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AppWizard
October 10, 2026
A new "Buy devices" menu has been integrated into the Android version of the "Google Play Store" app as of early October 2026, allowing users to access a curated selection of products from the "Google Store," primarily focusing on Google Pixel devices like the "Pixel 11" series and the "Google Pixel Watch 4 / 5." This feature follows earlier hints from Google in July 2025 and a temporary display in March 2026. The menu simplifies the purchasing process for these devices, although it does not include the entire range of products available on the "Google Store." The app also frequently features special offers on Google Pixel devices, with anticipation for future promotions related to the integration.
AppWizard
October 7, 2026
Several iconic titles from over a decade ago, such as Mirror's Edge, Titanfall 2, Dishonored 2, Doom Eternal, and ARMA 3, have set high standards for in-game mobility, each offering distinct approaches to player movement. At GDC 2026, designer Gabe Cuzillo discussed his game Baby Steps, which draws inspiration from the challenging mod Stratocubulus for Mirror's Edge, encouraging players to rethink movement and level design. This year's standout titles, including Cairn, Control Resonant, Vholume, Doom: The Dark Ages' Revelations DLC, and Cicadamata, continue to innovate in movement mechanics. Big Walk focuses on traversing a vast map with friends, emphasizing nuanced movement mechanics. The evolution of movement in gaming has shifted from complex actions to simplified controls, as seen in Grand Theft Auto 3, influencing games like Assassin's Creed and Uncharted. However, new titles like Cairn, Baby Steps, and Big Walk challenge this trend by inviting deeper engagement with movement mechanics. The future of movement in gaming suggests potential for more granular explorations of human movement, offering immersive experiences.
AppWizard
October 7, 2026
Microsoft has secured non-exclusive cloud streaming rights for Grand Theft Auto VI (GTA VI), announced on October 7, 2026, ahead of the game's launch on November 19, 2026. Xbox Series X|S users will be able to stream the game, but cloud gaming support will not be available for PC platforms. The agreement allows for the possibility of GTA VI streaming on other platforms, including Sony's PS5. Microsoft will introduce a new paid Cloud Gaming plan in November, separate from Game Pass, allowing users to purchase cloud playtime hours. Starting in November, Game Pass members will have monthly usage limits based on their subscription tier: Ultimate (15 hours), Premium (10 hours), and Essential (5 hours). Members can purchase additional cloud playtime if they exhaust their monthly hours.
AppWizard
October 6, 2026
The Pixel Search app version 1.0.983036833 suggests compatibility with devices launched since 2021, specifically the Pixel 6 and newer models. This compatibility may allow older Pixels to access the app, depending on the stable release of Android 17 QPR2, expected in December 2026. However, the Pixel 6 and 6 Pro have reached their end-of-life status with the rollout of Android 17 QPR1 and are excluded from the beta program for Android 17 QPR2. Support for the Pixel Search app may ultimately be limited to the Pixel 6a and newer devices.
AppWizard
September 30, 2026
An open-source, unofficial Nvidia GeForce Now client named Kasumi has been developed for jailbroken Nintendo 3DS consoles, allowing users to stream PC games directly on devices like the Nintendo 3DS, 3DS XL, and 2DS XL. Kasumi enables customization of control schemes and connection settings and supports a library of games from platforms such as Steam, Epic Games, and Ubisoft Connect. It utilizes Nvidia's servers for game rendering while the 3DS handles video and audio decoding and controller input. The application is designed to work within the limitations of the 3DS, capping frame rates at 30fps and bitrates at approximately 1Mbps. Server latency ranges from 60ms to 80ms, and a buffer is included to enhance gameplay experience. Kasumi allows for user-friendly control mapping and is compatible with the free version of GeForce Now, which includes a waiting queue and session limits. The project is still in active development, meaning users may experience some inconsistencies.
AppWizard
September 28, 2026
William Pugh began his journey in PC gaming with shareware titles on Mac and has fond memories of playing Worms 4: Mayhem, which introduced him to online multiplayer. He later engaged with the Source engine mapping community through Team Fortress 2, where he collaborated with Davey Wreden to create The Stanley Parable. Currently, he is working on a project with Crows Crows Crows and producing the PS5 exclusive Hunter's Moon. Pugh is playing Deadlock, describing it as an improved version of Dota 2, which he has played for 1,603 hours but finds frustrating. He will never uninstall Team Fortress 2 and relies on Blender for non-gaming software, praising its open-source nature. His desktop is chaotic, reflecting his creative style, and he humorously keeps all his files since 2005 on physical hard drives.
AppWizard
September 27, 2026
Yui, a modder, has released an alpha version of a mod called Dark Souls 2: Seamless Co-op, which allows players to team up with up to five others without interruptions from fog walls. The mod enables a full playthrough from the tutorial to the final boss in one co-op session, with synchronized progression and respawning at the last bonfire after dying. Unique items like "Pharros' Heliograph" and "Petrified Fingers" have been added to maintain some of the game's traditional challenge. Yui is actively supporting the mod and addressing performance issues, particularly for players using Intel processors.
AppWizard
September 26, 2026
Players must acquire the key in the command center, using access code 0825, to enter the auxiliary room. Inside, they need to retrieve a floppy disk from a locker and input it into a terminal to reveal clues for operating levers. The levers must be positioned according to specific patterns for three auxiliary lines: - Auxiliary Line 1: - Pattern: vertical, horizontal, vertical, vertical, horizontal, vertical, horizontal, vertical, vertical. - Auxiliary Line 2: - Pattern: vertical, horizontal, horizontal, horizontal, vertical, horizontal, horizontal, vertical, vertical. - Auxiliary Line 3: - Pattern: horizontal, vertical, vertical, vertical, horizontal, vertical, horizontal, vertical. Correctly executing these patterns will illuminate the corresponding lights green, allowing players to progress. After completing the tasks, players should exit the auxiliary room and return to the elevator.
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