output device switching problems. - Crashes when starting foreground services from Quick Settings. - Excessive spacing in app icons. - App previews failing to display in recent apps. - NFC service crashes. - Device freezes with fingerprint unlocking. - Crashes in Face Unlock settings. - MediaPlayer crashes with non-ASCII audio tags. - Applications freezing and triggering ANR errors. - Camera feed rotation issues in video calling apps. - User interface problems when returning to the home screen. - Unexpected dot on the Mobile Data icon. - Front camera malfunction during screen recording. - Crashes in calling apps after device reboot. - eSIM profile enabling issues. - Excessive battery drain with Flip to Shh enabled. - Crashes in the Settings app when accessing battery settings. - Audio playback interruptions on Bluetooth devices. - Crash loops and loss of cellular service related to SIM slot indices. - Wi-Fi reconnection failures during background wakes. Users can expect a stable release by early next year and are advised to remain on the stable channel until the public QPR2 launch if they prefer not to participate in the beta.
Winsage
October 2, 2026
An enthusiast known as SupraGSX has introduced an unofficial graphics driver, Forceware 382.69, which supports NVIDIA GeForce GTX 10 series graphics cards on the 32-bit Windows XP operating system. This driver was created by reverse porting code from the official NVIDIA 368.81 package and enhanced with artificial intelligence tools. It is available on GitHub and allows for hardware acceleration, recognition of Pascal GPUs, and supports DisplayPort HBR3 and HDMI 2.0 standards. The driver is compatible with desktop models from GeForce GTX 1050 to GTX 1080 Ti and TITAN X, but does not support the GeForce GT 1030 or mobile graphics accelerators due to technical limitations. This development is significant as NVIDIA has not released official drivers for Pascal architecture on Windows XP, which previously only supported the Maxwell-based GeForce 900 series.
AppWizard
October 1, 2026
In Android app development, maintaining connectivity, security, and debugging capabilities is crucial. When connecting to a London edge server, all requests must be visible to QA teams, but using a consumer VPN can hinder debugging proxies. A debugging proxy allows developers to inspect request headers and modify data by terminating TLS on their workstation. In contrast, a VPN creates an encrypted tunnel for all device traffic but prevents debugging proxies from intercepting packets. TorGuard is a hybrid solution that combines a VPN with SOCKS5 and V2Ray endpoints, allowing for traffic encryption and application-specific proxying. mitmproxy is an open-source tool that enables scripted request manipulation and can intercept various traffic types. Tailscale uses a WireGuard-based mesh network to provide stable private IPs for devices without needing port forwarding. HTTP Toolkit offers a rootless interception method for Android, directing traffic to a laptop without complex configurations. WireGuard is a high-speed self-hosted VPN that encrypts packets but does not allow for inspection. To inspect traffic while changing geographic egress, developers can run mitmproxy on a laptop and connect it to a VPN, ensuring the proxy is closest to the app. For debugging Android HTTPS traffic, a proxy is preferred for reading or rewriting requests, while a VPN is better for changing exit IPs or encrypted routing. SOCKS5 masks IP addresses but does not encrypt traffic.
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