framerate

AppWizard
October 11, 2026
Google is teasing the return of the Android Dev Summit, focusing on Android 18 and its visual transformation. Key upgrades include: 1. Modern Graphics: Introduction of multi-point mesh gradients and real-time progressive blurs for enhanced visual fidelity. 2. Evolved Material You: Development of tactile glassmorphism and fluid component scaling for a three-dimensional user experience. 3. App Efficiency: Stricter performance benchmarks to minimize resource-heavy background processes and ensure smooth operation. 4. Hardware Synergy: Optimizations in Android 18 designed to complement next-generation displays, particularly for the upcoming Pixel 12.
AppWizard
September 30, 2026
Silent Hill: Townfall update 1.3.1 was released on September 24 for PC users on Steam and the Epic Games Store, addressing minor bugs such as reducing gameplay stuttering from shader precompilation issues. Players continue to report several known issues, including: - Framerate drops: Inconsistent frame rates and sudden drops in specific areas. - Crashes/freezes on PC: Crashes and brief freezes reported by users. - AMD Radeon crashes: Increased crashes for Radeon users with ray tracing enabled; disabling this feature is suggested. - Controller double-input: Some controllers registering inputs twice; disabling Steam Input may help. - Puzzle/progression bugs: Glitches hindering puzzle progression; restarting from the previous checkpoint is suggested. - Black-screen during a cutscene: Reported occurrence of a black screen during a significant cutscene. - DLC not unlocking: Initially, some Deluxe Edition and pre-purchase DLC failed to unlock, but this has been fixed. - The Weight stealth sections: Developer acknowledged player concerns regarding stealth encounters and is working on gameplay balancing.
AppWizard
September 10, 2026
The Cosmos update for No Man's Sky introduces eye-tracked dynamic foveated rendering for SteamVR users, enhancing performance and visual quality. Key enhancements include support for foveated rendering on PCVR and the use of eye-tracking technology to focus rendering resources at the center of the player's vision. Foveated rendering was previously implemented for PlayStation VR2 in August 2023, improving visual clarity. The update coincides with growing interest in eye-tracking technology in PC VR, as Valve's upcoming Steam Frame headset is expected to attract new users. The Cosmos update is available on all supported platforms, offering a revamped outer space experience with new features.
AppWizard
September 4, 2026
Tomorrow marks the official release of Onimusha: Way of the Sword, and Capcom has provided a PC benchmark tool for gamers. Benchmark tests were conducted using an AMD Ryzen 9 7950X3D processor, 32GB of DDR5 RAM at 6000MHz, and various graphics cards including AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, and NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090, on Windows 10 64-bit with specific drivers. The game includes customizable graphics settings such as Textures, Meshes, Sky, Foliage, Shadows, Ray Tracing, NVIDIA’s DLSS 4.5, and AMD’s FSR 3.1. At 1080p with Max Settings, the NVIDIA GeForce RTX 5090 showed a bottleneck but achieved an average framerate exceeding 220FPS, with all tested GPUs maintaining over 60FPS. At 1440p with Max Settings, the top five GPUs also performed well, with the NVIDIA RTX 3080 providing a smooth experience, and the AMD Radeon RX 6900XT averaging 68FPS. At Native 4K with Max Settings, the NVIDIA RTX 4090, RTX 5080, and RTX 5090 maintained framerates above 60FPS, while the AMD Radeon RX 9070XT and RX 7900XTX offered satisfactory performance. The game's graphical fidelity does not match the latest Resident Evil titles, with noticeable visual shortcomings despite being powered by the RE Engine. The Ray Tracing feature does not significantly enhance visuals. The PC demo and benchmarking process showed no stutters or performance issues, even with Denuvo anti-tamper technology in use. Overall, Onimusha: Way of the Sword runs well on PC without requiring high-end specifications, although its visuals may not impress players.
AppWizard
September 3, 2026
Bandai Namco has released a new game titled The Blood of Dawnwalker, developed using Unreal Engine 5. Players are experiencing significant stuttering issues, particularly in the village area, which affects gameplay in this third-person action RPG. The game features a 30FPS cap on cinematic cutscenes, although some decision-based cutscenes run at an unlocked framerate. The prologue area runs smoothly, but performance deteriorates in the village, with frame rates dropping to 45-50FPS at Native 4K resolution. Enabling DLSS Quality allows for a consistent frame rate above 60FPS. The game's visual fidelity does not meet expectations for titles using the same engine, indicating potential optimization issues. A comprehensive performance analysis is forthcoming, testing various AMD and NVIDIA GPUs.
Winsage
August 30, 2026
For over a decade, Windows managed graphics card operations through a single CPU thread. In May 2020, Microsoft introduced Hardware-Accelerated GPU Scheduling (HAGS), allowing users to transfer scheduling tasks to the GPU. HAGS shifts scheduling from the CPU to a dedicated processor on the GPU, reducing CPU overhead. The introduction of WDDM 3.0 with Windows 11 21H2 requires HAGS for the basic hardware flip queue, which reduces power consumption. The advanced hardware flip queue, which addresses presentation latency, also requires HAGS. With Windows 11 24H2 and WDDM 3.2, native GPU fences were introduced, allowing the GPU to manage dependencies without CPU intervention. Nvidia's frame generation features require HAGS, while Intel's Arc B-series cards do not. The state of HAGS is determined by GPU drivers, and applications like OBS have shown caution towards HAGS due to historical issues.
BetaBeacon
August 24, 2026
PPSSPP is a dedicated PSP emulator that does not require a BIOS file to boot a game. Dolphin emulates GameCube and Wii consoles and requires newer Android versions for better performance. RetroArch is a frontend that loads separate cores for different systems, offering a wide range of emulation options.
Winsage
August 4, 2026
Mark Russinovich, the Chief Technology Officer for Microsoft Azure, has created a project called DoomPaint that allows the classic 1993 game DOOM to run within Microsoft Paint. The application works by placing each game frame on the Windows clipboard and pasting it into Paint, which acts as a display medium rather than a game engine. Users need to install Python to run DoomPaint, and there is also a demonstration video available. The project involves contributions from entities like Anthropic's Claude and Microsoft's GitHub Copilot. DoomPaint features working sound and music, but it is primarily a visual trick rather than a complete game engine conversion. To enhance the experience, players need a legitimate copy of DOOM's internal ".WAD" file.
AppWizard
July 17, 2026
Mario Kart Wiicompiled, an unofficial port of the original Mario Kart Wii, is set to be released next month by YouTuber Patchzy. This adaptation is designed for PC and features both controller and keyboard controls, moving away from the original's motion controls. Players will have access to all 32 classic tracks from Mario Kart Wii and over 200 additional tracks through the Retro Rewind feature. The port aims to maintain the original's graphics while allowing for potential enhancements, supporting uncapped framerate and 4K resolution. Mario Kart Wii was originally released in 2008, received a Metacritic score of 82/100, and sold over 37.38 million copies, making it one of the most successful titles on the Wii.
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