A gamer sought to enhance his couch gaming experience without purchasing a second gaming PC due to high hardware costs. Initial attempts with Steam Link were unsatisfactory because of frame rate limitations and stuttering. He discovered Moonlight, a game streaming solution, which, when combined with Apollo for virtual resolutions, allowed him to stream his entire Steam library to his TV with improved performance. This setup provided higher frame rates and a more immersive experience compared to Steam Link. The introduction of DLSS 4.5 enabled high-quality 4K gaming at over 100fps. The gamer plans to experiment with VibeApollo for better encoding efficiency, having spent only a fraction of the cost of a traditional console on this setup.
Frame generation technology, previously common in PC gaming, is now available on Android devices through a new Vulkan-based iteration of Lossless Scaling's technology. This technology can be accessed through a standalone version or GameHub, both requiring the purchase of Lossless Scaling for .99 on Steam. LSFG on Android offers features such as up to an 8x frame generation multiplier, performance mode, HDR mode, anti-artifact mode, and flow scale adjustment. Despite some limitations, such as noticeable artifacting and added latency, this technology can significantly improve frame rates on Android devices, particularly for PC game emulation.
The PC system requirements for the upcoming Lego Batman game indicate that the recommended settings and 4K configurations aim for a smooth 60 frames per second (fps) experience with frame generation technology enabled. The base frame rate is expected to be around 30fps, an improvement over the 15fps baseline. Major graphics card manufacturers suggest a base frame rate of 45-60fps for showcasing frame generation capabilities. Critics note that recommending older CPUs and GPUs may mislead gamers regarding compatibility. A native 30fps is considered the minimum standard, with expectations for mainstream hardware to achieve near 60fps using technologies like FidelityFX Super Resolution (FSR), Intel's Xe Super Sampling (XeSS), or Nvidia's Deep Learning Super Sampling (DLSS). The game is set to release on May 22nd.
Valve is providing developers with 30 days of average frame rate data for games that have achieved Steam Deck Verified status to help optimize performance for handheld gaming. This data allows developers to monitor performance, especially after updates, and addresses discrepancies between Verified ratings and user experiences. Valve plans to extend this feature to Steam Deck Playable games, potentially allowing developers to display performance metrics on store pages. The timeline view will help track performance impacts from updates, and developers may highlight impressive statistics on their store pages.
Dread Delusion now runs exceptionally well on the Steam Deck, achieving a steady 60 frames per second and offering over four hours of battery life. After the April 15 patch, frame rate dips have been largely eliminated, with only minor pauses during loading or autosaving. Developer Lovely Hellplace is working on a follow-up title, Entropy, which will build upon Dread Delusion's art style and presentation. The game features intriguing RPG quests, including one titled "The Ethics of Eating Flesh," which explores a moral dilemma involving a human meat substitute for sentient zombies.
World of Warcraft is facing issues following patch 12.0.5, which has caused significant bugs and led to the temporary disabling of housing features in The Americas and Oceania. Effective June 22, 2026, subscription prices will increase in the UK, Kazakhstan, Georgia, and Turkey, with UK players seeing a 10% increase and Kazakhstani players facing up to a 40% hike. Turkish players will be required to pay in Euros instead of the Turkish Lira. The game has maintained a steady subscription rate in the US since 2004, but adjustments have been made in other regions based on market conditions. Players have reported various bugs, including a critical bug affecting player housing, which Blizzard is prioritizing.
Nvidia has released a research paper that indicates potential graphics performance improvements of 2-3 times in certain scenarios, utilizing techniques like reciprocal neighbor selection and duplication maps, without heavily relying on artificial intelligence. The research focuses on path tracing, a rendering technique that is currently only feasible on advanced graphics cards. Nvidia's recent advancements include reservoir-based spatiotemporal importance resamplers (ReSTIRs), which could achieve up to a 65x performance improvement over existing methods. The new paper revisits this algorithm, offering an additional 2x-3x performance boost and enhancing image quality. The research suggests that path-traced modes in video games could experience significant performance enhancements, although it remains unclear if these improvements can be implemented via a simple driver update or if new hardware will be required.
Pragmata is developed by Capcom using the RE Engine, showcasing significant advancements in visual fidelity while maintaining gameplay reminiscent of the Xbox 360 era. The game performs well across various hardware platforms, including the Nintendo Switch 2, and most gaming PCs can handle it effectively. High-end machines, such as those with an RTX 5080, can maximize settings for an enhanced visual experience, but average gamers may need to adjust settings for optimal performance.
The game features ray tracing technology, offering two options: a standard toggle for global illumination and reflections, and a path tracing mode that replaces traditional rasterized lighting. Lower ray tracing settings can sometimes produce noisy reflections, particularly in areas with shiny surfaces. Nvidia users can enhance visuals with the DLSS Ray Reconstruction setting, but it requires path tracing to be enabled.
Recommended graphics settings for Pragmata suggest that players can enjoy high settings even with mid-range graphics cards. For example, an RTX 3060 Ti at 1080p can achieve around 97 fps with ray tracing on, but enabling path tracing can drop the frame rate to about 44 fps. Players are advised to start with the “Balanced” preset and make incremental adjustments to optimize performance and visual fidelity.
Performance tests revealed that the RTX 3060 Ti at 1080p achieved 100 to 110 fps, while the AMD Radeon RX 9070 excelled at 1440p with 130 to 140 fps. The RTX 5080 delivered 100 to 110 fps at 4K, and the RTX 5090 reached 195 fps at minimum settings but dropped to 126 fps with the balanced preset. Enabling ray tracing at the Quality preset reduced the frame rate to 115 fps, and for path tracing, DLSS should be set to performance, as the RTX 5090 managed only 59 fps under maximum settings. Pragmata demonstrates scalability, accommodating both lower-end and high-performance hardware.
Pragmata is a game developed by Capcom set on a moon base where the protagonist, Hugh, deals with a rogue AI and seeks to reconnect with Earth, aided by an AI companion named Diana. The narrative features emotional depth and explores themes of companionship and survival, highlighting the evolving relationship between Hugh and Diana. The game includes an innovative combat system that combines traditional shooter mechanics with real-time hacking, requiring strategy and quick reflexes. It offers a variety of weapons for diverse combat strategies. Technically, Pragmata performs well on high-end systems and consoles, maintaining a steady frame rate with occasional stutters noted during transitions.