episode

Winsage
August 14, 2026
In the latest episode of the Windows Central Podcast, hosts Zac Bowden and Jez Corden discuss several topics related to Microsoft. They explore a 2013 Windows Phone prototype, reflecting on its potential impact had it been released. They examine the new unified Microsoft Copilot experience, noting the removal of certain features and discussing the current state of AI. The hosts also cover the announcement of Xbox backward compatibility for original Xbox and Xbox 360 games on Windows, addressing potential licensing challenges. They provide updates on rumors regarding The Elder Scrolls VI and critique the Halo franchise amid project cancellations. Additionally, they highlight upcoming Xbox console features and improvements in audio for Game DVR captures.
AppWizard
August 11, 2026
Fans of the Persona series have access to a variety of content, including a port of Persona 3 Portable, a remake of Persona 3 with Episode Aigis DLC, and a vibrant remake of Persona 4. Persona 5 fans can enjoy themed merchandise and collaborations. Producer Kazuhisa Wada expressed the need for remakes of Persona 1 and 2, stating they are nearly essential, although he cannot confirm if they will happen. The Atlus team is currently focused on the release of Persona 4 Revival, scheduled for February next year. Persona 3 is noted for introducing social simulation elements to the series, while Persona 1 and 2 are more aligned with the Shin Megami Tensei lineage.
AppWizard
August 9, 2026
Nate Purkeypile, a former environment artist at Bethesda, discussed his experiences and insights from his time at the studio on The Examined Game podcast. He contributed to the design of Starfield, particularly the city of Neon, and has also worked on locations in Fallout 3 and Fallout 4. After leaving Bethesda during Starfield's development, he began independent game development and plans to release his first solo project, The Axis Unseen, in 2024. He is looking forward to the remaster of Fallout 3.
AppWizard
August 9, 2026
The original Quake has unveiled an official new episode as part of its 30th anniversary at QuakeCon. Additionally, a build of the previously cancelled expansion Quake 4: Awakening has been discovered on GitHub. This expansion was under development by Ritual Entertainment but was halted by Activision due to poor sales of the base game. A veteran game developer named Marshall found the expansion on a second-hand PC and shared it on GitHub, expressing that it had a significant emotional impact on him. The build includes configuration files with names of former Ritual employees, suggesting its authenticity. Gameplay footage shows new weapons and missions, indicating that the expansion was nearly complete before its cancellation. Marshall aims to preserve the project and hopes the community can help refine and eventually release it.
AppWizard
August 7, 2026
A Quake-themed QuakeCon event celebrated the 30th anniversary of the iconic shooter, featuring a panel with John Romero and Marty Stratton, and the unveiling of a new 19-level episode of Quake. Trent Reznor of Nine Inch Nails made a brief livestream appearance, reflecting on his significant contribution to the game's soundtrack in 1996. Quake's music, characterized by industrial soundscapes, created an intense atmosphere that sometimes led players to mute the audio. In honor of the anniversary, new Quake-themed merchandise was launched, including an ammo box, t-shirt, keychain, hoodie, and reissued vinyl soundtrack.
AppWizard
August 7, 2026
QuakeCon 2026 is celebrating the 30th Anniversary of the Quake franchise. A new episode titled "Dawn of the Machine," created by MachineGames and id Software, is now available as a free update for Quake, featuring a 19-map campaign, time-bending mechanics, a new soundtrack, and a new Deathmatch map. A special event discussing this episode will take place on August 6 at 1:30 PM CT with industry legends. The id Signature Series has new designs available for purchase, including tees and hoodies. "Quake: The Board Game," a cooperative dungeon crawler developed by Archon Studios, is set to launch in Q4 2026. The DOOM Collection for Evercade, including DOOM (1993) and DOOM II), is available for preorder, along with a limited-edition Evercade Nexus DOOM Edition releasing in October 2026. Additionally, "Return to Castle Wolfenstein" is now available uncensored in Germany on various platforms.
Tech Optimizer
August 6, 2026
Hackers have stolen over 0 million USD in Bitcoin by exploiting vulnerabilities in Canadian-made hardware wallet keys. The breach involved sophisticated tactics, including the use of an AI agent that deceived targets into installing malware and could alter its identity to avoid detection. Ritesh Kotak emphasized that reliance solely on antivirus software is insufficient, highlighting the need for a comprehensive approach to cybersecurity. The incident raises concerns about the effectiveness of current protective measures and the growing threat landscape in the digital economy.
Winsage
August 5, 2026
Mark Russinovich, the Chief Technology Officer of Microsoft Azure, has created a project called DoomPaint, which allows the classic game DOOM to be displayed within Microsoft Paint. The game operates through the ViZDoom engine, rendering frames headlessly and transferring them to Paint via the Windows clipboard. DoomPaint features full keyboard controls, sound effects, and a MIDI soundtrack, maintaining a frame rate of around 35 FPS. To run DoomPaint, users need to download the project from GitHub, ensure Python is installed, extract the folder, and run a batch file, which sets up a virtual environment and opens Microsoft Paint for gameplay. The default controls include movement with W/S or arrow keys, turning with A/D or arrow keys, strafing with Q/E, firing with Ctrl/F, and other functions assigned to different keys. The project uses the shareware DOOM1.WAD for the initial episode and additional maps from Freedoom due to licensing restrictions. DoomPaint differs from previous attempts to integrate DOOM into Paint by using Paint’s canvas as the sole display for the game. The clipboard race condition was addressed by allowing the application to own the clipboard as a reference-counted OLE data object. Sound effects come from ViZDoom through OpenAL, and music is played using a separate module that loops through the Windows MIDI sequencer. Russinovich utilized Claude Fable 5 for this project, demonstrating how AI tools can enhance software development.
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