Baldur’s Gate

AppWizard
September 26, 2026
The gaming landscape is experiencing renewed interest in older titles, as seen with expansions for classics like Songs of the Past for The Witcher 3. Cyberpunk 2077 and Baldur's Gate 3 are expected to remain relevant for years, making them candidates for future downloadable content. Quake has added a new episode, and Nightdive is remastering Thief. At BlizzCon 2026, the Warcraft 3 Reforged: Forsaken Kingdom expansion was announced, highlighting nostalgia for RTS games. Microsoft has revitalized the Age of Empires series with updates, while newer titles like Age of Empires 4 have struggled. Relic's Dawn of War: Definitive Edition has sold 750,000 copies, indicating demand for remastered RTS games. The remaster of Command & Conquer and Red Alert in 2020 shows the potential for nostalgia-driven content. Expanding existing titles like Rise of Nations and Supreme Commander could be beneficial, and while reactions to new content may be mixed, the concept has promise. The RTS genre has an opportunity to leverage its history while innovating for the future.
AppWizard
September 26, 2026
Fraser Brown, Online Editor at PC Gamer, reflects on his 15 years of tabletop roleplaying experiences, sharing memorable anecdotes such as a companion covered in vomit due to the "Vomit Bandit" and his own humorous attempt to use a large table as a battering ram. He emphasizes the unpredictability and creativity of tabletop gaming, highlighting the camaraderie and joy it fosters among players.
AppWizard
September 24, 2026
Causality Chain is a series at PC Gamer that explores the connections between history, culture, and video games. The concept of area-of-effect spells in video games began to develop in the 1980s, with the Wizardry series introducing spells that could target multiple enemies. Ultima 3 featured a noxum spell that allowed for multiple fireballs aimed at different foes, and by 1985, Ultima 4 included a tremor spell affecting all adversaries on screen. Wizard's Crown, released in 1986, showcased a fireball affecting surrounding enemies, and Ultima 5 added cone-shaped spells in 1988. That same year, SSI acquired the license to create official D&D games, leading to the release of Pool of Radiance, which introduced a true area-of-effect fireball spell that could harm party members.
AppWizard
September 1, 2026
Fable will offer approximately 40 hours of gameplay, including 15 to 20 hours for the main storyline and an equal amount for side quests and exploration. The game features innovative life-systems that allow players to engage with NPCs, commit various acts, and purchase property, potentially leading to limitless gameplay possibilities. It will also introduce a sophisticated reputation system that is character-specific, allowing for nuanced in-game navigation, and wealth may enable players to bypass certain moral dilemmas.
AppWizard
August 30, 2026
Star Wars Zero Company is a role-playing game that combines tactical gameplay with narrative depth, allowing players to explore a universe similar to Mass Effect 2. A key feature is its system of permanent character loss, where main characters can be lost if they fall in battle three times without medical attention, adding emotional weight to player decisions. The game emphasizes meaningful choices, enriching the narrative experience. Companion questlines, such as that of the clone trooper Trick, personalize the story and deepen player engagement. While the game successfully integrates permadeath into its mechanics, the narrative and tactical elements are somewhat distinct, with potential for greater integration in future developments.
AppWizard
August 25, 2026
In 1998, notable PC games included Half-Life, Unreal, StarCraft, Thief, and Baldur's Gate, while console games featured Nintendo 64's Ocarina of Time and Banjo-Kazooie, and PlayStation's Metal Gear Solid and Resident Evil 2. Sanitarium, an isometric point-and-click adventure game, was released in April 1998, focusing on the story of Max, an amnesiac in a sanitarium. A new version, Sanitarium Enhanced, is set to be released by Ziggurat, featuring widescreen support, controller support, an extras gallery, a new hint mode, bug fixes, and optimizations for the Steam Deck, with availability on Nintendo, PlayStation, and Xbox consoles in 2026.
AppWizard
August 23, 2026
Larian Studios has stated they will not expand Baldur's Gate 3 further, but the modding community continues to create new content. A notable mod is a six-hour campaign titled A Dream of Silence ReVamped, inspired by an earlier text-based game by Abigail Corfman, structured into three acts, with the final act recently released. The mod can be downloaded from Nexus Mods. Additionally, Owlcat Games has shown interest in developing Baldur's Gate 4, while Larian is working on their next title in the Divinity series.
AppWizard
August 18, 2026
Tim Cain discussed RPG combat styles on his YouTube channel, emphasizing a balanced view between turn-based and real-time gameplay. He highlighted the "real-time with pause" (RTWP) system, which allows players to queue commands while the game is paused, as a unique blend of strategy and action. James Brawley, a lead designer for the upcoming turn-based tactics game Star Wars Zero Company, acknowledged the merits of RTWP and expressed optimism about its resurgence, indicating a significant audience for this style. Both combat styles have unique strengths and can coexist, influencing the future of RPGs.
AppWizard
August 15, 2026
Saber Interactive's CEO discusses the potential of generative AI dialogue in video games, while skepticism remains due to past failures with AI-driven characters. Companies like Convai and Ubisoft aim to create more immersive experiences with AI NPCs, but the assumption that background character dialogue is unimportant undermines storytelling in games. The richness of game worlds comes from carefully crafted scripts, and AI-generated content may not achieve the same quality. Industry veterans emphasize that good storytelling relies on human experience, and there is concern that companies may prioritize profit over artistic integrity, leading to inferior products. This reflects a broader trend of viewing video games as commodities rather than art forms, highlighting a disconnect between corporate strategies and creative processes.
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