Subnautica 2 has sparked controversy due to comments suggesting it lacks traditional combat elements. Design lead Anthony Gallegos explained that the decision to minimize combat is not based on a non-violent ethos but stems from the studio's modding culture origins. He referenced the developers of SOMA, highlighting that combat options could detract from the intended atmosphere of dread and exploration. By removing combat, Subnautica 2 aims to maintain tension and immersion in the underwater world. Gallegos also mentioned the possibility of new mitigation systems in future updates, as the episodic release schedule allows for the introduction of additional gameplay mechanics.