game engine

AppWizard
July 4, 2026
On July 1, Fenris Creations released its Carbon Engine as open source, which supports EVE Online and EVE Frontier. The Carbon Engine repositories are now available on GitHub. Fenris is also developing a new FPS project, Vanguard, using Unreal Engine. EVE Frontier has introduced dynamic dogfighting mechanics and server-side modding support. EVE Online continues to be popular, with a recent player experiencing a rare in-game drop.
AppWizard
June 30, 2026
The Godot Foundation has decided to implement new guidelines to prohibit AI-authored code, pull requests from AI agents, and AI-generated text in communications between contributors. This decision follows concerns about the increasing number of AI-generated contributions, which have made code review more challenging for maintainers. The Foundation aims to reduce the burden on maintainers and ensure that all contributions come from accountable humans. The new policies will explicitly reject AI-authored code and advise contributors to use AI assistance only for minor tasks while requiring disclosure of its use. Machine translations of human-authored text will still be allowed. The Foundation plans to adopt a cautious approach to AI tools and will re-evaluate its policies as the situation evolves.
BetaBeacon
June 23, 2026
A new emulator frontend called Socket aims to bring back the feeling of rummaging through a collection of cartridges and game discs to choose what to play. The app displays games as 3D models of cartridges or game discs with customizable stickers, organizes games by platform, and features custom insert animations. The developer plans to release the first alpha version in around a month, with potential expansion to PC and Steam Deck in the future.
AppWizard
June 18, 2026
Prologue: Go Wayback! has exited early access on Steam, but is considered incomplete with no further development plans. Launched in early access in 2025 by PlayerUnknown Productions, the game faced significant challenges, including staff layoffs, leading to a halt in development. The studio, founded by Brendan Greene, aimed to use the game as a testing ground for its Melba game engine, designed for creating large procedural worlds. A free tech demo, Preface: Undiscovered World, is available in early access. The final version of Prologue includes new features such as enhanced paths, mobile weather monitors, and improvements in cooking, lighting, clouds, and fog.
AppWizard
June 3, 2026
KRVR is a visionOS application that allows users to play SteamVR games on the Apple Vision Pro using foveated streaming technology. It is a closed-source app that combines features from free, open-source alternatives like ALVR and Clear XR. KRVR supports a wide range of SteamVR titles, including those not using OpenXR, and integrates Nvidia's CloudXR SDK for enhanced visual fidelity. The app includes features such as passthrough cutouts for physical space integration and PC desktop access for multitasking during gameplay. It is compatible with Sony's PlayStation VR2 Sense controllers and other input devices but requires Nvidia's Ada or Blackwell GPU architectures, limiting support to RTX 40-series and 50-series graphics cards. KRVR is available for download on the App Store, with a Windows PC server application on GitHub.
Winsage
May 20, 2026
Windows has a bug that affects HDR calibration for multi-monitor setups, causing incorrect peak brightness data to be applied across different displays. This results in distorted colors and highlights, particularly impacting gaming experiences where games draw settings from Windows. The issue is suspected to be triggered by the device entering standby mode, waking from sleep, or physically swapping display cables. Microsoft has not officially recognized or fixed this problem, leaving users to manually check their display profiles or restart their systems as a workaround.
AppWizard
May 12, 2026
The RPCS3 development team has publicly addressed the influx of AI-generated pull requests (PRs) in their project, urging contributors to stop submitting what they call "AI slop code" and warning that they will ban those who do not disclose AI contributions. They expressed concern over poorly constructed PRs, particularly affecting their macOS build, and emphasized the importance of understanding the code being contributed. The team clarified that their issue is not with the use of AI code itself, but with the lack of disclosure. They have established new guidelines for AI contributions, allowing the use of AI tools for research and reverse engineering, but requiring contributors to fully understand and take ownership of their code. All communication with the team must come from human contributors, not AI.
Winsage
May 5, 2026
Microsoft is developing a modernized version of the Run dialog for Windows 11, featuring a streamlined design created using C# and WinUI 3. The new Run dialog has a median "time-to-show" of 94 milliseconds, which is an improvement over the old dialog's 103 milliseconds. This new version is designed to be more functional and user-friendly, allowing users to quickly access their home directory and supporting dark mode. The modern Run dialog is currently being rolled out as an opt-in feature for Insiders in the Experimental Channel.
AppWizard
April 18, 2026
On April 16, Google released Android 17 Beta 4, concluding its beta phase and focusing on app compatibility and platform stability. Developers must finalize updates for Android 17 to avoid delays when the stable version is released. Key behavioral changes for apps targeting Android 17 include: - Large-screen resizability restrictions, preventing apps from opting out of maintaining orientation, resizability, and aspect ratio constraints. - Expanded restrictions on dynamic code loading, requiring native files loaded via System.load() to be read-only. - Certificate Transparency is enabled by default. - Local network access is restricted by default, with a new ACCESSLOCALNETWORK permission for persistent access. - Stricter rules on background audio interactions, including playback and volume change APIs. Android 17 introduces per-app memory limits based on device RAM to target memory leaks and anomalies, with minimal impact expected on app sessions. Developers can check for memory limit impacts via ApplicationExitInfo and utilize profiling tools in Android Studio Panda. An on-device anomaly detection service monitors resource-intensive behaviors and provides profiling artifacts. Additionally, the Android Keystore now supports ML-DSA for quantum-safe signatures, allowing developers to generate keys and create signatures within secure hardware.
