BioWare

AppWizard
August 2, 2026
Owlcat Games, co-founded by Alexander Mishulin, has expanded its workforce to around 600 employees, allowing the studio to work on two projects simultaneously. The studio remains committed to the hardcore CRPG genre, with upcoming titles like The Expanse: Osiris Reborn and Warhammer 40K: Dark Heresy. Owlcat's growth positions it competitively alongside other RPG developers, such as Larian Studios and Obsidian Entertainment. The studio was originally founded in Moscow and is now headquartered in Paphos, Cyprus.
AppWizard
August 1, 2026
RPG developers have faced challenges in incorporating romance into video games, leading to a noticeable absence of romance in many titles. BioWare popularized romanceable companions with games like Baldur's Gate 2, influencing even non-RPG titles. While romance is not strictly necessary in RPGs, some games, like Baldur's Gate 3, integrate it into the narrative to enhance character development. However, the portrayal of characters as universally available for romance raises questions about authenticity. Other games, such as Fable, approach romance humorously, allowing multiple marriages without emotional depth. Harvey Randall argues that romance is vital for character development and exploring themes of intimacy and trust, suggesting it enriches RPG narratives.
AppWizard
July 28, 2026
Electronic Arts (EA) has decided to stop development of the Dragon Age RPG series due to the poor sales performance of the latest installment, Dragon Age: The Veilguard. This decision puts BioWare in a difficult position, and former executive producer Mark Darrah believes it may signify the end of the series. Darrah described EA's approach to game development as challenging, likening it to a "hedge fund with a videogame hobby." EA is facing financial pressures, including a potential takeover by Saudi Arabia, which raises concerns about the future of its game titles. While Dragon Age's future is uncertain, a new Mass Effect installment is in development. Former BioWare writer David Gaider noted that EA has historically struggled to understand the Dragon Age series, often dismissing its successes.
AppWizard
July 18, 2026
Sony Interactive Entertainment plans to cease physical disc production by 2028, transitioning to a model reliant solely on digital distribution for new PlayStation games. The company has canceled eight out of twelve planned live-service projects by 2025, while CEO Hideaki Nishino remains committed to pursuing live-service opportunities. Microsoft has experienced significant financial losses and layoffs under CEO Phil Spencer, leading to a restructuring under new CEO Asha Sharma. Layoffs have affected studios like Bethesda and ZeniMax, raising concerns about ongoing project viability. The gaming industry is facing a trend of layoffs and employment uncertainty, impacting production times and budgets. Companies like Capcom and Larian, which prioritize employee retention, are experiencing success, while major publishers focus on short-term gains over long-term studio health. Successful game launches indicate a demand for quality standalone games, but there is reluctance to invest in new ideas due to a fixation on perpetual revenue streams.
AppWizard
July 12, 2026
ZeniMax Online Studios has experienced a significant workforce reduction, returning to headcount levels similar to those from 2015-2018, following layoffs of 213 and 136 employees, with an additional 62 positions cut in 2025 after the cancellation of the MMO Blackbird. Senior developers, including Brandon Adler, have expressed concerns about perceptions of the studio's talent pool amidst these changes. The layoffs at ZeniMax and id Software were strategic responses to the evolving game development landscape. Other companies like Bungie and BioWare have also seen similar workforce adjustments without necessarily improving productivity or creative output. There are concerns that this narrative may be used as a public relations strategy by Microsoft, potentially perpetuating negative stereotypes about laid-off employees.
AppWizard
July 4, 2026
David Gaider, the creator of Thedas and the Dragon Age series, is developing a new RPG centered on a crew of rogues performing heists. He chose not to engage with Dragon Age: The Veilguard, released in 2024, due to concerns over the challenges faced by the team and constraints from Electronic Arts. A review by PC Gamer praised The Veilguard but noted a lack of ideological conflict, which Gaider believes is essential for character agency and authenticity in games. He critiques the trend of creating agreeable companions, advocating for complex characters that resonate with players. Gaider expresses uncertainty about his new project but desires to focus on creativity rather than studio management pressures. He is open to revisiting the Dragon Age franchise, envisioning a return to its roots with darker storytelling.
AppWizard
July 2, 2026
David Gaider, a veteran of BioWare and creator of the Dragon Age universe, expressed concerns about generative AI in gaming, calling it a "virulent plague" that negatively impacts creativity and job opportunities. He criticized the current use of AI for producing subpar results and diminishing entry-level opportunities for writers. Gaider suggested that AI should be used as a supportive tool for mundane tasks, allowing human writers to focus on creative work, but noted that AI is currently taking on critical roles instead. He emphasized the importance of nurturing new talent and cautioned against eliminating tasks essential for training junior developers. Gaider also raised ethical concerns about AI's reliance on datasets that may lack consent from original creators, warning of potential legal issues. He expressed skepticism about AI's readiness for widespread application in the industry, advocating for caution until proper regulation and ethical data training are established.
AppWizard
June 29, 2026
Josh Sawyer, Obsidian's design director, discussed the studio's focus on balance in Fallout: New Vegas, emphasizing the importance of allowing various character builds to thrive and engage meaningfully through skill checks in dialogue. He expressed a desire for players to enjoy their character choices without feeling they have built a "fundamentally bad character." Obsidian differentiates itself from other studios by enabling diverse skills in conversations, as seen in quests where players can use skills like Science, Barter, or Speech to influence outcomes. Sawyer explained the decision to eliminate the Big Guns skill to enhance gameplay fluidity and prevent underutilization of skills. He highlighted the importance of making each skill useful in unique ways to build player trust, referencing the design of Goodsprings and the variety of skills available in quests. Sawyer acknowledged the challenges of anticipating player needs in RPG design compared to tabletop games, aiming to provide players with rich experiences that celebrate their character choices. Obsidian employs measures like the "Karma Police" to ensure all skills receive attention in gameplay.
AppWizard
June 1, 2026
Wizards of the Coast is planning a revival of classic titles, specifically focusing on remakes of Baldur's Gate and Baldur's Gate 2. Kevin Martens, a former BioWare developer known for his work on Baldur's Gate 2, is involved with Archetype Entertainment, a subsidiary of Wizards of the Coast. Fans are hoping for gameplay that combines nostalgia with modern mechanics, including real-time-with-pause battles and an optional turn-based mode. Hasbro, Wizards of the Coast's parent company, has faced challenges in leveraging the success of Baldur's Gate 3 and has canceled a Dungeons & Dragons game while leaving Warlock as the only remaining project outside the traditional Baldur's Gate experience.
AppWizard
May 21, 2026
A trio of former BioWare developers, Kaelin Lavallée, Kris Schoneberg, and Francis Lacuna, has founded Studio Reset. The studio's debut project is a neon-noir supernatural mystery game set in a stylized Canadian cityscape. The founders aim for a "smaller, more intentional" approach to game development, focusing on original ideas and sustainable practices. They hope to explore unconventional Canadian locales for their narrative. Details about the project's release timeline are currently undisclosed, but updates will be shared in the coming months, with more information available on their website, studioreset.io.
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