Nintendo Switch

AppWizard
October 18, 2026
Minecraft Dungeons II is a sequel that builds on the original's accessible loot-driven action role-playing game (ARPG) formula, appealing to both younger players and families. The narrative involves mysterious rifts in the Overworld and the Supreme Evoker seeking to conquer it. The game features an interconnected open world with side quests, but the story lacks emotional depth. Gameplay enhancements include new mechanics like jumping, an expanded equipment system, and the introduction of Talisman slots, though it has limitations such as only three Artifact slots. Arrow regeneration improves gameplay flow, while the world design fosters a cohesive experience. Visually, it retains the voxel style with vibrant colors, but the sound design lacks a memorable soundtrack. The game is available on PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2.
BetaBeacon
October 16, 2026
Feed the Deep, a Lovecraftian roguelike game developed by Luke Muscat, is set to launch on consoles and Android in 2027. The game takes players into procedurally generated underwater caves where they must collect materials, trade for upgrades, and navigate dangers while managing limited oxygen. The game offers an atmospheric soundtrack by composer Cedar Jones and promises a unique experience with each expedition.
BetaBeacon
October 15, 2026
Technical issues are plaguing the unofficial Android port of Castlevania: Belmont’s Curse by developer BelmanteGu, with PC version buyers encountering problems such as a black screen, freezing, and unresponsive menu controls. The developer aims to address these issues by enhancing graphics, incorporating FSR scaling, and achieving a frame rate of 60 FPS or higher.
AppWizard
October 10, 2026
Minecraft Dungeons 2 is an action role-playing game available on PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch, with a release date of September 29, 2026. The game features a twelve-hour campaign where players experience consistent challenges due to level scaling, which diminishes the sense of progression. Combat is repetitive, lacking strategic depth, and exploration is limited despite claims of a more expansive world. The visual aesthetic is vibrant, but the narrative is weak and lacks engaging characters. The game includes accessibility options such as a guidance trail, customizable subtitles, and color-blind modes. The review was based on over thirteen hours of gameplay on a high-performance PC.
BetaBeacon
October 7, 2026
Monster Hunter Rise is coming to Android and iOS through Netflix. The game will require a Netflix Membership to download and play. The mobile version will have minor differences, such as challenge quests being unlocked as you progress, a new Recovery Button, and reconstructed touch controls optimized for smartphones and tablets. Capcom's decision to add the game to Netflix's streaming catalogue raises questions about potential future collaborations and the impact on the game's popularity.
AppWizard
October 6, 2026
DOOM (2016) is available as a complimentary download for Amazon Prime subscribers through Amazon’s Luna gaming service, allowing players to claim it for free and keep it permanently after redeeming a code on GOG. The game, originally priced at .99/£15.99, is part of a limited-time promotion that also includes Five Nights at Freddy’s: Into the Pit, which has a retail price of .99/£16.75. The promotion lasts until November 4, 2026. Both games have received positive reviews, with DOOM scoring in the mid-to-high 80s on Metacritic and Five Nights at Freddy’s: Into the Pit scoring 87.
AppWizard
October 5, 2026
Martin Klima, co-founder of Warhorse Studios, argues that the video game industry has undervalued its products and that a price increase is necessary for the survival of mid-sized developers. He highlights that production costs for high-quality RPGs and open-world games have risen significantly, while retail prices have remained stagnant. Rockstar Games is set to launch Grand Theft Auto VI at .99 for the standard edition and .99 for the Ultimate Edition, which is being observed as a potential benchmark for future game pricing. Klima believes that if GTA VI's pricing is successful, it could encourage other developers to raise their prices as well. He notes that adjusted for inflation, games today cost less than they did in the 1990s. The last significant price increase in the industry occurred in 2020, when the standard price rose from .99 to .99. Analysts suggest that franchises like Call of Duty, NBA 2K, and EA Sports FC may follow suit if GTA VI performs well commercially.
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