An individual known as deadinside28 has created a native port of Bloodborne for Linux, diverging from traditional emulators by running the game's original x86-64 code natively. The port replaces PlayStation 4 system libraries with a streamlined runtime and uses a renderer that translates operations to Vulkan, incorporating AMD's FidelityFX Super Resolution technology. The project is currently classified as “experimental, playable,” allowing players to launch the game, load saved progress, and navigate key locations, although it is still a work in progress. The source code is available on GitHub, but players must provide their own Bloodborne dump (CUSA03173, v1.09). The minimum hardware requirements include an Intel Core i5-9400 processor and an AMD RX580 graphics card.