Star Wars

AppWizard
June 1, 2026
A friend gifted the 1997 PC Gamer US "Holiday Extravaganza" issue, which contains 456 pages of content related to PC gaming. Gary Whitta was the editor-in-chief, and he reviewed the game Dark Forces 2: Jedi Knight with a score of 94%. The issue features an interview with game designer Warren Spector, who discusses his move to Ion Storm and the development of Deus Ex. Chris Norden, the lead programmer for Deus Ex, expressed concerns about the Quake engine's limitations for their project, stating that choosing Unreal over Quake was crucial for the game's development. The interview was originally published in PC Gamer Vol. 4 #12, December 1997.
AppWizard
May 22, 2026
Bungie announced that the live service development for Destiny 2 will conclude on June 9, 2026, after nearly nine years, ten expansions, three episodic narratives, and 30 seasons. The game initially gained popularity for its shooting mechanics and immersive worlds but began to shift in essence around 2022, with changes like power level disadvantages and a focus on challenge introduced by former game director Joe Blackburn in February 2023. Players experienced frustrations with microtransactions and item economies, and beloved worlds were vaulted, leading to alienation among long-time fans. The final expansion, Final Shape, aims to conclude the decade of storytelling amidst internal turmoil at Bungie.
AppWizard
May 20, 2026
Quantic Dream has announced the discontinuation of its multiplayer online battle arena (MOBA), Spellcasters Chronicles, just three months after its launch due to insufficient audience engagement for long-term sustainability. The game peaked at 888 concurrent players at launch, which quickly declined to very few active users. The studio will halt development, likely leading to layoffs, but will continue work on Star Wars Eclipse. Players can access Spellcasters Chronicles until June 19, after which the servers will shut down, and all expenditures during early access will be eligible for refunds upon request.
AppWizard
May 20, 2026
A player approached Fortnite to test the Steam Controller while focusing on competitive shooters. They encountered a Mandalorian-themed event that included a watch party for an upcoming movie. The game featured a vibrant introduction with Mandalorian and Grogu, leading to a battle against Stormtroopers on Nevarro. Players watched a short clip from the movie, described as exhilarating with AT-AT-like walkers and explosions, which reignited the player's interest in the Star Wars franchise. However, the player's experience with the Steam Controller was disappointing, as the gyro feature needed adjustments and many buttons did not map correctly, leading them to prefer traditional thumbsticks and aim assist.
AppWizard
May 19, 2026
Hasbro has decided to discontinue a Dungeons & Dragons video game in early development at Giant Skull, a studio led by Stig Asmussen. The collaboration between Wizards of the Coast and Giant Skull was announced last summer but has now been halted. Despite this cancellation, another Dungeons & Dragons title, Warlock, is still in development by Invoke Studios and is set for release in 2027. Additionally, Wizards of the Coast may be planning a new D&D CRPG and is exploring other projects, including an HBO series and a prequel novel based on the character Astarion.
AppWizard
May 17, 2026
Hikaru Tamaki, during the Final Fantasy 14: Evercold presentation, revealed that the design team is considering a 90% damage reduction buff for the new Dragoon class while using its Sky High action. The game has maintained a strong job balance, partly due to the lack of a traditional talent tree system, which is currently under review. The developers are introducing a feature that allows players to sync their highest item level across different jobs, facilitating easier role adaptation without excessive grinding. The article suggests that MMO developers should enhance existing systems rather than reinvent them, advocating for a "purposefully imbalanced" framework where classes excel in specific areas while relying on others for support.
AppWizard
May 16, 2026
James Ohlen, a veteran of BioWare, oversaw the development of the MMO Star Wars: The Old Republic, which is currently managed by Broadsword. He had never played an MMO before taking on the project. Ohlen expressed regrets about the game's initial launch, which included 200 hours of content across eight origin stories, suggesting a more focused experience of around 60 hours would have improved quality. He noted that the vast amount of content led to a decline in quality, stating that creativity was compromised. Ohlen proposed a relaunch of the game as Star Wars: The New Republic, which was supported by EA executive Patrick Söderlund but ultimately rejected by EA's board due to concerns over the initial costly launch. By 2019, The Old Republic had generated nearly billion in revenue. In 2019, Ohlen co-founded Archetype Entertainment, but he left the studio in December 2025 for personal health reasons.
Search