Even though turn-based and real time RPGs ‘have their loud, vocal advocates,’ Fallout developer Tim Cain thinks they both have a place in the genre

Tim Cain’s Insight on RPG Combat Styles

In a recent discussion on his YouTube channel, the esteemed game developer Tim Cain delved into the ongoing debate surrounding RPG combat styles: turn-based versus real-time. Rather than framing this as a binary choice, Cain adopts a balanced and nuanced stance, encouraging a more thoughtful dialogue on the subject that often ignites passionate exchanges among fans.

What sets Cain’s perspective apart is his broader view of “real-time” gameplay, extending beyond the traditional confines of the “real-time with pause” (RTWP) system popularized by classics like Baldur’s Gate. This approach allows players to queue commands for multiple characters while the game is paused, creating a unique blend of strategy and action. While the contrast between turn-based and RTWP mechanics frequently takes center stage in discussions, both styles serve as distinct interpretations of tactical combat, often drawing inspiration from tabletop gaming.

Adding another layer to this conversation, James Brawley, a lead designer for the upcoming turn-based tactics game Star Wars Zero Company, acknowledges the merits of RTWP. He expresses optimism about its resurgence, suggesting that there remains a significant audience for this dynamic style of gameplay. Brawley’s insights highlight the potential for innovation within the genre, as developers continue to explore the rich tapestry of combat mechanics available to them.

As the dialogue around these two combat styles evolves, it becomes clear that both have their unique strengths and can coexist within the gaming landscape. The exploration of tactical variation will undoubtedly continue to shape the future of RPGs, inviting players to engage with these diverse systems in fresh and exciting ways.

AppWizard
Even though turn-based and real time RPGs 'have their loud, vocal advocates,' Fallout developer Tim Cain thinks they both have a place in the genre