Dragon Age setting creator David Gaider is pitching a heist RPG that’s ‘make or break’ for his studio

At the heart of BioWare’s creative legacy lies David Gaider, the visionary who crafted the enchanting world of Thedas, the backdrop for the beloved Dragon Age series. After a tumultuous stint with Anthem, Gaider has embarked on a new venture, developing an RPG that promises a fresh narrative experience. “You play a crew of rogues in an airship that go around performing heists,” he shares, hinting at a storyline that eventually unfolds into a more traditional RPG format.

Reflections on Dragon Age: The Veilguard

While Dragon Age: The Veilguard was released in 2024, Gaider chose not to engage with it. “I know too much about what went on behind the scenes,” he explains, referring to the challenges faced by the remaining team. He expresses concern over the constraints imposed by Electronic Arts, suggesting that the team was set up to struggle from the outset.

In a recent review by PC Gamer, the feedback on The Veilguard was largely positive, yet it highlighted a significant shortcoming: the lack of ideological friction within the game world. Players missed the intense conflicts that characterized earlier installments, where differing beliefs among allies could lead to dramatic confrontations. Gaider emphasizes the importance of character agency, stating, “They need the ability to be unhappy with your decisions, and possibly even turn on you.” He argues that without the potential for real consequences, a game loses its tension and authenticity.

Gaider reminisces about the earlier days of gaming, recalling how companions in titles like Baldur’s Gate 2 could betray players or withdraw their support at critical moments. However, he notes a shift in BioWare’s approach over time, where the focus became minimizing player frustration. “This idea that we can’t permanently take someone out of a group… runs contrary against the thing that made BioWare games most popular,” he asserts.

A Call for Authenticity

Gaider critiques the trend of creating agreeable companions for gameplay convenience, urging developers to embrace the complexity that made their characters resonate with players. “If you’re not making a game for the audience that loves those games,” he questions, “you’re trying to make this game acceptable to some action gamer who, what, doesn’t like difficulty?” His vision for his upcoming heist RPG reflects a commitment to crafting characters with depth, whose motivations may sometimes clash with player desires.

As he contemplates the future of his new project, Gaider acknowledges the uncertainty that comes with it. “I’m kind of philosophical about it,” he admits, reflecting on the possibility of not securing a publisher for his heist RPG. He expresses a desire to return to a role where he can focus on creativity rather than the pressures of studio management, even contemplating the allure of working on projects that align with his interests, such as Owlcat’s adaptation of The Expanse.

Regarding the Dragon Age franchise, Gaider’s perspective has evolved. Once resolute in his departure, he now entertains the idea of revisiting Thedas. “If somebody handed the Dragon Age franchise back to me and said, ‘Breathe the life back into this baby’? That’d be a tough one, but I think that’d be an interesting thing to do,” he reflects, envisioning a return to the series’ roots with a focus on darker, more provocative storytelling.

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Dragon Age setting creator David Gaider is pitching a heist RPG that's 'make or break' for his studio