Valve's recent port of SteamOS to Arm architecture has inspired the modding community to convert Android-based gaming handhelds into miniature versions of the Steam Deck console.
Valve's SteamOS now runs on Android gaming handhelds, thanks to two hobby projects. The operating system image from the Steam Frame, complete with Game Mode and KDE desktop, has been repackaged to work on Snapdragon handhelds sold by AYN, AYANEO, KONKR, and Retroid. Adjustments were made to optimize performance, and initial tests show promising results, although some games may face performance issues. Installing the SteamOS image involves replacing the handheld's bootloader and requires specific hardware, a compatible microSD card, a PC, and a Steam account with games.
- Nintendo’s 2024 legal action against Tropic Haze, the team behind the Yuzu Switch emulator, ended with a $**.4 million settlement** and the shutdown of Yuzu.
- Lime3DS rose out of the shutdown of Yuzu and Citra as a community-maintained Citra fork, but development stopped in April 2025, leading to the creation of Azahar.
- Azahar is the successor project to Lime3DS, but the Android package name was not updated, causing confusion.
- Azahar is the default recommendation for 3DS emulation, consolidating the scattered forks that emerged after the shutdown of Yuzu and Citra.
- Azahar requires specific system files from a real Nintendo 3DS console, and users must dump their own game files legally.
AMD and Perplexity have launched Portable Computer, a software solution for Windows PCs with Ryzen AI Max Series processors, enabling local AI tasks and workflow management for Pro and Max subscribers. This allows users to run extensive AI models on their devices without relying on cloud processing, enhancing privacy and conserving Perplexity Computer credits. The software integrates local models with agent orchestration, scheduling, and security controls, and connects with popular workplace applications like Gmail and Slack. AMD's AI PCs, introduced in 2023, feature a neural processing unit that allows local AI operations alongside standard applications. This collaboration signifies a shift towards more AI processing on personal devices, aiming to automate tasks and improve user experience. Jack Huynh from AMD highlighted the transformation of PCs into intelligent partners, emphasizing the coexistence of local and cloud AI in their strategy.
Developers of SharpEmu, an experimental open-source PS5 emulator, have achieved playable frame rates of 60 FPS for six out of 55 tested PS5 titles. The six titles that reached this milestone are Dreaming Sarah, Void Terrarium, New Joe & Mac: Caveman Ninja, Tetris Forever, Hoa, and Tomb Raider IV-VI Remastered. This achievement coincides with the release of SharpEmu v0.0.4-release.2, which includes improvements such as enhanced SPIR-V shader translation and updated Vulkan API support. SharpEmu is compatible with Windows, Linux, and macOS, and utilizes Vulkan and MoltenVK for graphics API calls. The emulator leverages the PlayStation 5's AMD Zen 2 x86-64 CPU to execute console CPU instructions natively on PCs. Currently, only 12 of the 55 tested titles are in a game-ready state, with six playable at 60 FPS. SharpEmu is intended for research and educational purposes and does not include copyrighted system firmware or game data. Additionally, another emulator, KytyPS5, has run the PS5 version of GTA V at approximately 40 to 60 FPS, though it experienced crashes after the opening mission.
A significant majority of players engage with Blood Bowl 3 in solo mode, with 70 to 80% of games played in the Eternal Leagues being solo endeavors. The game is set to transition to Warhammer Blood Bowl, which will feature a more sophisticated AI and a revamped user interface. The new version will be available as a free upgrade for existing owners of Blood Bowl 3 and is scheduled for release by the end of the year.
A developer named boykopovar has created an open-source tool called AnyPS5 on GitHub, which aims to convert PlayStation 5 games to run natively on Windows and Linux systems. AnyPS5 can load a PS5 game's logo and reach its main menu on PC hardware but crashes before the menu becomes interactive. The tool uses a method called relinking, which reformats PS5 executables into native Windows or Linux files and provides replacement libraries to mimic PS5 system libraries. There is currently no public build available, and the developer has stated that a public release will only occur after a successful game launch. Sony has not made any public statements or taken legal action regarding AnyPS5. The project operates under the GPL-2.0 license, but the legal implications of using it with actual PS5 games remain unclear. Historical trends suggest that console emulation projects typically take years to mature, but AnyPS5's shared architecture with PCs may offer a potential shortcut.
Windows 11 users experience delays in right-click menus and context options due to a combination of factors, including the MenuShowDelay registry setting, UI transition animations, and the hybrid shell architecture. The MenuShowDelay setting introduces a default pause of 400 milliseconds before submenus appear. Users can improve performance by modifying this setting to a range of 0 to 100 milliseconds, disabling animation effects and transparency, and adjusting the power mode to "Best performance." Additional tweaks include using the Performance Options panel, enabling Task Manager's Efficiency Mode, auditing startup programs, and ensuring graphics drivers are up to date. These adjustments can enhance responsiveness without requiring advanced technical skills or third-party software.
Qualcomm is exploring the possibility of adding DirectX 12 support to future Snapdragon mobile chips, potentially improving PC game compatibility and performance on mobile devices.