Elder Scrolls

AppWizard
July 18, 2026
Obsidian Entertainment, founded in 2004, is known for titles like Knights of the Old Republic 2, Fallout: New Vegas, and Pillars of Eternity. The studio was acquired by Microsoft in late 2018, leading to a cautious approach in its development, as seen in The Outer Worlds and the reimagined Avowed. Despite recent challenges, including layoffs, Obsidian has produced successful titles outside its traditional RPG genre, such as Grounded and Pentiment. The studio is currently working on New Vegas 2, generating optimism among fans and industry observers.
AppWizard
July 18, 2026
Sony Interactive Entertainment plans to cease physical disc production by 2028, transitioning to a model reliant solely on digital distribution for new PlayStation games. The company has canceled eight out of twelve planned live-service projects by 2025, while CEO Hideaki Nishino remains committed to pursuing live-service opportunities. Microsoft has experienced significant financial losses and layoffs under CEO Phil Spencer, leading to a restructuring under new CEO Asha Sharma. Layoffs have affected studios like Bethesda and ZeniMax, raising concerns about ongoing project viability. The gaming industry is facing a trend of layoffs and employment uncertainty, impacting production times and budgets. Companies like Capcom and Larian, which prioritize employee retention, are experiencing success, while major publishers focus on short-term gains over long-term studio health. Successful game launches indicate a demand for quality standalone games, but there is reluctance to invest in new ideas due to a fixation on perpetual revenue streams.
AppWizard
July 17, 2026
Bethesda Softworks has announced a new Fallout game in collaboration with Obsidian Entertainment, with Fallout 5 identified as a long-term goal and multiple projects in active development. Remasters of Fallout 3 and Fallout: New Vegas are also planned, although release dates are not yet available. Additionally, a new expansion for Fallout 76, titled Raven Rock, is set to launch in 2027 as a prequel to Fallout 3. Bethesda is committed to ongoing updates for Starfield and hinted at future developments for The Elder Scrolls Online.
AppWizard
July 17, 2026
Bethesda Game Studios has confirmed that Fallout 5 has officially entered pre-production. Todd Howard, the director of Bethesda, hinted at the game's existence in 2021 and stated that Fallout 5 will be released after The Elder Scrolls 6. The Fallout show on Prime Video's crew is aware of Fallout 5's development, and Howard has ensured that the show's narrative will not interfere with the game's storyline. The game is expected to remain set in the United States, in line with the franchise's tradition. Howard has expressed a desire not to rush the development of Fallout 5, emphasizing the importance of creating a meaningful single-player experience. He reassured fans that Bethesda is actively developing new content, even as the timeline for Fallout 5 remains uncertain. The events of the Fallout show will influence the game's narrative. Fallout 5 is being developed on the Creation Engine 3, and it is too early to determine if it will be an Xbox exclusive.
AppWizard
July 12, 2026
ZeniMax Online Studios has experienced a significant workforce reduction, returning to headcount levels similar to those from 2015-2018, following layoffs of 213 and 136 employees, with an additional 62 positions cut in 2025 after the cancellation of the MMO Blackbird. Senior developers, including Brandon Adler, have expressed concerns about perceptions of the studio's talent pool amidst these changes. The layoffs at ZeniMax and id Software were strategic responses to the evolving game development landscape. Other companies like Bungie and BioWare have also seen similar workforce adjustments without necessarily improving productivity or creative output. There are concerns that this narrative may be used as a public relations strategy by Microsoft, potentially perpetuating negative stereotypes about laid-off employees.
AppWizard
July 12, 2026
ZeniMax Online Studios and ZeniMax Media have undergone significant restructuring, resulting in the layoff of 379 employees—213 from ZeniMax Online and 166 from ZeniMax Media. There is no separate notice for Bethesda Game Studios, suggesting that some layoffs may include Bethesda personnel. The ZeniMax Online Union's membership has declined from 461 to approximately 186 employees, indicating a reduction of about 40% in workforce over a year and a half. Despite The Elder Scrolls Online generating substantial monthly revenue for over a decade, the decision to reduce the workforce raises questions about the strategic direction of ZeniMax Online.
AppWizard
July 11, 2026
PC Gamer's column discusses the state of MMOs, highlighting that they are not facing extinction despite recent challenges. Zenimax Online Studios (ZOS), known for The Elder Scrolls Online (ESO), has experienced significant layoffs, with reports indicating that approximately 60% of the studio faced job cuts between 2025 and 2026, including 213 layoffs in one week. The cancellation of Project Blackbird, an ambitious new venture after over five years of development, has left the community disheartened. ESO has generated over a billion in revenue since its inception, averaging 6 million annually, yet the decision to cut jobs has raised concerns about corporate priorities, especially given the game's recent positive player feedback and the timing of the layoffs coinciding with ESO's first season launch.
AppWizard
July 11, 2026
The Elder Scrolls Online has launched its new seasonal content, Return of the Thieves Guild, amidst significant turmoil at ZeniMax Online Studios, which has seen a reduction of over half its development team due to layoffs, totaling 213 employees. The launch has generated a muted response from fans, with many expressing support for the developers in the comments on the trailer, despite some sarcasm regarding the timing of the release. Players have shown dedication to the game, highlighting its positive impact on their experiences, while also voicing frustration over the corporate decisions affecting the studio.
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