PC platform

AppWizard
September 4, 2026
Tomorrow marks the official release of Onimusha: Way of the Sword, and Capcom has provided a PC benchmark tool for gamers. Benchmark tests were conducted using an AMD Ryzen 9 7950X3D processor, 32GB of DDR5 RAM at 6000MHz, and various graphics cards including AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, and NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090, on Windows 10 64-bit with specific drivers. The game includes customizable graphics settings such as Textures, Meshes, Sky, Foliage, Shadows, Ray Tracing, NVIDIA’s DLSS 4.5, and AMD’s FSR 3.1. At 1080p with Max Settings, the NVIDIA GeForce RTX 5090 showed a bottleneck but achieved an average framerate exceeding 220FPS, with all tested GPUs maintaining over 60FPS. At 1440p with Max Settings, the top five GPUs also performed well, with the NVIDIA RTX 3080 providing a smooth experience, and the AMD Radeon RX 6900XT averaging 68FPS. At Native 4K with Max Settings, the NVIDIA RTX 4090, RTX 5080, and RTX 5090 maintained framerates above 60FPS, while the AMD Radeon RX 9070XT and RX 7900XTX offered satisfactory performance. The game's graphical fidelity does not match the latest Resident Evil titles, with noticeable visual shortcomings despite being powered by the RE Engine. The Ray Tracing feature does not significantly enhance visuals. The PC demo and benchmarking process showed no stutters or performance issues, even with Denuvo anti-tamper technology in use. Overall, Onimusha: Way of the Sword runs well on PC without requiring high-end specifications, although its visuals may not impress players.
AppWizard
August 29, 2026
Digital Foundry has analyzed the recent 27-minute reveal of Rockstar's Grand Theft Auto 6, which showcased gameplay at 30 frames per second (fps). The game is set to launch on PlayStation 5 and Xbox Series X/S this November, with a focus on maximizing visual detail at the fixed frame rate. Significant advancements in character rendering, including skin shading and hair simulation, have been noted. The internal rendering on the PS5 is speculated to operate at 1440p without dynamic resolution scaling, although this may result in some softness and aliasing. Digital Foundry expresses skepticism about the feasibility of a 60fps mode on current consoles, citing the game's design balance and the complex CPU demands of its detailed world. Future console iterations and a PC release may support higher resolutions and features like DLSS, but achieving 60fps could still be challenging. IGN has provided exclusive insights into various aspects of the game, including its romance system and expansive map.
AppWizard
August 23, 2026
Veteran Soulsborne YouTubers VaatiVidya and Oroboro have shared gameplay videos for The Duskbloods, an exclusive PvPvE title for the Switch 2. Hidetaka Miyazaki, the project lead, has discussed the game with IGN and Automaton. The design of Duskbloods resembles the level layouts of Nightreign, emphasizing verticality and exploration, contrasting with Elden Ring's landscapes. Visuals in Duskbloods evoke Bloodborne, featuring hooded ogres similar to Church Giants, a map reminiscent of Yharnam, a boss encounter in a cathedral, weapons akin to those in Elden Ring and Bloodborne, and thematic elements like a battle in a field of white flowers. The map's vertical density is compared to Shadow of the Erdtree and Nightreign. Concerns exist regarding FromSoftware's ability to maintain multiplayer balance and support, as well as the game's single-player content and potential PC release. The gaming community is eager for updates leading up to the network test.
AppWizard
August 21, 2026
Veteran Soulsborne YouTubers VaatiVidya and Oroboro have shared gameplay videos and insights about The Duskbloods, an exclusive PvPvE title for the Switch 2. The game features design elements reminiscent of Nightreign and evokes the aesthetics of Bloodborne, including hooded ogres, a map similar to Yharnam, and a cathedral roof boss resembling those from Dark Souls. Duskbloods is characterized by vertical level design, akin to Shadow of the Erdtree and Nightreign. Concerns exist regarding the game's multiplayer sustainability and the desire for a PC version, as many believe it would better capture the essence of Bloodborne.
Winsage
August 20, 2026
Microsoft's cloud PC platform, Windows 365, has reached its fifth anniversary since its launch in 2021. It is designed for business and enterprise customers, allowing users to stream a complete Windows desktop from the cloud. Over the past five years, Microsoft has enhanced Windows 365 by integrating business tools for IT teams, including mini PCs optimized for the service. Windows 365 now integrates with tools like Intune for managing Cloud PCs and Entra for identity and access management. Microsoft is developing Windows 365 for Agents, enabling AI agents to access managed Cloud PCs and execute tasks. Support for Microsoft Execution Containers (MXC) is also forthcoming, facilitating sandboxed environments for AI workloads.
AppWizard
August 12, 2026
Xodus is an open-source project aimed at enabling Linux and macOS users to access Xbox PC and PC Game Pass subscriptions without Windows. Developed by the team behind the Heroic Game Launcher, Xodus builds on existing functionalities to allow gameplay from various platforms. The project has successfully created an Xbox authorization system for users to log in, verify licenses, and identify available Game Pass titles. However, challenges remain in launching games, requiring reverse engineering of Microsoft technologies like the Game Development Kit (GDK) and MSIXVC format. Compatibility issues are anticipated, particularly with older Universal Windows Platform (UWP) games, such as Forza Horizon 3. Additionally, launching games will necessitate the use of Linux technologies like Wine, DXVK, or VKD3D-Proton, complicating full compatibility with the Game Pass catalog.
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