In the game Don't Kill Them All, players lead a band of orcs who must balance aggression with resource management. The gameplay involves managing the orcs' rage to avoid negative consequences while maintaining order. The game features a humorous narrative focused on the orcs' self-serving motives and has a charming art style. Despite its innovative concept, the player count is currently low, remaining in the double digits, which raises concerns about its visibility and marketing in the gaming landscape.
The text discusses the appreciation for mech games that allow players to exit their mechs and explore the world on foot, highlighting the complexity this feature adds to game development. It mentions two titles that incorporate this concept: Psycho Patrol R and Brigador Killers, the latter of which has been in development for a decade. The lead designer, Hugh Monahan, noted that the decision to allow players to get out of the mech added five years to development time. The game features pre-rendered environments and an isometric perspective, but with increased complexity compared to its predecessor. The addition of on-foot gameplay enhances player immersion and clarifies the player's role, while also necessitating new mechanics for interactions, such as picking up weapons and engaging with the environment. Brigador Killers recently received an update with new story content and quality-of-life improvements.