The author attended an all-girls Catholic high school where they observed a dissonance between the teachings of compassion and the actions of some devout Catholics who bullied peers. This experience led to a questioning of faith, which has diminished over time, although an appreciation for religious imagery remains. The author discusses the indie game Indika, developed by Odd Meter, which explores dark themes of faith and violence within an Eastern Orthodox convent. The gameplay combines puzzle-solving and parkour elements, with nostalgic pixelated segments. Indika's narrative is dark, lacking happy endings or divine intervention, prompting reflection on the nature of suffering and the absence of God in times of hardship. The game illustrates that even pious individuals can harbor darkness and encourages players to embody resilience and compassion in the face of evil.