Session, a decentralized encrypted messenger, has over a million monthly users and has secured its future through community donations after facing a funding crisis earlier this year. The Session Technology Foundation had to reduce its paid staff and warned of a potential closure in July due to a significant financial shortfall. However, the community raised sufficient funds to prevent shutdown, allowing development to continue until at least 2027. The majority of contributions came from everyday users passionate about privacy communication. Session operates without requiring phone numbers and uses a decentralized network to enhance privacy. Under the leadership of Jason Rhinelander, the team is focusing on new features like post-quantum encryption. The organization also aims to achieve self-sustainability with a new paid Pro tier. Co-founder Chris McCabe's public appeal for support in March preceded staff layoffs on April 9, and Ethereum co-founder Vitalik Buterin previously donated 128 Ether (ETH) to assist the foundation.
In 2017, Respond.io was founded to help businesses adapt to customer shifts towards messaging applications. It is headquartered in Kuala Lumpur and recently raised million in a Series B funding round, following a million Series A round in 2022. The company reported an annual recurring revenue (ARR) of million, a 169% year-over-year increase, with a 30% profit margin. Co-founders include Gerardo Salandra (CEO), Hassan Ahmed (CTO), and Yaroslav Kudritskiy (COO), who initially started the company in Hong Kong before relocating to Malaysia. Respond.io's platform caters to mid- to large-sized B2C enterprises, facilitating customer interactions across various messaging channels and utilizing AI for efficiency. The target market consists of "high-consideration" businesses, with an ideal customer profile of companies having 200 to 10,000 employees. Respond processes 2 billion messages quarterly and has a unique pricing model based on conversation volume rather than per user. The company emphasizes a data flywheel effect that enhances AI capabilities through increased message volume. Plans for growth include hiring, organic expansion, and strategic acquisitions, particularly in Europe and North America, which are projected to become larger revenue segments. Currently, revenue is distributed with 30% from APAC, 30% from Latin America, and 20% from the Middle East and Africa, with the remaining 20% from North America and Western Europe. Salandra expressed a cautious approach to growth and aspirations for a future public offering on Nasdaq.
Neon and Supabase are two managed PostgreSQL platforms with distinct approaches. Neon adopts a serverless architecture that separates storage and compute, allowing databases to scale to zero when idle and enabling rapid database branching. Supabase, in contrast, provides a comprehensive backend-as-a-service that includes authentication, file storage, real-time subscriptions, and edge functions, all built around PostgreSQL.
In 2025, Databricks acquired Neon for approximately billion, motivated by the observation that around 80% of databases created on Neon were generated by AI agents. Post-acquisition, users experienced reduced storage costs and improved pricing structures, although concerns arose regarding Neon's independence.
Neon features instant database branching and a scale-to-zero capability, while Supabase offers a fully integrated backend with built-in authentication and storage. Neon operates on a usage-based pricing model, whereas Supabase has a flat-tier pricing structure. Both platforms support the pgvector extension for AI applications, but Supabase is fully open-source and allows for self-hosting, unlike Neon.
The developer community recognizes Supabase for its ease of use and rapid application development capabilities, while Neon is praised for its innovative serverless features and cost efficiency. Migration between the two platforms is simplified due to their shared PostgreSQL foundation.
Morgan Park attended a recent gaming showcase featuring various titles with mixed reactions from attendees.
Grave Seasons had a demo focused on introducing townsfolk and watering seeds, with a plot twist involving a murderer left unexplored. Resident Evil: Veronica was presented in a Capcom theater segment that included a Q&A with producer Yoshiaki Hirabayashi, but offered little new information. Join Us combined management sim and third-person shooter mechanics, allowing players to expand a cult's influence while fending off a gang. Aliens: Fireteam Elite 2 aimed for a Left 4 Dead-style co-op experience, but early impressions noted a lack of excitement in shooting mechanics. Avatar Legends: The Fighting Game impressed with its faithful recreation of the Nickelodeon show's aesthetic and attention to detail in character movesets. Gears of War: E-Day showcased visual engagement but revealed little about gameplay evolution, confirming a shift to 4v4 PvP modes. Bad Magpie featured whimsical chaos-driven gameplay, allowing players to disrupt a soccer match among mice. The Wolf Among Us 2 demonstrated smoother animations and an immersive experience through Unreal 5 and motion capture. Spyro: A Realm Beyond hinted at new gameplay mechanics, including an innovative flight system. Blood Message offered a grounded action gameplay experience set in the late Tang dynasty, blending stealth and combat. Stupid Never Dies featured a zombie protagonist who absorbs enemy powers in a roguelite format. Fable highlighted an intricate social sandbox system with various activities, though some interactions felt mechanical. Onimusha: Way of the Sword showcased exceptional combat mechanics, while N+ Infinity Times Two provided an exciting multiplayer platforming experience, particularly in its Tag mode.
