Game review: Star Wars Zero Company (PC)

Exploring the Depths of Star Wars Zero Company

Star Wars Zero Company stands out as a remarkable addition to the franchise, embracing the essence of camaraderie among a diverse group of misfits navigating the complexities of the galaxy. Unlike previous titles that often centered on solitary heroes, this game delves into the rich tapestry of the Star Wars universe, particularly the shadowy realms of its criminal underbelly.

Players assume the role of Tesh Hawks, a former Republic officer now leading the mercenary unit known as Zero Company. Set against the backdrop of the waning days of the Clone Wars, the narrative unfolds as the Republic enlists Hawks and his team to confront a separatist-aligned menace, infusing the gameplay with a touch of Star Wars mystique without veering into the realm of the Sith.

The turn-based mechanics will resonate with fans of the X-COM series, as many of Zero Company’s developers hail from that lineage. For newcomers, the gameplay involves directing squad members across a tactical map, utilizing cover and leveraging each character’s unique abilities to outmaneuver opponents.

At the heart of the game lies The Den, an upgradeable hub that serves as the operational base for Zero Company. Here, players can enhance their squad, manage personnel, and customize operatives. In a surprising twist for a turn-based game, players control Hawks in a third-person perspective while navigating The Den, interacting with various operators and strategizing at the central holotable, where missions are selected.

Players can choose between two types of assignments from the holotable: Operations, which are brief, text-based quests conducted off-camera, and Tactical Missions, the core of the gameplay that involves engaging in turn-based combat. Completing these missions not only propels the story forward but also reveals the backstories of heroes and unlocks valuable resources.

The game introduces a cast of well-crafted characters, each with their own narratives that unfold during downtime conversations, leading to special missions. Customization options allow players to tailor each character’s race, gender, and specialization, creating a unique roster of operatives. While the iconic hero characters remain untouched, players can fully customize the more generic recruits that join the team throughout the game.

Interestingly, tactical missions often commence with segments of third-person exploration, reminiscent of the interactions within The Hub. This design choice enhances the personal connection to the narrative, transforming what could be a series of tactical maps into a more immersive experience.

While Zero Company is a turn-based strategy game that does not demand lightning-fast reflexes, it offers a challenging experience. The game gradually introduces players to its mechanics, swiftly removing training wheels as they learn that sloppy tactics can lead to dire consequences. Preparation in The Den is crucial, as players must strategically deploy their operatives and utilize their abilities effectively in the field.

Missions vary widely, encompassing tasks such as rescuing VIPs, securing locations, and defeating adversaries. Players will encounter a diverse array of enemies drawn from the broader Star Wars canon, including Rodians, Twi’leks, and battle droids. A notable antagonist is The Coil, a nefarious cult whose members possess enhanced abilities due to a mysterious affliction, providing a formidable challenge in a galaxy often populated by lesser foes.

The gameplay strikes a commendable balance, although some players may find themselves tackling missions that are more difficult than anticipated, suggesting a need for additional side quests to build strength. A skirmish mode featuring random encounters could enhance familiarity with squad combinations and strategies.

Strategic gameplay demands careful positioning, as both operatives and enemies benefit from cover, significantly reducing the likelihood of being hit. The enemy AI proves to be a worthy adversary, particularly at higher difficulty levels, and the permadeath system adds a layer of tension, making every decision impactful as players risk losing beloved squad members.

Visually, the game excels in capturing the second-hand futuristic aesthetic of the Star Wars universe, with graphics that oscillate between animated and photorealistic styles. Characters continue to engage in combat between player actions, creating a dynamic battlefield atmosphere. The attention to detail in the environments will resonate with long-time fans, who may wish for the ability to zoom in for a closer look at the action.

The soundtrack complements the gameplay beautifully, evoking the spirit of the franchise without relying on John Williams’ iconic compositions. Instead, it draws inspiration from the musical styles found in other Star Wars media, enhancing the overall experience.

In a manner akin to the animated series The Clone Wars and Rebels, Star Wars Zero Company enriches the narrative landscape of the prequel era. With the collaboration of Lucasfilm, EA Games, and Bit Reactor, this title continues to explore and expand upon the intricate stories that define the Star Wars saga.

AppWizard
Game review: Star Wars Zero Company (PC)