delays

AppWizard
July 2, 2026
XOntos, a project from Frictional Games, has been postponed to 2027 to ensure it meets the studio's creative vision. The game will focus on existential themes rather than traditional horror, similar to their 2015 release, Soma. Frictional aims to engage players with profound messages rather than relying on conventional scares. A reveal trailer for XOntos is available for viewing.
AppWizard
July 2, 2026
Slitherine has acquired the rights to the Blood Bowl series, previously held by Nacon, which faced insolvency and impacted various projects, including Blood Bowl 3. Developers Cyanide had planned to update Blood Bowl 3 to align with the latest tabletop rules, now back on track under Slitherine. Blood Bowl 3 was released with significant issues, including bugs and frustrating microtransactions, leading players to prefer Blood Bowl 2. Despite some improvements, menu navigation remains cumbersome. There is cautious optimism for the series' future under Slitherine's management.
AppWizard
June 28, 2026
Playing Windows games on Android has become feasible due to Winlator and open-source technologies like Wine, Box64, and DXVK. User-friendly applications such as GameHub and GameNative have emerged, enhancing mobile gaming experiences to rival dedicated handheld consoles. A major challenge was the reliance on the x86 Windows Steam client, which was resource-intensive on mobile devices. GameNative 1.0 introduced an experimental feature that eliminates the need for the desktop Steam client by using Valve's native Android libraries, improving the gaming experience significantly. Valve released Steamworks SDK version 1.63 in November 2025, which included native ARM64 libraries for Android, allowing for essential Steam functionalities without a translation layer. GameNative integrated these libraries, replacing the desktop client with a more efficient "bionic" Steam client that operates without a user interface, streamlining DRM and matchmaking processes. GameNative now supports Steam Guard TOTP sign-in, enabling smooth authentication and access to the user's Steam library. It downloads games natively, supports cloud saves, and is compatible with most single-player games with Steam DRM. The application boasts a high compatibility rate, with 221 out of 241 games in one user's library showing as compatible. GameNative 1.0 has improved performance with a Vulkan renderer and reworked controller stack. Despite its success, GameNative is not yet available on the Play Store, with nearly a million users sideloading the application. Developers aim to create a Play Store version that complies with Google's policies for easier installation.
AppWizard
June 27, 2026
Riot Games is introducing last hit indicators in League of Legends to assist new players in mastering the last hitting technique, which is crucial for earning gold. These indicators will visually show when a creep is about to die, making it easier for players to secure kills. Currently, this feature is limited to casual modes, but it is set to be introduced to normal draft and ranked play. Community responses are mixed, with some players expressing skepticism about its impact on skill levels, while others see it as a way to lower barriers for entry without affecting overall gameplay. Riot Games plans to gather more data and feedback before deciding on the feature's integration into ranked play.
Winsage
June 26, 2026
Windows 11 users are experiencing delays during the shutdown process, attributed to the Background Intelligent Transfer Service (BITS). Microsoft has released an optional update, KB5095093, to address this issue by improving the shutdown time of the BITS service. The update is expected to reduce unexpected freezes linked to BITS and also includes enhancements in Bluetooth functionality. Users must manually install the update via Windows Update or the Microsoft Update Catalog, with improvements set to be included in July’s main update.
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