environment

Winsage
January 16, 2026
Windows 11 includes Microsoft Paint, which is easily accessible and offers a user-friendly environment for creativity. The updated interface features a sleek layout, making tools readily available for experimentation. Paint has refined brushes and inking tools that provide a smooth, responsive drawing experience, especially with stylus use, incorporating pressure sensitivity for more authentic strokes. It also offers advanced color tools, including support for RGB, hex, and HSV color options, allowing users to maintain consistency in their projects. Users can create a mini color palette on the canvas and utilize the eyedropper tool to extract colors from references or generated images.
AppWizard
January 16, 2026
Valve announced the Steam Machine, set to release in early 2026, which will be powered by SteamOS and designed for living room integration. It aims to bridge the gap between PC gaming and consoles, boasting hardware specifications that rival current-generation consoles like the Xbox Series X and PlayStation 5. The Steam Machine will have a streamlined process for games to achieve the "Verified" badge, making it easier for developers to secure this status compared to the Steam Deck. The Steam Machine is expected to have a larger library of Verified games due to its enhanced capabilities. Additionally, the new Steam Controller will feature a puck accessory that serves as a wireless receiver and charger, designed to reduce Bluetooth interference.
Winsage
January 16, 2026
Microsoft has officially ceased all support for Windows Server 2008 as of January 13, 2026, including paid extended security updates. This end-of-life scenario poses significant security risks for organizations still using the outdated operating system, making them vulnerable to cyberattacks. The transition away from Windows Server 2008 requires careful planning, as many organizations face challenges in migrating legacy applications to modern systems. The lack of ongoing patches means that any new vulnerabilities will remain unaddressed, potentially leading to data breaches and compliance failures, particularly in regulated sectors like healthcare and finance. Microsoft has encouraged migration to Azure, offering incentives for early adopters, but the transition can be complex and costly. The end of support also affects global supply chains and compatibility with newer software applications. Organizations are advised to conduct audits of their software portfolios and consider hybrid environments to enhance flexibility and security.
AppWizard
January 15, 2026
Slack Messenger is a collaboration platform developed by Slack Technologies, part of Salesforce Inc., designed to enhance work communication by replacing email and fragmented chat applications with an organized, searchable hub. It features channel-based messaging for project and topic organization, powerful search capabilities for efficient information retrieval, and integrations with popular tools like Google Drive and GitHub. Additional functionalities include Slack Connect for external collaboration, built-in audio/video huddles, Workflow Builder for automating tasks, and enterprise-grade security options. Users report a significant reduction in internal email, improved search efficiency, and a positive impact on team culture, although challenges such as notification overload and a learning curve exist. Compared to alternatives like Microsoft Teams and Google Chat, Slack is noted for its user-friendly experience and dynamic functionality.
Winsage
January 15, 2026
Q4OS is a Linux distribution built on Debian, designed for users transitioning from Windows. It features the KDE Plasma desktop environment, known for its balance of elegance and user-friendliness, and also supports the Trinity desktop environment. The Welcome app includes a Desktop Profiler tool for switching between different Q4OS versions and installing alternative desktop environments. Q4OS comes preinstalled with applications like LibreOffice, Chromium, Thunderbird, and VLC, and utilizes the Flatpak package manager for additional software. Users can access apps through KDE Discover and the Q4OS Software Center, which includes tools like LookSwitcher for changing KDE Plasma themes. Q4OS prioritizes stability by following the Debian development model, ensuring a reliable operating system. It is available for free download, and the q4os-winsetup tool allows Windows users to set up a dual-boot system.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
Winsage
January 13, 2026
Linux Mint 22.3 (Zena) has been released as a stable build after beta testing. It features an upgraded Cinnamon 6.6 desktop environment, which includes a redesigned application menu with a sidebar, smaller categories, and hideable elements. The update also includes audio improvements, new system icons, better troubleshooting tools, and the ability to pause TimeShift snapshots.
AppWizard
January 13, 2026
Google is developing Android XR glasses, evidenced by a new companion app in Android Canary builds with the package name “com.google.android.glasses.companion.” The app features a basic interface for setting up glasses and exploring purchasing options, although the purchase button is inactive. It includes functionalities for importing photos and videos via a built-in camera, with video capture available at 1080p and an experimental 3K mode. The app has a feature called “Conversation detection” that mutes notifications when the user is speaking, ensuring privacy by processing data on-device. Additional features include display settings like brightness control and an “audio-only” mode. The first Android XR glasses are expected to debut from Samsung in 2026, indicating a reliance on Google’s software for the hardware.
AppWizard
January 12, 2026
In a Minecraft world, approximately 50 villagers are confined in a basement, contrasting with the idyllic town above. Players manage villagers by using fishing rods to guide them into trading halls, where they can be traded with for resources. The game, launched in 2009 by Mojang Studios, allows players to explore and build in an open-world environment. The construction of villager trading halls reflects themes of exploitation, likened to chattel slavery, as players seek enchantments through trading. Critics note that the game's mechanics mirror colonial ideologies and contemporary global supply chains. Techniques like update suppression enhance farming efficiency, suggesting a deeper layer of exploitation in gameplay. The villager trading hall serves as a processing puzzle, emphasizing the functional role of villagers rather than their individuality. The game encourages innovation and manipulation of reality within its grid-based structure, reflecting broader societal trends in technology and information.
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