DroidDeck is an open-source app that allows Snapdragon-powered Android devices to run Valve's Steam client and Windows PC games directly on the device itself, without the need for streaming.
DroidDeck is an open-source project that brings the Steam client to Android devices, allowing users to download and run games locally on their devices. It supports Steam Input, performance monitoring, GPU driver management, upscaling, and frame generation. Early testing has shown promising results with games like Cyberpunk 2077 and Skyrim Special Edition running smoothly at high settings. The latest version, 0.3.2, includes new features and improvements, but requires Android 9 or newer and Adreno 730 or newer GPUs.
Nvidia DLSS upscaling is favored by the author, but the release of Gears of War: E-Day has changed their perspective on its use. The game features a dynamic upscaling option that works with a customizable frame rate target, enhancing image quality and performance management. Dynamic resolution scaling is common in console games but less so on PC, where options often lack customization for specific performance metrics. Gears of War: E-Day allows players to switch between upscalers like Nvidia DLSS 4.5, AMD FSR 4.1, and Intel XeSS 2, with the author typically using DLSS in Performance mode on a 4K setup. Testing on a system with a Ryzen 7 9800X3D and GeForce RTX 5090, the game averages 77fps at maximum settings, being 97.8% GPU bound. Transitioning to dynamic DLSS with a target of 60fps results in an average of 64fps and an average resolution scale of 61%, with an 11% increase in pixel count but an 18.4% decrease in performance. VRAM usage increases by nearly 3GB. The author prefers prioritizing sharpness and visual enhancements over smoothness, ensuring consistent 60fps gameplay and allowing users with less powerful graphics cards to enable frame generation without latency concerns. The author hopes more games will adopt similar configurability in the future.
A solo developer named YesterMester has revived The Simpsons Game, originally released by Electronic Arts in 2007, by recompiling the Xbox 360 version to run on Windows, Linux, and Steam Deck. The latest version, 0.0.6.2, was released on GitHub in early October 2026 and features capabilities such as booting up, playing videos, saving progress, loading levels, and engaging gameplay. The game utilizes static recompilation to convert approximately 82,000 game functions into a standard x86-64 application, allowing for smooth gameplay at 60 frames per second. Players can enhance visuals with features like supersampling and anisotropic filtering, and the game now supports keyboard and mouse controls with customizable settings. Installation requires downloading a launcher, and a NoAVX2 package is available for older processors.
An individual known as deadinside28 has created a native port of Bloodborne for Linux, diverging from traditional emulators by running the game's original x86-64 code natively. The port replaces PlayStation 4 system libraries with a streamlined runtime and uses a renderer that translates operations to Vulkan, incorporating AMD's FidelityFX Super Resolution technology. The project is currently classified as “experimental, playable,” allowing players to launch the game, load saved progress, and navigate key locations, although it is still a work in progress. The source code is available on GitHub, but players must provide their own Bloodborne dump (CUSA03173, v1.09). The minimum hardware requirements include an Intel Core i5-9400 processor and an AMD RX580 graphics card.
A new hotfix for The Blood of Dawnwalker has been released, focusing on stability improvements, resolving progression blockers, and fixing controller-related frame rate drops. Key enhancements include:
- Improved game stability.
- Resolved tutorial progress issues with the Voracious Bite ability.
- Fixed character Coen becoming trapped in buildings.
- Enabled dialogue between Crake and Coen during training.
- Prevented dead NPCs from initiating conversations.
- Addressed blocking issues under specific conditions.
- Resolved game saving problems.
- Ocha will no longer attack Coen when guards are present.
- Fixed a bug causing Coen to get stuck in a cave during the "Deep Down" quest.
- Ensured Murohn spawns correctly.
- Corrected premature ending of a solution in the "Hive and Seek" quest.
- Resolved infinite loading screens in the "On the Run" quest.
- Accurate display of difficulty level for "A Lone Wolf's Hunt."
- Fixed a soft-lock issue after following Sara.
- Investigating the rag in the "Smoke and Ashes" quest is now optional.
- Resolved a blocker in "The Heart Wants What It Wants" quest.
- Coen and Iorgu will drink from cups at lower graphical settings.
- Removed the red pipe asset.
- Fixed music stopping during the prologue.
- Fixed frame rate drops from outdated GameInput software.
- Torches will no longer grow uncontrollably.
- Resolved issues with Quality preset mods.
- Fixed VSync issues with FSR Frame Generation.
The hotfix is now live on Steam.
Tomorrow marks the official release of Onimusha: Way of the Sword, and Capcom has provided a PC benchmark tool for gamers. Benchmark tests were conducted using an AMD Ryzen 9 7950X3D processor, 32GB of DDR5 RAM at 6000MHz, and various graphics cards including AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, and NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090, on Windows 10 64-bit with specific drivers. The game includes customizable graphics settings such as Textures, Meshes, Sky, Foliage, Shadows, Ray Tracing, NVIDIA’s DLSS 4.5, and AMD’s FSR 3.1.
At 1080p with Max Settings, the NVIDIA GeForce RTX 5090 showed a bottleneck but achieved an average framerate exceeding 220FPS, with all tested GPUs maintaining over 60FPS. At 1440p with Max Settings, the top five GPUs also performed well, with the NVIDIA RTX 3080 providing a smooth experience, and the AMD Radeon RX 6900XT averaging 68FPS. At Native 4K with Max Settings, the NVIDIA RTX 4090, RTX 5080, and RTX 5090 maintained framerates above 60FPS, while the AMD Radeon RX 9070XT and RX 7900XTX offered satisfactory performance.
The game's graphical fidelity does not match the latest Resident Evil titles, with noticeable visual shortcomings despite being powered by the RE Engine. The Ray Tracing feature does not significantly enhance visuals. The PC demo and benchmarking process showed no stutters or performance issues, even with Denuvo anti-tamper technology in use. Overall, Onimusha: Way of the Sword runs well on PC without requiring high-end specifications, although its visuals may not impress players.
Developers at RPCS3 have criticized Nvidia's DLSS 5 technology, calling it an “AI-slop generator.” They noted that some individuals are testing a leaked DLSS 5 DLL on the RPCS3 renderer. The official RPCS3 account stated that they do not support technologies that obscure optimization issues. DLSS 5 is set to officially launch with NBA2K27 and aims to provide advanced neural rendering for improved visual realism. It will feature various AI models and controls for artists, but is resource-intensive and compatible only with RTX 50-series GPUs and GeForce Now. Some modders have managed to use the leaked DLL on older RTX 40-series graphics cards.
The RPCS3 development team has stated they will not incorporate the recently leaked DLSS 5 technology into their PS3 emulator, despite some users testing it. They expressed a preference to distance themselves from DLSS 5, criticizing the use of upscalers and frame generation that they believe obscure optimization issues. The team previously integrated AMD's FidelityFX Super Resolution (FSR), leading to discussions about their stance on different upscaling technologies. The leaked DLL from an early build of NBA 2K27 has been used in various PC titles with mixed results, but RPCS3 remains committed to game preservation, asserting that DLSS 5 does not align with their mission.