Shaun Prescott, an Australian editor, discusses his experiences with the action platformer genre, focusing on Super Meat Boy 3D and its predecessors. He recalls how Super Meat Boy reignited his passion for the genre in 2010 after purchasing a secondhand Xbox 360. While Super Meat Boy remains a beloved title, it has become less central to his gaming thoughts, and he found Super Meat Boy Forever disappointing due to its autorunner format. Super Meat Boy 3D features themed levels but lacks a cohesive narrative and has an unappealing color palette. Despite these visual shortcomings, the gameplay mechanics are well-translated from the original game, although some levels are frustrating due to trial-and-error gameplay. Prescott's interest in Super Meat Boy 3D wanes as he progresses, feeling detached from the game's world, though it remains a competent entry for completionists in the action platformer genre.