DroidDeck is an open-source app that allows Snapdragon-powered Android devices to run Valve's Steam client and Windows PC games directly on the device itself, without the need for streaming.
DroidDeck is an open-source project that brings the Steam client to Android devices, allowing users to download and run games locally on their devices. It supports Steam Input, performance monitoring, GPU driver management, upscaling, and frame generation. Early testing has shown promising results with games like Cyberpunk 2077 and Skyrim Special Edition running smoothly at high settings. The latest version, 0.3.2, includes new features and improvements, but requires Android 9 or newer and Adreno 730 or newer GPUs.
Wonder Boy in Monster Land, originally released in Japanese arcades in 1987 and later on the Sega Master System, has been listed on Steam by Retro Maniac, a developer with a limited portfolio. The title is misspelled as "Wonderboy," raising concerns about the legitimacy of the release. The ownership of the Wonder Boy franchise is split between LAT Corp, which holds the intellectual property rights, and Sega, which retains the trademark. This dual ownership complicates any re-release under the Wonder Boy name, as seen with previous titles that successfully navigated licensing agreements. The original arcade version was released as Adventure Island in the U.S., leading to confusion about the game's lineage. Concerns about the Retro Maniac port were raised by the Wonder Boy Universe fan account and composer Shinichi Sakamoto, who noted it is not available in Japan and may be unauthorized. The port appears to be a ROM running within the MAME arcade emulator. The listing is reportedly facing a DMCA takedown process initiated by Sega or LAT Corp.
Nvidia DLSS upscaling is favored by the author, but the release of Gears of War: E-Day has changed their perspective on its use. The game features a dynamic upscaling option that works with a customizable frame rate target, enhancing image quality and performance management. Dynamic resolution scaling is common in console games but less so on PC, where options often lack customization for specific performance metrics. Gears of War: E-Day allows players to switch between upscalers like Nvidia DLSS 4.5, AMD FSR 4.1, and Intel XeSS 2, with the author typically using DLSS in Performance mode on a 4K setup. Testing on a system with a Ryzen 7 9800X3D and GeForce RTX 5090, the game averages 77fps at maximum settings, being 97.8% GPU bound. Transitioning to dynamic DLSS with a target of 60fps results in an average of 64fps and an average resolution scale of 61%, with an 11% increase in pixel count but an 18.4% decrease in performance. VRAM usage increases by nearly 3GB. The author prefers prioritizing sharpness and visual enhancements over smoothness, ensuring consistent 60fps gameplay and allowing users with less powerful graphics cards to enable frame generation without latency concerns. The author hopes more games will adopt similar configurability in the future.
In a recent evaluation by Tom's Guide, five antivirus Software as a Service (SaaS) suites were tested on a high-end Windows PC. Bitdefender reduced frame rates in Cyberpunk 2077 by three frames per second, and both full-scan and quick-scan modes had negligible impact on internet throughput. This indicates that modern security clouds do not hinder performance. The findings suggest that organizations can implement stricter security policies without compromising user experience, reducing risk exposure. The results support the SaaS pricing model for security software, as operational efficiency can justify subscription fees. The benchmark set in 2026 reflects a maturation point for endpoint security SaaS, moving away from heavy clients to behavioral analytics and cloud-driven detection. Vendors with lightweight agents can differentiate themselves based on user experience. The next challenge will be integrating low-overhead agents with zero-trust frameworks while maintaining performance.
Modern antivirus solutions have evolved to integrate seamlessly into daily computing without causing slowdowns, allowing users to maintain speed while ensuring security. Contemporary antivirus software utilizes behavioral analysis and cloud-based threat intelligence to minimize resource consumption during scans. Recent testing assessed the impact of various antivirus suites on gaming performance and internet speeds, revealing that Bitdefender had negligible drops in download and upload speeds during scans, while Malwarebytes showed a significant decline in upload performance. Avast experienced the most considerable degradation in download speeds, and McAfee unexpectedly increased upload speeds during scans. Overall, advancements in antivirus technology mean that running security software no longer requires sacrificing performance.
The gaming landscape is experiencing renewed interest in older titles, as seen with expansions for classics like Songs of the Past for The Witcher 3. Cyberpunk 2077 and Baldur's Gate 3 are expected to remain relevant for years, making them candidates for future downloadable content. Quake has added a new episode, and Nightdive is remastering Thief. At BlizzCon 2026, the Warcraft 3 Reforged: Forsaken Kingdom expansion was announced, highlighting nostalgia for RTS games. Microsoft has revitalized the Age of Empires series with updates, while newer titles like Age of Empires 4 have struggled. Relic's Dawn of War: Definitive Edition has sold 750,000 copies, indicating demand for remastered RTS games. The remaster of Command & Conquer and Red Alert in 2020 shows the potential for nostalgia-driven content. Expanding existing titles like Rise of Nations and Supreme Commander could be beneficial, and while reactions to new content may be mixed, the concept has promise. The RTS genre has an opportunity to leverage its history while innovating for the future.
The Chimera Tank boss fight in Cyberpunk 2077: Phantom Liberty features protagonist V and President Myers against a spider-tank inspired by Ghost in the Shell, set in a Barghest facility. Game director Gabe Amatangelo and creative director Igor Sarzyński discussed the challenges of its production on CD Projekt's AnsweRED podcast, highlighting it as an example of collaboration across gameplay, narrative, art, and worldbuilding. Art director Paweł Mielniczuk noted that it took two years to develop the boss fight, which went through four iterations. Sarzyński described the Chimera as one of the most expensive art assets ever created. Some players felt the fight could have been better balanced, comparing its difficulty to a battle in The Witcher 3: Hearts of Stone.
Qualcomm is exploring the possibility of adding DirectX 12 support to future Snapdragon mobile chips, potentially improving PC game compatibility and performance on mobile devices.