video game development

AppWizard
August 13, 2026
Netflix has announced the closure of Night School Studios and its Helsinki-based Moonloot studio shortly after the launch of its latest title, Unhinged. Night School Studios, acquired in 2021, was known for its storytelling in games like Oxenfree and Afterparty. The closure follows the dissolution of Team Blue, indicating a strategic pivot for Netflix in its gaming operations. Additionally, Netflix is seeking a new Director of Generative AI for Games, offering a salary of up to 0,000, reflecting a trend towards integrating AI technologies in gaming. The company is also implementing broader cuts within its gaming division to streamline operations.
AppWizard
August 6, 2026
Warhorse Studios has filed trademarks for their upcoming title, Kingdom Come Salvation, in both Europe and the United States. The filings include references to "services for matching users with computer games," suggesting potential online features. The trademarks are categorized under IC 009, related to video games, and IC 041, which covers entertainment services, including online gaming. An expert noted that while the filings imply possible online capabilities, fans should manage their expectations regarding multiplayer features until an official announcement is made.
AppWizard
July 28, 2026
Sjoerd De Jong left Epic Games after 12 years as the lead evangelist for Unreal in June. He plans to create his own game engine, tentatively named Immens, to address the complexities of established engines like Unreal and Unity. De Jong believes there is a need for a modern engine designed from the ground up and envisions incorporating large language models and generative AI tools into the gaming ecosystem. He aims for Immens to be adaptable for AI integration while emphasizing the importance of developers in maintaining the artistry of game creation.
AppWizard
June 6, 2026
That's No Moon is a relatively unknown studio in Los Angeles, established during the pandemic and backed by South Korean publisher Smilegate. The studio's debut game is titled Crossfire, which is a single-player, third-person tactical shooter that diverges from Smilegate's original competitive FPS. The game features a protagonist named Minkoff, voiced by Claudia Doumit, and incorporates high lethality, limited healing options, and manual magazine reloading. Players engage in intense firefights with controlled bursts of fire and a unique on-screen reticle that enhances the connection to the weapon. The game includes a modular inventory system for managing gear and ammunition, encourages looting, and offers a linear, narrative-driven campaign. An adaptive cover system allows players to use various forms of cover dynamically. The studio aimed to balance accessibility with tactical challenges, and they proposed using the Crossfire name after exploring the franchise's lore.
AppWizard
May 8, 2026
Prokop Jirsa, the lead designer for Kingdom Come: Deliverance 2, argues that the term "beta" in video game marketing often misrepresents the actual state of game development. He points out that what players experience in public betas is typically much more polished than the internal alphas or betas, which are less refined. Jirsa humorously suggests that these pre-release versions could be more accurately labeled as gammas or deltas. He emphasizes the non-linear progression of game quality, noting that significant time and effort are required to achieve a polished final product, which can take months or even years. Jirsa reflects on the challenges faced during the development of the original Kingdom Come: Deliverance, given the limited resources and tight timelines.
AppWizard
April 27, 2026
Rush is Real is an upcoming shooter game developed by Dmitri Ogorodnikov and German Terekhov under Nomion Games, who previously worked on Escape From Tarkov. The game is currently in the prototyping phase and aims to differentiate itself from generic multiplayer experiences by being fast-paced and structured, avoiding slow gameplay typical of extraction shooters or battle royales. It will feature clear objectives and promote player skill, with a design philosophy focused on simplicity and clarity. Rush is Real intends to merge elements from games like Call of Duty and Escape From Tarkov while appealing to a broad audience, balancing casual and hardcore gaming. The development team emphasizes the importance of human creativity in the game's final design, despite the potential use of artificial intelligence in the process.
AppWizard
April 21, 2026
Nomion Games was founded by Dmitri Ogorodnikov and German Terekhov, former contributors to Battlestate Games. They believe that "creative potential, accumulated experience, and ambition should not be put on hold." Their upcoming title, Rush is Real, will incorporate AI as a crucial tool in game development. Ogorodnikov views AI as essential, comparing it to a sculptor's chisel, and emphasizes its role in speeding up the ideation process. He acknowledges AI's ability to alleviate tedious tasks in game development but insists that final decisions must come from humans. He warns against over-reliance on AI, particularly in critical areas like level design and gameplay mechanics, to avoid losing creativity and identity. The gaming community has raised concerns about AI-generated content, and Ogorodnikov recognizes the need for vigilance in maintaining unique artistic vision while using AI to enhance efficiency.
AppWizard
April 19, 2026
Dark Souls II underwent a significant mid-development reboot that transformed its narrative and introduced unique level designs. One major cut content was an expansive sewer map, replaced by The Gutter. A fan named Doneda restored this lost sewer area, which features a hidden tavern and a traditional boss arena with unlit candles. The exploration reveals disconnected pathways, indicating ongoing design deliberations. Doneda's insights align with Hidetaka Miyazaki's view that Dark Souls II was crucial for the series' advancement, influencing future titles like Sekiro: Shadows Die Twice and Elden Ring.
AppWizard
February 28, 2026
Generative AI is increasingly integrated into video game development, with applications ranging from art assets to gameplay mechanics. A poll of approximately 1,000 respondents revealed that over 40% prefer traditional game development with no AI involvement. More than half of participants are open to generative AI to varying degrees: 20% oppose its inclusion in final products but accept its use as a productivity tool, while 21% approve of some AI involvement if disclosed. Additionally, 14% would engage with heavily AI-utilized games if enjoyable. Concerns about AI-generated code have been raised by developers, particularly regarding its quality. Despite skepticism, there is agreement on the benefits of AI-accelerated rendering techniques for performance improvements.
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