AppWizard
March 17, 2026
The GDC conference attracted around 20,000 attendees from 85 countries. Hasbro CEO Chris Cocks shared that the company limits its toy testing rating scale to one to five. The GDCo Pro's wishlist highlighted Crimson Desert, Forza Horizon 6, and Windrose as the most anticipated unreleased Steam games. New announcements included The Legend Of California and ReVamp, while Kogama was delisted due to copyright issues. Nvidia unveiled its DLSS 5 rendering model, which received mixed reactions. Titanium Court won the Grand Prize at the Independent Games Festival, and Clair Obscur: Expedition 33 won five categories at the Game Developers Choice Awards. Steam's top releases for February 2026 included notable DLCs. Valve detailed new Steam Frame and Steam Machine Verified requirements, and Epic Games Store struggles against Apple and Google. Valve is collaborating with the FBI on Steam game malware and faces a class action lawsuit over its loot box system. Google is enhancing the PC version of Google Play Games. Nintendo's approval process for Switch 2 SKUs is slower than expected. GameDiscoverCo Pro has expanded its scanning capabilities to over 33,000 Steam titles, with Brotato emerging as a top revenue generator in the Godot engine. Godot's market share rose from 0.9% in 2020 to 7.1% in 2025, while Unity holds around 49-51% and Unreal approximately 20%. The top 50 new Unreal games grossed around .8 billion on Steam, while Unity games earned approximately [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In the aftermath of GDC, the gaming community is buzzing with insights and developments. The conference attracted around 20,000 attendees from 85 countries, a notable decrease from previous years, yet the energy remained palpable. Among the lighter moments, a rogue giraffe from Dots.eco captured attention with its lively antics throughout the event. In a recent episode of The Verge podcast, Hasbro CEO Chris Cocks shared an amusing anecdote about toy testing, revealing the company’s strategic decision to limit their rating scale to one to five, humorously avoiding the numbers six and seven around children during play tests. Game Discovery Insights Shifting focus to game platform and discovery news, several trends emerged from GDC: The GDCo Pro's latest wishlist charts highlighted the most anticipated unreleased Steam games from March 9th to 16th. Topping the list is Pearl Abyss' ambitious open-world ARPG, Crimson Desert, followed closely by Forza Horizon 6 and the adventurous Windrose. New announcements included the intriguing open-world title The Legend Of California, and Digital Sun's castle-defense roguelite, ReVamp, where players embody Dracula. However, Kogama faced swift delisting due to copyright issues with Minecraft's source code. Nvidia unveiled its latest rendering model, DLSS 5, at GTC, which has garnered mixed reactions—some praising its photorealistic capabilities while others dismiss it as a mere “yassify” simulator. At the GDC awards, Titanium Court took home the Grand Prize from the Independent Games Festival, while Clair Obscur: Expedition 33 won five categories, including Game of the Year at the Game Developers Choice Awards. Steam's top releases for February 2026 were revealed, showcasing revenue tiers that included notable DLCs such as the Age Of Empires II x South America expansion. In microlinks, Valve detailed new Steam Frame and Steam Machine Verified requirements, while Epic Games Store continues to struggle against the mobile dominance of Apple and Google. Streaming showcases included the Future Games Show, which featured a release date announcement for Deep Rock Galactic: Rogue Core, alongside the more niche Computer Worlds showcase celebrating unique gaming experiences. Valve has begun collaborating with the FBI to address Steam game malware issues, while also facing a class action lawsuit over its loot box system. Google is ramping up efforts with the PC version of Google Play Games, promising a more extensive library of Windows titles and improved accessibility. Lastly, Nintendo's approval process for Switch 2 SKUs appears to be slower than anticipated, with developers awaiting clearance for new titles. As GDC 2026 unfolded, the palpable tension surrounding game launches was evident. Developers are increasingly seeking structured playtesting solutions, with FirstLook offering comprehensive infrastructure for recruitment, surveys, and sentiment analysis. In a recent analysis of game engines, GameDiscoverCo Pro has expanded its scanning capabilities to over 33,000 Steam titles. Notably, the indie game Brotato has emerged as a top revenue generator within the Godot engine, reflecting the growing popularity of this open-source platform. Data indicates that Godot's market share has risen significantly, from 0.9% in 2020 to 7.1% in 2025, particularly among unreleased games. Meanwhile, Unity maintains a steady share of around 49-51%, and Unreal has seen a gradual increase to approximately 20%. Interestingly, the trend of developing custom engines has declined, as the advantages of established engines become increasingly apparent. GameMaker has also lost some market share, likely to Godot's rise. In the context of revenue, the top 50 new Unreal games grossed around .8 billion on Steam, while their Unity counterparts earned approximately 0 million. This disparity highlights the different market strategies employed by developers using these engines. Finally, insights into February 2026's top-earning Roblox titles reveal the platform's dynamic landscape. The shooter Rivals leads in earnings, while Escape Tsunami For Brainrots dominates in playtime, showcasing the diverse interests of Roblox players. As the gaming industry continues to evolve, the quest for understanding how players discover and engage with games remains paramount. GameDiscoverCo is dedicated to providing real-time data services to help navigate this complex landscape." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] million. Rivals leads in earnings among Roblox titles, while Escape Tsunami For Brainrots dominates in playtime.
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