gaming setups

AppWizard
July 17, 2026
Jibril-sama, a Redditor, has transformed old 2.5" SSDs into a new gaming cartridge system, combining nostalgia with modern technology. The SSDs, acquired for approximately each, serve as the basis for this project, which involves minor software tweaks and custom printed labels. The setup allows games stored on the SSDs to auto-navigate to their Steam pages and can auto-start games. This approach offers a practical solution for PC gamers facing rising storage costs, utilizing spare drives while maintaining SATA III speeds. The configuration requires a systemd template and a udev rule to launch scripts from the SSDs.
AppWizard
July 12, 2026
Aleksey Shevchenko, a Russian developer, has announced an unofficial PC port of Silent Hill Downpour, originally released in 2012 for Xbox 360 and PlayStation 3. This port will feature enhanced graphics with resolutions up to 1440p and support for 60 frames per second, along with improved lighting and shadow effects. It will include both controller and keyboard/mouse support, quick-save and quick-load options, and the ability to skip cutscenes. The port will also restore previously cut content, including deleted cutscenes, dialogues, notes, quests, 3D models, weapons, and a teased deleted boss fight. A specific release date has not been provided, but it is expected to launch in autumn. Players will need to own the original game to access the port. The original Silent Hill Downpour received mixed reviews, with criticism of its combat mechanics and technical issues but praise for its character depth and storytelling.
AppWizard
June 4, 2026
There is a disparity between the costs of building a gaming PC and purchasing a gaming console, with consoles often being the more economical choice. The average cost of building a gaming PC tends to exceed that of acquiring a current-generation console. Console manufacturers often sell their systems at a loss, compensating through sales of higher-priced games and subscription services. The PS5 Pro retails for 0 or more, aligning it more closely with the cost of building a gaming PC. Modern consoles have limited hardware upgrade options, while gaming PCs offer flexibility for incremental upgrades. Affordable pre-built systems with older hardware configurations are available, allowing for cost-effective gaming setups. While the initial investment in a gaming PC may be higher, long-term benefits include free online multiplayer, a vast library of games, straightforward upgrades, and extended support.
AppWizard
May 19, 2026
Herman Hulst, the head of PlayStation, announced that single-player PlayStation titles will no longer be released on PC, marking a shift in the company's strategy. This decision comes as Sony focuses on boosting console sales amid declining interest in traditional gaming hardware. While multiplayer titles will still be available on PC, major action-adventure games from studios like Naughty Dog or Insomniac will require a PS5. Upcoming titles include Marvel's Wolverine and God of War: Sons of Sparta in 2026, and Ghost of Yōtei and Death Stranding 2 in 2025. The price of the PS5 has increased to 0, complicating the appeal of exclusive titles. Critics argue the perceived value of the PS5 is diminishing due to a lack of significant library expansion, while the PC gaming landscape continues to grow, with platforms like SteamOS and devices like the Steam Deck enhancing accessibility.
AppWizard
May 6, 2026
Final Fantasy V is available on May 5 for Cloud, Xbox Series X|S, and PC through Game Pass Ultimate, Game Pass Premium, and PC Game Pass. Forza Horizon 6 will be available on May 19 for Cloud, Xbox Series X|S, Handheld, and PC, with early access starting on May 15. Ben 10 Power Trip is set for May 6 on Cloud, Console, and PC. Descenders Next (Game Preview) will also be available on May 6 for Cloud, Console, and PC. Wheel World, Wildgate, and Wuchang: Fallen Feathers will be released on May 6 for Cloud, Xbox Series X|S, and PC. Mixtape will be available on May 7 for Cloud, Xbox Series X|S, Handheld, and PC. Outbound is scheduled for May 11 on Cloud, Console, and PC. Black Jacket and Call of the Elder Gods will be available on May 12 for Cloud, Xbox Series X|S, Handheld, and PC. Elite Dangerous will be available on May 12 for Cloud and Console. DOOM: The Dark Ages will be released on May 14 for Cloud, Xbox Series X|S, Handheld, and PC. Subnautica 2 (Game Preview) will also be available on May 14 for Cloud, Xbox Series X|S, Handheld, and PC. InKonbini: One Store. Many Stories was released on April 30 for Cloud, Console, Handheld, and PC. Dead by Daylight’s Bloodbound Release Update is available now for Cloud, Xbox Series X|S, and PC. Sea of Thieves: Last Ship Standing Act 3 is part of Season 19. World of Warships: Legends is available now for Cloud, Console, and PC. Titles leaving Game Pass on May 15 include Galacticare, Go Mecha Ball, Kulebra and the Souls of Limbo, Paw Patrol Rescue Wheels: Championship, and Planet of Lana.
Winsage
April 30, 2026
Microsoft has clarified that while 16GB of RAM is the baseline for gaming, 32GB is now promoted as the ideal upgrade, especially for users running applications like Discord, web browsers, or streaming tools alongside gaming. The company continues to recommend 8GB as the minimum for Windows, but emphasizes that 32GB is becoming a mainstream option due to the increasing demands of modern gaming setups. Microsoft previously described 32GB as "ideal for serious gamers" and highlights that it helps manage multitasking and background applications effectively. The growing memory requirements are attributed to the evolution of games, which feature larger assets and higher resolution textures, as well as the resource-intensive nature of many Windows applications. Additionally, consumers are facing higher costs for memory upgrades due to increased demands and a memory shortage exacerbated by AI companies. Microsoft is also working on developing more efficient native Windows 11 applications to address these challenges.
AppWizard
April 12, 2026
A developer named angelthebox has created a Minecraft server called Macerun that runs on the ESP32-S3 microcontroller, using Minecraft version 1.16.5 rewritten in C. Key features include the ability for players to join the server, explore the world, place and break blocks, procedural world chunk generation, basic crafting mechanics with 2x2 recipes, in-game chat, and tracking of basic physics, health, and hunger. Changes to blocks are saved to the chip's flash memory. However, the server lacks mobs, 3x3 crafting recipes, and the ability to retain player inventories and positions after exiting. The source code is available on the Macerun GitHub page.
AppWizard
April 8, 2026
Intel is developing a new CPU codenamed Serpent Lake, which is expected to integrate Nvidia graphics technology directly into standard CPUs for gaming laptops, handheld devices, and compact PCs. This follows a strategic alliance between Intel and Nvidia aimed at enhancing CPU capabilities. Serpent Lake is anticipated to be a variant of Intel's Titan Lake design and is considered a distinct branch of the Titan architecture. The name "Serpent Lake" emerged from discussions on social media, particularly from user @jaykihn0. Details about the internal specifications of Serpent Lake, including the GPU architecture and CPU core design, are still unclear, but it is projected to debut around 2028. The focus of these CPUs may be on mobile and compact devices rather than traditional desktop gaming setups.
AppWizard
April 7, 2026
Valve is planning to use frame rate data from its user base to estimate game performance on individual gaming PCs. This initiative began with a beta version of SteamOS that collects performance metrics. A code string found in a recent Steam update indicates that users will soon be able to input their CPU, GPU, and RAM specifications to receive tailored performance estimates. Steam will also automatically generate projections based on users' current hardware configurations. This feature aims to provide more comprehensive performance insights compared to existing platforms like the Xbox app and Windows Store. The frame rate data collection is currently in beta and may take time to become widely accessible.
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