Children aged seven to 18 received an average of £9.90 per week in pocket money from January to April 2026, reflecting a 1.2% increase from £9.78 in 2025. Girls earned an average of £9.89, while boys received £9.91. The consumer prices index (CPI) inflation rate was 2.8% in April 2026.
Children in the South East of England had the highest average weekly pocket money at £12.88, while those in the East of England had the lowest at £8.57. The most common task for earning pocket money was tidying bedrooms, averaging £1.14, with music practice being the highest-paying chore at £1.84.
The most popular savings goals among children were holidays, birthdays, and electronics. Grocery stores and supermarkets were the primary spending venues, followed by restaurants, clothing shops, transport, and health and beauty outlets.
Children saved an average of £3.93 per week. The average weekly pocket money payments by age for 2026 were as follows:
- Seven: £4.30
- Eight: £4.44
- Nine: £4.78
- Ten: £5.38
- Eleven: £6.46
- Twelve: £8.12
- Thirteen: £10.68
- Fourteen: £12.86
- Fifteen: £14.54
- Sixteen: £16.66
- Seventeen: £18.61
- Eighteen: £16.57
Average weekly pocket money payments by region from January to April 2026 were:
- East Midlands: £9.47
- East of England: £8.57
- London: £10.02
- North East: £8.75
- North West: £9.74
- Scotland: £10.67
- South East: £12.88
- South West: £8.69
- Wales: £8.89
- West Midlands: £9.90
- Yorkshire and the Humber: £8.93
Popular tasks for pocket money payments in 2026 included:
- Tidying bedroom: £1.14
- Helping around the house: £1.21
- Brushing teeth: £1.31
- Doing homework: £1.39
- Looking after pets: £1.42
Meta has launched the Meta Business Agent, a customer support AI bot, on WhatsApp, following nearly two years of testing in India and Mexico. The bot can respond to inquiries, recommend products, schedule appointments, qualify sales leads, and escalate queries to human representatives. It will also be available through Instagram DMs. Meta is testing a feature for the Business Agent that provides daily briefings on chats and insights. Future functionalities under exploration include market research, product showcases, calendar management, and integration with competitive insight tools. Meta is developing a platform for larger enterprises to create custom agents that connect with systems like Shopify and Zendesk. The Business Agent will be incorporated into WhatsApp Business Premium subscriptions, with charges based on usage.
Google has introduced a feature called Pause Point for its Android operating system, which imposes a mandatory 10-second delay when users attempt to open apps identified as distractions, such as TikTok, Instagram, X, and YouTube. This initiative addresses concerns about technology's impact on well-being and aims to help users disconnect from habitual app usage. Unlike traditional app timers, Pause Point disrupts the app-launching process, encouraging users to reflect on their engagement with the app. During the delay, users are prompted to engage in alternative activities, such as breathing exercises or using productivity apps. Users can also set personalized app timers and must restart their phones to disable Pause Point, fostering intentional engagement with their digital habits.
Google introduced new AI features under the Gemini Intelligence brand at its Android Show: I/O Edition event. These features allow users to perform tasks across applications, navigate the web, fill out forms, dictate speech, and create personalized Android widgets using natural language. Gemini's capabilities now include managing multi-step processes, such as copying a grocery list and adding items to a shopping cart, with user confirmation required before checkout. A web browsing feature that allows Gemini to book appointments is being rolled out to Android devices, and by late June, it will be integrated into Chrome on Android. Gemini can also fill out forms using insights from Personal Intelligence, with an opt-in option for users. Additionally, Gemini will be integrated into Android's Gboard keyboard, featuring a tool called Rambler that transcribes speech while removing filler words. Users can create Android widgets through natural language descriptions, and Gemini will follow Google's Material 3 design language. The rollout of these features is expected to start this summer on Samsung Galaxy and Google Pixel devices, with wider availability later in the year.
The Garmin GPSMAP 67i is a dedicated handheld GPS device that uses the Iridium satellite network and Garmin Messenger interface for reliable messaging. It is designed for outdoor navigation and operates without the need for a smartphone, providing critical redundancy and reliability. The device weighs approximately 8.1 ounces (230g), which is significantly heavier than the 3.5-ounce inReach Mini 2. While the GPSMAP 67i is suitable for users who prefer button-operated navigation, it may be considered bulky for average users. Alternative options, like the Garmin inReach Messenger Plus, offer additional features such as sending pictures and audio memos while being lighter and less bulky. T-Satellite from T-Mobile is noted as a reliable smartphone-integrated option for wilderness navigation.