game development

AppWizard
May 2, 2026
This week’s edition of Terminally Online reflects on the current state of Massively Multiplayer Online games (MMOs), highlighting a mix of nostalgia and concern. The genre includes popular titles like The Elder Scrolls Online, Final Fantasy 14, and Guild Wars 2, but recent cancellations of new MMOs have caused unease among players, with 2025 referred to as an “MMO massacre.” Projects such as New World and Project Blackbird have been canceled, emphasizing the fragility of the genre. Players often find themselves relying on established games as excitement for new releases wanes. Investing time in MMOs can yield rewards but also leads to frustration due to the evolving nature of these games, which can dishearten long-time players. World of Warcraft exemplifies this with its fluctuating quality and controversial expansions. Titles like Final Fantasy 14 have been praised for their narratives but criticized for gameplay stagnation. The history of MMOs shows that even successful games like City of Heroes and Star Wars: Galaxies eventually fade, leaving communities in a state of uncertainty. Factors contributing to this stagnation include shareholder pressure for consistent growth, which can hinder creativity and lead to a focus on short-term profits. Despite these challenges, there is hope for the future of MMOs, as the industry is cyclical. Upcoming projects, such as Riot’s new MMO, may inspire renewed interest and community engagement. The desire for a vibrant MMO landscape and the friendships formed within these games remain strong among players.
AppWizard
May 2, 2026
Ubisoft has announced that The Division Resurgence will launch on PC in August, coinciding with the start of Season 2. An early access build is currently available for technical testing. The next phase of Season 1 will begin on May 12, with Phase 3 launching on June 23. Executive producer Fabrice Navrez highlighted the satisfaction with touch controls and the option for players to use a controller.
AppWizard
May 1, 2026
The development of Subnautica 2 faced challenges between Unknown Worlds and its publisher, Krafton, but these issues have been resolved. The game is set to release in two weeks, and Scott MacDonald, Creative Media Producer at Unknown Worlds, confirmed that no generative AI was used in its development. He stated that the studio opted for traditional development methods, with all work being done by human programmers. Design Lead Anthony Gallegos noted that Krafton recognizes that mandating AI tools could disrupt the development process. Following a legal ruling reinstating Unknown Worlds president Ted Gill, Krafton is committed to supporting the game's Early Access launch.
AppWizard
April 30, 2026
Resident Evil Requiem is a modern installment in the Resident Evil franchise that lasts about 10 hours and features engaging zombie encounters and puzzles. Director Akifumi Nakanishi revealed in an interview that a previously unannounced 'Chapter 2' was cut from both Resident Evil 7 and Resident Evil Requiem. He discussed the creative decisions made during the game's development, expressing nostalgia for the potential inclusion of an additional chapter with Leon in Raccoon City. Nakanishi acknowledged the challenges of game development and the responsibility that comes with it, stating that while producers may feel disappointment over cuts, a good final product leads to overall satisfaction.
AppWizard
April 29, 2026
The gaming community has mixed reactions to the release of S&box, the successor to Garry's Mod, with some players dissatisfied and others hopeful for improvement. Facepunch Studios, the developer, reported technical challenges during the launch, including backend issues and a self-inflicted DDoS. Despite these hurdles, they remain optimistic about S&box's future and the role of AI in programming education. The game will not include an AI Assistant button, but Facepunch aims to enhance the discovery algorithm for quality content. They have chosen a forward rendering technique for better visual performance. Financially, S&box generated nearly million on its first day, leading Facepunch to double its Play Fund to million. A patch for S&box has been released to improve the game based on player feedback.
AppWizard
April 29, 2026
EA CEO Andrew Wilson stated that AI is intended to enhance existing roles in the gaming industry rather than replace them. He emphasized that AI serves as a tool to improve productivity, particularly in routine tasks, and mentioned that EA is hiring more quality assurance (QA) staff than ever before, with 85% of QA work being supported by machine learning or AI-driven algorithms. Despite recent layoffs at EA, including teams involved in the development of Battlefield 6, Wilson maintains that AI's role is primarily augmentation. However, the company faced criticism after allegations that AI was used to generate artwork for a premium bundle, raising concerns about the impact of AI on employment in the gaming sector.
AppWizard
April 29, 2026
Kraken Express, the developer of the early access survival game Windrose, announced on their Discord channel that there are currently no plans for world wipes as they develop the game towards its 1.0 release. They assured players that future updates will preserve player progress, despite acknowledging the unpredictable nature of early access. The developers aim to implement major updates without disrupting players' worlds and progress, addressing common issues faced in similar games.
AppWizard
April 27, 2026
Directive 8020 is a horror game from Supermassive Games set aboard the Cassiopeia, a spaceship filled with scientists seeking humanity's next home. The game features a cast led by Lashana Lynch, praised for her performance, and continues the studio's tradition of exceptional casting, having previously included talents like David Arquette and Rami Malek. The game emphasizes a human touch in its development, despite advancements in AI, and aims to deliver a visually stunning experience using Unreal Engine. The team focuses on high-quality cinematic storytelling and immersive gameplay, with a commitment to excellence in both performance and technical aspects.
AppWizard
April 27, 2026
Rush is Real is an upcoming shooter game developed by Dmitri Ogorodnikov and German Terekhov under Nomion Games, who previously worked on Escape From Tarkov. The game is currently in the prototyping phase and aims to differentiate itself from generic multiplayer experiences by being fast-paced and structured, avoiding slow gameplay typical of extraction shooters or battle royales. It will feature clear objectives and promote player skill, with a design philosophy focused on simplicity and clarity. Rush is Real intends to merge elements from games like Call of Duty and Escape From Tarkov while appealing to a broad audience, balancing casual and hardcore gaming. The development team emphasizes the importance of human creativity in the game's final design, despite the potential use of artificial intelligence in the process.
AppWizard
April 27, 2026
Game director Benoit Richer has announced his departure from the development team of Assassin's Creed Hexe, marking the second high-profile exit this year after creative director Clint Hocking left in February. Richer is co-founding a new studio, Servo Games, with three former Ubisoft developers. Ubisoft has described Assassin's Creed Hexe as a departure from the open-world, action-RPG format established since 2017's Origins. The franchise is also set to release Black Flag Resynced, a remake of Assassin's Creed 4, on July 9. Additionally, former franchise boss Marc-Alexis Côté departed Ubisoft last year and has filed a lawsuit against the company for "constructive dismissal," seeking .3 million Canadian in damages.
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