game sales

AppWizard
May 17, 2026
Capcom's PC sales surpassed console sales for the third consecutive year, with 32.17 million copies sold on PC compared to 22.76 million on consoles during the 2025 fiscal year, which ended on March 31. The company sold nearly 60 million games, exceeding expectations by five million copies. In 2022, PC sales accounted for 52% of Capcom's total game sales. Capcom's success is attributed to strategic pricing, including discounts and promotions for PC gamers. The company also incorporates generative AI for tasks like error checking and data analysis in game development.
AppWizard
May 16, 2026
Subnautica 2 sold two million copies within 12 hours of its launch, with one million copies sold in the first hour. Peak concurrent players exceeded 651,000 across platforms, with over 467,000 on Steam. A judge ordered the reinstatement of former CEO Ted Gill due to a breach of contract by Krafton, which must fulfill its financial commitments. The rapid sales of Subnautica 2 may help meet the criteria for the reinstated leadership's payout.
AppWizard
May 14, 2026
Capcom reported that 93 percent of its total game sales were digital for the fiscal year from March 2025 to March 2026, a rise from 90 percent in the previous two years and 75 percent in 2022. The company has achieved nine consecutive years of record profits, driven by new titles and established franchises. Digital sales growth is largely attributed to an increase in PC gaming, with PC sales rising from 33 percent in 2022 to 54.5 percent in fiscal 2026. Capcom forecasts digital sales will reach 95.5 percent of total sales by next year. Despite the shift to digital, physical sales still accounted for seven percent of total sales, translating to over 4 million copies sold globally.
AppWizard
April 28, 2026
Crimson Desert achieved five million sales as of April 15. The Prime Minister of South Korea celebrated the game's success, calling it a "new chapter in K-content." Pearl Abyss rewarded its employees with a bonus of 5 million won (approximately ,392 or £2,513). The total bonus payout could amount to around 6.6 million won (or .5 million/£3.3 million) based on a workforce of 1,323 employees. The latest game update includes quality-of-life improvements, addressing community concerns such as storage for looted items and fast travel mechanics.
AppWizard
April 27, 2026
Bohrdom, a chemistry and physics simulation game by Cole Allen Thomas, has been removed from sale on Steam following a spike in purchases and reviews linked to Thomas' alleged attempt to assassinate former President Donald Trump at the White House Correspondents' Dinner. The game's sudden visibility and the nature of the reviews have raised concerns about compliance with Valve's moderation policies, which have recently shifted towards stricter enforcement. Many reviews show minimal playtime, suggesting potential exploitation of Steam's refund policy.
AppWizard
April 18, 2026
Capcom has launched Capcom Town, a digital marketplace for fans to purchase PC versions of their games directly from the publisher. The store features titles available on Steam and GOG, including Pragmata and Resident Evil 9 Requiem, but it is uncertain if Xbox or PlayStation titles will be added. The pricing on the Capcom Town Store may not be as competitive as on Steam, with older titles like Dragon's Dogma 2 listed at full retail price. The store offers a tiered discount system for bundled purchases: 5% off for buying 3 items, 10% off for 5 items, and 15% off for 8 items. New customers receive a 10% discount on their first order and an additional 7% off for providing feedback. Capcom aims to sell over 50 million games this year and may introduce direct discounts to achieve this goal.
AppWizard
April 4, 2026
Indie Pass will launch on April 13, offering a subscription model for .99 per month, providing access to a curated selection of 70 indie games primarily from the indie.io catalog. Developers will be compensated based on the playtime of their games by subscribers. The service has received mixed reactions, with concerns about promoting games designed for prolonged engagement, the preference for direct purchases, and the lack of ownership of games. Critics, including George Broussard, argue that subscription models harm developers, while some see potential for discoverability for indie titles. Jess Mitchell from Indie Pass emphasized discoverability as a key incentive for developers. Publisher Devolver Digital humorously commented on the subscription model's viability. As the launch nears, Indie Pass must demonstrate its value to both developers and gamers amidst skepticism and competition in the gaming market.
AppWizard
April 3, 2026
GameStop was a pioneer in digital distribution before Valve's Steam became the leading platform for PC gaming. Larry Kuperman, a veteran of the gaming industry, contributed to the development of Impulse, an online store acquired by GameStop. In the 2000s, third-party digital distribution was not intuitive, as game sales were primarily controlled by physical retailers. BioWare regretted not creating a platform like Steam. Amazon's attempts to compete with Steam were unsuccessful. Kuperman attributes Steam's success to its community-building efforts, which fostered loyalty among users. The platform significantly lowered barriers for game developers, allowing anyone to publish games for a nominal fee. Steam has been crucial for indie developers, providing extensive reach and discoverability compared to other platforms like GOG. Kuperman credits GOG as essential for his work at Nightdive, and Gabe Newell's ideas continued to shape Valve after he stepped back from active development.
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