console platforms

AppWizard
May 21, 2026
Space Marine 2 has launched a significant update called the Purgation Update, which includes a new free PvE Operation, an expanded Siege Mode, and new weapon and armor cosmetics. A free weekend trial is available from May 21 to May 25, allowing players to explore the game. The update features a new PvE mission in the Kadaku swamps, new enemies like the Hive Tyrant and Mutalith Vortex Beast, and introduces the Bolt Carbine Sidearm. A practice area aboard the Battle-Barge is available for players to test the new weapon. The update coincides with the Warhammer Skulls event and includes access to initial campaign missions and all PvP modes during the trial. A patch with balance changes for PvP gameplay is also set to go live on May 21.
AppWizard
May 11, 2026
Shift Up has announced plans for the sequel to Stellar Blade, with new information expected to be revealed within the year. The sequel is set to launch before 2027 and aims for a simultaneous release on PC and console platforms, as Shift Up is bringing publication in-house to avoid previous exclusivity issues with Sony. Development of Stellar Blade 2 is reportedly progressing smoothly, meeting targeted quality standards. Additionally, Shift Up is working on a new intellectual property called Project Spirits, which is also progressing well, with more details expected by the end of the year.
AppWizard
May 3, 2026
A recent addition to the Xbox Game Pass lineup, Replaced, is a 2.5D cinematic platformer developed by Sad Cat Studios and published by Thunderful Publishing. Released last month as a console exclusive for the Xbox Series X, it is currently not available on other platforms and retails for .99, but is accessible at no additional cost to Xbox Game Pass Ultimate and PC Game Pass subscribers. The game has received significant attention on Reddit, with many praising its atmosphere and storytelling, although it holds a 4/5 star rating on the Xbox Store and an 83% approval rating on Steam. Some players have criticized its pacing, noting an average playtime of 10 to 15 hours.
BetaBeacon
April 24, 2026
Bilibili Games has announced the global release of their new mobile game, Lumi Master, which is a monster-capturing & raising RPG set to launch in summer 2026. Players can capture over 100 Lumis into cards, raise and evolve them through battles, and participate in multiplayer versus modes or trading with other players. The game will be available in multiple languages and a pre-registration campaign is ongoing with the chance to win a Nintendo Switch 2 sweepstake if 1 million registrants are reached.
AppWizard
March 4, 2026
Minishoot Adventures, a twin-stick shooting Metroidvania developed by SoulGame Studio, has been released on console platforms including Nintendo Switch 2, Nintendo Switch, Xbox Series X/S, Xbox One, and PS5. Originally launched on Steam in April 2024, the game has received over 3,500 reviews, with 98% being positive, earning it the "Overwhelmingly Positive" designation. The game is priced at .99 and is also available on Xbox Game Pass.
AppWizard
February 21, 2026
Naoki Hamaguchi, the director of the Final Fantasy VII Remake trilogy, has announced that the PC is now considered the "lead platform" for the series' development. The team creates high-quality visual assets for PC first, then scales down for less powerful systems. This approach has already been evident in the PC version of Final Fantasy VII Rebirth. Despite the gradual expansion of PC gaming in Japan, the international market for PC gamers is growing, influencing the development team's asset creation. The PC versions of previous titles, such as Final Fantasy VII Remake, Final Fantasy XVI, and Final Fantasy XV, were released significantly later than their console counterparts, with notable delays of 19 months and over a year for various titles.
AppWizard
February 21, 2026
Naoki Hamaguchi, director of the Final Fantasy VII Remake trilogy, announced that the PC will be the “lead platform” for future installments of the Final Fantasy series. The development team is now creating visual assets targeting high-end environments on PC first, then reducing them for less powerful platforms. This strategy aims to enhance graphics quality on PC, as seen in the PC version of Final Fantasy VII Rebirth. The shift is influenced by the growing international PC gaming market, despite PC gaming in Japan expanding gradually. However, PC releases have historically lagged behind console launches, with significant delays noted for previous titles.
AppWizard
February 19, 2026
Dean Hall, the creator of DayZ, addressed the stigma around video game release delays during an AMA on Reddit. His project, Icarus, initially launched on PC in 2021, had its console release date pushed from February 26 to March 26 to allow for further refinement. Hall discussed four significant delays from his studio, RocketWerkz: the Dangerous Horizons DLC for Icarus, Stationeers in Early Access for a decade, Kitten Space Agency's public build delay, and the Icarus console version. He emphasized the importance of player support for delays, arguing that developers face pressure to meet deadlines, which can lead to a detrimental ‘crunch culture.’ Hall noted that most delays stem from a failure to achieve desired quality, often due to financial constraints. He highlighted the rigorous quality assessment process before a launch and stressed the need for transparency in communicating the reasons for delays. Icarus is available for pre-order on PS5 and Xbox Series X/S, and Hall advised against pre-ordering games while acknowledging its commercial necessity.
AppWizard
November 24, 2025
TimeSplitters Rewind has been released after 13 years of development. It is a fan-driven project that serves as a remake and compilation of the original TimeSplitters trilogy, described as a "greatest hits collection" of maps, modes, leagues, challenges, and story content. The project initially started with Crytek's approval for modders to use CryEngine but faced challenges, including a shift to Unreal Engine 4 that ultimately failed due to policy violations. In 2020, the team expanded significantly after a call for assistance from art lead Cameron Williams. The project aims to enhance the original games using CryEngine to appeal to both long-time fans and a new audience.
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