generative AI

AppWizard
August 1, 2026
The technology behind Half-Life, known as GoldSrc, is a modified version of the Quake engine, and remnants of Quake code are present in Valve's Source 2. A modder named KleskBY is developing a project called Libre-life, which aims to port elements from Half-Life into Quake source ports, particularly focusing on the Zircon Engine. KleskBY believes that older engines like GoldSrc have limitations that hinder creativity and prefers using Quake source ports over Xash3D, arguing that they offer capabilities that Xash does not. Libre-life is in early development, with progress including the reimplementation of all weapons from Half-Life 1. KleskBY uses AI extensively in the project, despite expressing strong negative opinions about AI's broader implications.
AppWizard
July 29, 2026
Google Photos has updated its app to allow users to capture photos and directly access AI editing tools without switching between the camera app and Google Photos. The new workflow enables users to take photos within the Google Photos app and immediately transition to the editing interface, streamlining the editing process. This update does not introduce new editing features but reduces the steps needed to access existing tools like Magic Editor and Reimagine.
AppWizard
July 28, 2026
Sjoerd De Jong left Epic Games after 12 years as the lead evangelist for Unreal in June. He plans to create his own game engine, tentatively named Immens, to address the complexities of established engines like Unreal and Unity. De Jong believes there is a need for a modern engine designed from the ground up and envisions incorporating large language models and generative AI tools into the gaming ecosystem. He aims for Immens to be adaptable for AI integration while emphasizing the importance of developers in maintaining the artistry of game creation.
AppWizard
July 26, 2026
Generative AI has become increasingly integrated into game development, evolving from basic applications to the creation of entire games with minimal human involvement. This shift raises concerns about the impact on human creativity and artistic expression. In the realm of videogame music, while generative AI has not fully taken over, its influence is growing, with AI-generated rearrangements of game scores appearing on platforms like YouTube and accusations against Spotify for including AI tracks in playlists. This situation prompts questions about how gamers perceive AI-generated music and its effect on their experience. The emotional depth provided by human composers is viewed as irreplaceable by some, leading to concerns about the dilution of artistry in the gaming industry.
AppWizard
July 22, 2026
Unity has demonstrated a Unity Engine game operating within an Unreal Engine environment at the Unite Seoul keynote. This collaboration with Epic Games aims to allow Unity developers to publish games directly within Fortnite. Epic Games CEO Tim Sweeney expressed support for this integration, highlighting the importance of connectivity among game engines. Unity's Fortnite integration is set to enter early access in 2027, and Unity 7, the next version of its game engine, will be released next year, featuring enhanced rendering, improved monetization options, collaboration tools, and a protocol for integrating generative AI coding agents.
AppWizard
July 22, 2026
Dear Passengers is a co-op game that has reached the 12th spot on Steam's wishlist chart just one week after its announcement. Players take on the roles of airline crew members managing various tasks while navigating challenges such as turbulence and inclement weather. The game garnered 700,000 wishlists within 36 hours of its trailer release on July 14, surpassing 1.5 million shortly thereafter. The developer, Flexus, faced criticism for edgy humor in character names but clarified that all characters are fictional. A job posting for a 2D Artist sparked speculation about AI use in the game, which the developers denied, stating no AI was used in its creation. The game is scheduled for release in 2026.
AppWizard
July 21, 2026
Hasbro reported a million non-cash impairment in its second-quarter financial disclosure due to the cancellation of several anticipated video games originally planned for release in 2028 and beyond. The impairment reflects a decline in asset value rather than a direct financial loss. Two years ago, Hasbro's gaming division, led by Dan Ayoub, had ambitious plans for over a billion in game development. However, challenges have arisen, including issues with a GI Joe game and the cancellation of a Dungeons & Dragons title. CEO Chris Cocks mentioned that the company is reviewing its portfolio, leading to project cancellations and a financial write-down. Hasbro plans to focus on trading card games and role-playing games, leveraging successes like Magic: The Gathering and Baldur's Gate 3, which has been highly acclaimed. The company aims for 2026 to be a peak year for digital investment while planning to reduce overall digital spending by at least 25% annually by 2028 through cost-effective development strategies.
AppWizard
July 20, 2026
In June 2017, Valve introduced Steam Direct, changing the platform's game release process from manual curation to a more open system. Before this, game releases were limited, with only one month—December 2016—exceeding 500 releases. By February 2025, monthly game launches on Steam surpassed 1,500. A study by Sulka Haro analyzed around 53,600 Steam titles released between mid-2023 and mid-2026, noting that in 2024, 10.9% of new games included an AI disclosure, rising to 19.9% in 2025, and reaching 30.8% by July 2026. Non-AI flagged launches increased from about 1,030 to around 1,320 per month, while AI-flagged launches grew from approximately 13 to about 530 monthly. Projections suggest that by 2027 or 2028, nearly half of all games on Steam will have an AI flag. Despite the increase in AI-flagged titles, many struggle financially and receive mediocre reviews. The gaming industry is seeing a rise in generative AI technologies, particularly in management simulation genres. Recent notable releases on Steam include Granblue Fantasy: Relink and Palworld, with anticipation for Star Wars Zero Company on August 27.
TrendTechie
July 18, 2026
More than 100 authors have filed a lawsuit against Anthropic, claiming over 0 million for the unauthorized use of their books in training AI systems. The complaint was submitted to the federal court for the Northern District of California on June 17, alleging that Anthropic unlawfully obtained and utilized over 500 pirated copies of their works. The lawsuit includes various literary works and notable plaintiffs, such as Nolan Bushnell and Donna Barba Igna, who are demanding 0,000 for each work used without permission. The authors claim Anthropic downloaded books via BitTorrent and used illegal libraries, integrating these works into its AI training systems. This lawsuit follows a previous class action against Anthropic that concluded with a .5 billion settlement. The current plaintiffs have opted out of that settlement and are pursuing individual claims, asserting that Anthropic not only used but also distributed pirated copies. The lawsuits estimate around seven million works may have been unlawfully utilized in AI development.
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