Ex-Escape From Tarkov devs say their new shooter “won’t be another clone lost in a gray zone,” but don’t want it labeled as an “‘X’ killer”

In the realm of video game development, the anticipation surrounding Rush is Real is palpable. This upcoming shooter emerges from the creative minds of Dmitri Ogorodnikov and German Terekhov, both of whom previously contributed to the acclaimed Escape From Tarkov. Now operating under the Nomion Games banner, the duo is determined to carve a distinct niche within the crowded shooter genre, addressing long-standing frustrations while introducing innovative gameplay elements.

Defining the Experience

Although Rush is Real is still in its prototyping phase, Ogorodnikov has been candid about the studio’s aspirations. He emphasizes that the game will not fall into the trap of becoming yet another generic multiplayer experience. “This [Rush is Real] definitely won’t be a strategy game,” he quips, before outlining the core principles that will guide its development. The game is designed to be fast-paced, steering clear of the slow, methodical gameplay often associated with extraction shooters or battle royales.

Ogorodnikov elaborates, stating, “It’s not the kind where everyone hides in bushes and corners waiting for someone to crack in the middle or end of the round.” Instead, Rush is Real aims to foster an environment where chaos is minimized, and player skill reigns supreme. “If you lose, it’s because of a tactical mistake or the opponent’s superior technique,” he asserts. The game will not be a sandbox devoid of purpose; rather, it will feature a structured approach with clear objectives, climaxes, and conclusions, promoting disciplined, high-speed action.

Rejecting the notion of blending into a sea of indistinguishable tactical shooters, Ogorodnikov states, “This won’t be another clone lost in a gray zone overloaded with noise.” The team is committed to a design philosophy that prioritizes simplicity, ensuring that any elements that do not enhance the game’s pace and clarity are eliminated.

A Unique Blend of Styles

From what has been revealed, Rush is Real appears poised to merge the frenetic energy of titles like Call of Duty with the strategic depth found in games such as Escape From Tarkov and Valorant. While comparisons to EFT Arena might arise, Ogorodnikov remains intentionally vague, preferring to avoid early labels that could pigeonhole the game as merely a clone of existing titles. He recognizes that such labels can hinder a game’s potential and development.

Given Nomion’s roots in the hardcore gaming community, one might wonder if Rush is Real will cater exclusively to a niche audience. Ogorodnikov clarifies that the game is designed for a broad spectrum of players, stating, “every action matters,” and “inaction is deadly.” He believes that Rush is Real occupies a unique space between casual and hardcore gaming, promising an experience that, according to their research, has yet to be fully realized in modern shooters.

As the development team continues to refine their vision, they remain committed to ensuring that the final product reflects human creativity rather than relying solely on artificial intelligence. “While we’re willing to ride the wave of AI, the finishing touch must always come from a human hand,” Ogorodnikov affirms. With this dedication to quality and innovation, the gaming community eagerly awaits the evolution of Rush is Real, hopeful that it will deliver a refreshing take on the shooter genre.

AppWizard
Ex-Escape From Tarkov devs say their new shooter "won't be another clone lost in a gray zone," but don't want it labeled as an "'X' killer"