Resonance: A Plague Tale Legacy is a prequel in the Plague Tale series that shifts from puzzle-stealth mechanics to a third-person action-adventure format. Set during a Mediterranean treasure hunt, players control Sophia, a smuggler from the second game. The game introduces a new sword combat system focused on melee action, allowing for creative interactions with the environment. While it retains some stealth elements, the main emphasis is on exploration and combat, featuring beautifully rendered Minoan ruins and puzzles involving light manipulation. The visuals are complemented by a thematic score from composer Olivier Deriviere. The narrative evolves from a light-hearted adventure to a darker, horror-infused story. The game is priced at £44, available on Windows 11 and Steam Deck.
Neverwinter has released its latest expansion, Monoliths of Madness, available on PC and consoles. The expansion introduces chaotic magic and new challenges in Faerûn, with strange monoliths emerging across Menzoberranzan, Northdark Reaches, Narbondellyn, and Dragonbone Vale, spreading madness and attracting cultists. Players, starting at level 20, will join the Emerald Enclave to uncover the origins of these monoliths and cleanse Madness Altars by defeating nightmares and cultists. The expansion features updated combat enchantments, allowing players to equip Strike and Guard bonuses for deeper customization. A Wild Adventure Lockbox is available until November 17, offering a Mythic mount, Star Angler, and a Mythic companion, Encore the Virtuoso. Additionally, a new Battle Pass, Of Minds and Madness, allows players to unlock free rewards and access a Premium Reward Track with exclusive items, including a new Artifact to enhance character strength.
A leaked render from Lenovo suggests that Adobe Premiere may be coming to the upcoming Googlebooks. An Early Access version of the Premiere app is currently available for Android, but the experience on a Chromebook is subpar, resembling a mobile app that hasn't been optimized for larger screens. The app opens but has issues such as a stretched user interface and metadata errors during file imports. Adobe's early build is primarily aimed at Android phones, and there are concerns about whether a fully optimized version for Googlebooks will be available at launch. The anticipated price for the first Googlebooks is expected to start at 9+, and for it to compete effectively, a robust, desktop-class version of Premiere is essential.
The Blood of Dawnwalker is set to launch on September 2, with early reviews being largely favorable, including an 83% rating from our publication and an aggregate score of 83/100 on Metacritic. Creative director Mateusz Tomaszkiewicz expressed relief about the reviews on social media, highlighting the emotional toll of waiting for them. He has a significant background at CD Projekt, having worked on The Witcher 2, The Witcher 3, and Cyberpunk 2077. His announcement received congratulations from industry peers, fostering a sense of camaraderie among developers. The game will be available on platforms like Steam and GOG at 6 PM ET on September 2.
ReactOS has released version 0.4.16, which includes a unified boot and live CD image, a graphical installer, and significant upgrades to video, audio, networking, and storage stacks. The update addresses compatibility issues with legacy software, particularly with video drivers and the kernel’s system page table entries, improving stability. A new HD audio bus driver has replaced an older implementation, and the UniATA driver has been replaced with a new ATA driver for better compatibility and boot times. Networking capabilities have improved with expanded support for adapters and asynchronous connections. A headless Server Core installation type has been introduced, and compatibility restrictions with Windows Server 2003 have been lifted. ReactOS remains in an alpha state, and version 0.4.16 is available for download.
Nvidia will stop releasing performance updates and new features for its Game Ready Drivers and Nvidia Studio Drivers on Windows 10. Users with GeForce graphics cards will only receive quarterly security updates from October 2026 until October 2029, after which no updates will be provided. Existing games will continue to work, but new bugs will not be addressed, and gamers will miss out on optimizations for new titles. This situation may lead many users to consider transitioning to Windows 11 for continued support and features.
Windows is the most widely used desktop operating system, but Linux is gaining popularity among government entities globally, driven by a desire for independence from Western software due to geopolitical tensions. France plans to transition government workstations from Windows to Linux as part of a broader European movement for digital sovereignty, with the national police force having migrated 97% of its computers to a customized version of Ubuntu called GendBuntu. Germany is also adopting Linux, with Munich creating a customized distribution called LiMuX and other states like Mecklenburg-Vorpommern shifting to open-source platforms like Nextcloud. In Russia, the government is deploying Astra Linux to reduce reliance on Microsoft products following the Ukraine conflict. China is promoting Kylin OS, a Linux-based system, to achieve software self-sufficiency after the end of support for Windows 10. Governments are increasingly turning to Linux to diminish dependence on American technology and foster digital autonomy.
Choosing a database instance size without prior knowledge of the workload can lead to inefficiencies and excessive compute usage. Lakebase Postgres addresses this with an autoscaling feature that eliminates manual sizing, utilizing in-place VM resizing and a monitoring algorithm for CPU, memory, and working set size.
Lakebase Postgres separates compute and storage layers, allowing independent resizing of compute nodes without affecting the database. The autoscaling algorithm relies on three signals: CPU load (cpuGoalCU), memory use (memGoalCU), and compute-cache working set size (lfcGoalCU). The CPU load is monitored every five seconds, aiming to maintain it at or below 90% capacity. Memory usage is tracked at two frequencies: overall memory every five seconds and Postgres-specific memory every 100 milliseconds, with a goal to keep usage below 75% of allocated RAM. The compute cache evaluates active data access efficiency, adjusting size based on workload.
The working set is estimated using a modified HyperLogLog algorithm that records timestamps for page accesses, allowing for distinct page estimates over various time frames. The algorithm projects future working-set growth to allocate sufficient cache while capping it at 75% of RAM.
Resizing the compute involves four components: the autoscaler-agent, vm-monitor, Kubernetes scheduler, and NeonVM. Scaling up occurs when any of the three goals indicate a need for more resources, while scaling down includes verification to ensure sufficient memory remains for operations. Timely adjustments in both directions are prioritized to minimize costs.
1047 Games has announced it will cease development on the PvP arena shooter Empulse and its predecessor Splitgate: Arena Reloaded due to insufficient revenue to cover operational expenses. The studio will continue to exist but will shift its strategic focus to future projects. The original Splitgate: Arena Warfare launched in 2019 and gained significant popularity, but the follow-up titles did not achieve similar success, resulting in layoffs shortly after Empulse's launch. Despite discontinuing dedicated servers, the studio will support both Empulse and Splitgate: Arena Reloaded through peer-to-peer matchmaking, allowing players to host matches indefinitely. Empulse will receive a final new map and a price reduction. 1047 Games expressed gratitude to its team members and players for their contributions and support.