Tomorrow marks the official release of Onimusha: Way of the Sword, and in anticipation, Capcom has provided an official PC benchmark tool for eager gamers. This presents an excellent opportunity to delve into the performance metrics of this latest title on the PC platform.
Benchmarking Insights
For our benchmarking tests, we utilized a robust setup featuring an AMD Ryzen 9 7950X3D processor, complemented by 32GB of DDR5 RAM clocked at 6000MHz. Our graphics card lineup included AMD’s Radeon RX 6900XT, RX 7900XTX, and RX 9070XT, alongside NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. The operating system was Windows 10 64-bit, utilizing the GeForce 616.64 and Radeon Adrenalin Edition 26.8.1 drivers.
Capcom has incorporated a variety of graphics settings for players to customize, including options for Textures, Meshes, Sky, Foliage, and Shadows. Notably, the game features a Ray Tracing setting that enhances lighting effects, along with support for NVIDIA’s DLSS 4.5 and AMD’s FSR 3.1.
At a resolution of 1080p with Max Settings, our testing revealed that the NVIDIA GeForce RTX 5090 experienced a bottleneck due to the AMD Ryzen 9 7950X3D. Nevertheless, we achieved an impressive average framerate exceeding 220FPS. All GPUs tested managed to maintain over 60FPS, with even the NVIDIA RTX 2080Ti averaging 78FPS.
When we increased the resolution to 1440p with Max Settings, the top five GPUs continued to perform admirably, each surpassing 60FPS. The NVIDIA RTX 3080 delivered a smooth experience, particularly when paired with a G-Sync monitor. The AMD Radeon RX 6900XT also performed well, averaging 68FPS, although it occasionally dipped below 50FPS.
At Native 4K with Max Settings, the NVIDIA RTX 4090, RTX 5080, and RTX 5090 maintained framerates above 60FPS. The AMD Radeon RX 9070XT and RX 7900XTX also provided a satisfactory gaming experience, especially when used with a FreeSync monitor.
While Onimusha: Way of the Sword showcases solid performance, its graphical fidelity leaves something to be desired. Despite being powered by the RE Engine, it does not quite match the visual standards set by the latest Resident Evil titles. Although the game generally looks good, certain visual shortcomings are noticeable. The Ray Tracing feature, while present, does not significantly enhance the visual experience, often making it hard to discern improvements even in shadowy areas. A more robust implementation of Ray Tracing could have elevated the overall aesthetic.
Importantly, throughout the PC demo and benchmarking process, there were no stutters or performance hiccups, providing a seamless experience. This is reassuring, especially considering the use of Denuvo anti-tamper technology.
In summary, Onimusha: Way of the Sword runs exceptionally well on PC, requiring no high-end specifications and avoiding stuttering issues. While its visuals are commendable, they do not push the boundaries of PC gaming. The game looks good, but it may not leave players in awe. It’s a missed opportunity for Capcom not to have integrated Path Tracing, yet the game’s performance remains a strong point.