metaverse

BetaBeacon
March 5, 2026
Google is aiming to expand the presence of apps on a wide range of devices, including tablets, headsets, TVs, and PCs. Starting in July, developers will see a reduction in fees for in-app purchases and subscriptions. Google has introduced new categories of apps and two new programs, Apps Experience and Games Level Up, to help developers optimize their apps for multiple devices beyond phones. Developers are not required to distribute apps on all form factors, providing flexibility in their app deployment strategies.
BetaBeacon
January 26, 2026
A judge is questioning whether Epic Games and Google are settling their antitrust fight partly because of a new partnership involving the Unreal Engine, Fortnite, and Android. The deal includes joint product development, marketing commitments, and partnerships. Epic CEO Tim Sweeney referred to the agreement as relating to the "metaverse." The deal involves Epic spending 0 million over six years to purchase services from Google. The settlement arrangement is tied to the business deal, and Epic views it as a significant transfer of value from Epic to Google. Epic and Google would only make the deal if the settlement goes through, and Sweeney considers it an important part of Epic's growth plan for the future.
BetaBeacon
January 26, 2026
- Epic and Google have entered into a new business arrangement involving joint product development, joint marketing commitments, and shared partnerships. - The agreement would see Epic helping Google market Android, while Google gains broader access to Epic’s core technology, including Unreal Engine. - The partnership involves a 0 million commitment spread across six years. - The sudden revelation of the partnership has raised questions about whether it helped smooth negotiations behind the scenes between Epic and Google.
BetaBeacon
January 26, 2026
- Epic Games and Google have entered into a six-year, 0 million partnership involving joint product development, marketing, and technical collaboration. - The partnership includes closer integration of Unreal Engine, which powers Fortnite and many third-party games. - The judge raised concerns about how the partnership might affect Epic's legal demands in the antitrust lawsuit against Google. - Google has proposed changes to Android monetization, including new fee structures for in-app billing and web payments. - The outcome of the case could shape how monetization works across mobile platforms for years to come.
AppWizard
January 18, 2026
Shawn ‘Clown’ Crahan has been a key figure in Slipknot for three decades and recently launched his first fully playable game, Vernearth, inspired by Minecraft. The game allows players to build structures, engage in battles, and embark on quests, and it officially launched on December 1. Clown's passion for gaming began in his youth, and he faced challenges in game development due to financial barriers. He developed Vernearth over four years with his daughter and a drum tech, creating a unique version of Minecraft with new gameplay elements and a darker atmosphere. The game serves as a personal outlet for Clown, helping him cope with grief related to family losses. He is also exploring online therapy integration within the game and has launched The Auction House for players to trade items. Additionally, he is working on an original soundtrack for Vernearth while taking a break from new material with Slipknot.
AppWizard
January 1, 2026
Prologue is a new survival game from PlayerUnknown Productions that utilizes advanced machine learning technology to create expansive maps. It is the first of three initiatives aimed at developing a broader metaverse concept called Artemis. Brendan Greene, the creator of PUBG, envisions Prologue as a community-driven experience and a testing ground for features that will contribute to Artemis. He aims to create a 3D internet where millions can share ideas and create content, contrasting with existing models that limit user experiences. Greene discussed the challenges of creating a viable metaverse, referencing limitations in current server infrastructure. Prologue's game world is generated using a machine learning agent and Unreal Engine, while another project, Preface, demonstrates the potential for creating environments on players' devices without server reliance. Greene emphasizes that Artemis will be open-source, allowing various experiences across platforms, and he projects it will take about a decade to fully realize. Prologue will remain in early access for about a year, with continued support expected after its official launch.
AppWizard
December 15, 2025
Meta Platforms Inc. will discontinue its standalone Messenger desktop application for Windows and macOS on December 15, 2025. Users will be directed to use browser-based access or the main Facebook platform instead. The Messenger app was introduced to compete with video communication tools but has seen a decline in usage as users prefer mobile devices and web browsers. The shutdown will affect businesses that use Messenger for customer service, impacting features like notifications and offline message queuing. Users have expressed frustration over potential loss of chat histories and concerns about increased dependency on Meta's web portal. Alternatives like Signal and Telegram may attract former users. Meta's decision reflects a broader industry trend toward prioritizing mobile experiences and could allow the company to focus resources on metaverse development and AI features.
AppWizard
December 7, 2025
A 20-second teaser for Prologue, the debut title from Brendan Greene's studio, was showcased at the 2019 Game Awards. The game recently launched in early access, generating excitement from Greene, who noted its unique design allows for millions of different map seeds, making each exploration distinct. Prologue does not include quest markers, NPCs, or enemies, focusing instead on survival against the wilderness. Upon launch, it received a 'Mixed' user score on Steam, with some players dissatisfied with its perceived emptiness. Greene anticipated such reviews, emphasizing that the game encourages players to craft their own adventures. Prologue features three game modes and extensive replayability, but lacks traditional survival game elements. Greene acknowledged the trend of early access being misused by some studios and expressed his commitment to engaging with the community for feedback. Players have achieved notable survival feats within the game, such as surviving for 18 or 19 days and creating self-imposed challenges. Greene also mentioned community activities, like weekly challenges based on game seeds.
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