practice

AppWizard
July 3, 2026
The Consumer Competition Claims Foundation (CCC), a Dutch nonprofit organization, has filed a class action claim against Valve, alleging that the company's practices are stifling competition in the PC gaming market and inflating game prices. The CCC claims that Valve enforces price-parity agreements through contracts and peer pressure, preventing game developers from offering lower prices on competing platforms. They argue that Valve's 30% commission on sales restricts studios from setting their own prices, leading to higher costs for consumers. The CCC is also concerned about Valve's requirement for microtransactions to go through the Steam Wallet, which incurs an additional 30% commission, and the practice of region-locking keys. They are seeking €220 million in damages for affected Dutch players. The CCC is currently exploring an amicable resolution with Valve and is encouraging individuals to support their cause by signing up on the GameClaim website. The CCC's claims extend beyond direct Steam purchases, affecting the entire market. The likelihood of a successful lawsuit is uncertain, as the CCC has a mixed track record in previous cases. Valve has faced legal challenges in the past, including a penalty in 2016 for misleading consumer representations, and ongoing lawsuits regarding its market dominance.
AppWizard
July 1, 2026
South Korea's antitrust regulator, the Korea Fair Trade Commission (KFTC), has formally accused Google of abusing its dominant position in the Android app market. The allegations involve a program called the Games/Google Velocity Program (GVP), which reportedly pressured game developers to favor the Google Play store over competitors. The KFTC claims Google's actions have affected approximately 14.16 trillion won in revenue and could lead to fines of up to 6% of that amount. The program, operational since July 2019, provided financial support to developers in exchange for favorable terms on Google Play. The KFTC has categorized these actions as an abuse of market dominance and an unfair exclusive dealing practice. Google has eight weeks to respond to the allegations before a final ruling is made. This case is part of a larger global scrutiny of Google's influence in app distribution, with similar issues arising in India and the European Union.
AppWizard
July 1, 2026
South Korea's antitrust regulator, the Korea Fair Trade Commission (KFTC), has raised concerns about Google's practices in the Android app marketplace, identifying potential abuses of market dominance that may have stifled competition. The KFTC's Market Surveillance Bureau reported that Google's actions have impacted approximately 14.16 trillion won (around billion) in revenue. The report focuses on Google's "Games/Google Velocity Program," which operated from July 2019 to March 2026, providing financial support to game developers in exchange for launching games on Google's app store under favorable terms compared to competitors. This program reportedly diminished developers' incentives to use rival app stores, effectively creating a state of exclusive dealing with Google. If found guilty of market abuse, Google could face a fine of up to 6% of the affected revenue, approximately 0 million. Google has eight weeks to respond to the report, and the KFTC will issue a final ruling thereafter.
AppWizard
June 30, 2026
The California State Senate hearing on the Protect Our Games Act raised questions about the legality of private Minecraft servers. Assemblyman Chris Ward noted that games like Minecraft and Call of Duty have successfully used community servers, while Jennifer Gibbons from the ESA argued that these servers are illegal and unapproved by Microsoft, labeling them as piracy. Gibbons stated that the ESA has two lawsuits against private servers for infringing on intellectual property rights. In contrast, Minecraft's official stance encourages the creation of third-party servers, which are vetted for compliance with community standards. The ESA maintains that private servers infringe on publishers' rights. The USTR's Notorious Market Report referenced by Gibbons does not specifically target community servers for connecting friends but focuses on those bypassing subscription services. The Protect Our Games Act did not advance but will be reconsidered. An ESA representative later clarified that private servers hosting copyrighted content without authorization infringe on publishers' rights and highlighted concerns about safety standards on these platforms.
Winsage
June 30, 2026
Removing a USB drive from a port without using the “safely remove” option is generally acceptable on many Windows computers, depending on the policy for the external device. Microsoft provides two main options for removable drives: quick removal and better performance. Under the quick removal policy, users can disconnect the device without the “Safely Remove Hardware” process, although this may reduce system performance. Since Windows 10 version 1809, quick removal has been the default policy for external devices. However, users must ensure that all operations, such as copying or formatting, are completed before removal. The better performance policy requires users to use the safe removal option to prevent data loss, as it allows write caching. Failing to do so increases the risk of data loss if the drive is disconnected while Windows is still processing writes. The highest risk of data loss occurs when the drive is removed while Windows or an application is engaged in file operations. The safe removal icon serves as a confirmation that the drive is not in use, helping to prevent accidental ejection during active processes. Users can check the flash drive policy by accessing the device properties in Disk Management. The chosen setting may persist upon reconnection to the same computer port, leading to different experiences for users with similar drives. To minimize data loss, it is recommended to wait for operations to finish and use safe removal when uncertain about the drive's status.
AppWizard
June 29, 2026
Valve's Steam Machine has faced challenges due to scalpers exploiting its limited availability. Despite measures like a randomized queue and one-unit purchase limits, resellers have listed the device at inflated prices on platforms like eBay. For example, a 2TB Steam Machine bundled with a controller is priced at ,899.99, over double its retail cost of 8. Listings for 2TB models range from ,700 to ,899.99, while a 512GB model without a controller is offered for ,800. Resale practices mirror those seen during the Steam Controller launch, where buyers could purchase multiple units for resale. The Steam Machine's higher starting price of ,049 makes reselling less feasible for many. Valve has indicated that as they process reservations, cancellations may open opportunities for others on the waiting list. Additionally, there is speculation about the demand for Valve's upcoming VR headset, the Steam Frame, amid existing competition.
AppWizard
June 29, 2026
This week in gaming features a mix of nostalgia and innovation. "The Message from Deep Space" is a narrative set in the 1970s about translating signals from an asteroid, inspired by the Voyager Interstellar Record project. The arcade classic "Ninja Masters" returns on Steam with nine-player lobbies and rollback netcode. "Feed the Pit" invites players to explore cursed forests for sacrifices, while "Forgotten Blood" offers a dark journey through a valley with peculiar creatures. "Telluricene" is a visual novel with romantic choices involving a janitor and a plant creature. "Oblivion Maiden" is a dreamy mystery game, and "Cartesian Battle" teaches math through bullet trajectory challenges. "Cat Squeeze" is a lighthearted maze puzzler, and "Mosaic Garden" focuses on cultivating flower patterns. "Mycofall" is an early access bullet heaven adventure, while "Hollow Ground" offers a 90s-style action experience. "Laballatory" allows players to create Newton's Cradle toys, and "American Revolutionary War" is a turn-based wargame featuring strategic battles against George Washington. The RPS team is preparing for various topics, including insights on the Steam Machine and Tennocon.
AppWizard
June 25, 2026
Developers at Compulsion Games, the studio behind South of Midnight, are signaling their intent to seek new job opportunities amid impending layoffs. Many employees have updated their LinkedIn profiles to indicate they are "open to work," and studio leadership has allowed them to explore external job prospects. Reports indicate that at least a dozen employees, out of a workforce of approximately 90, are actively seeking new roles. This trend is occurring alongside broader concerns within the Xbox gaming division, where other studios may also face closures as part of an initiative acknowledging that Microsoft has overextended itself through acquisitions, potentially leading to significant layoffs and canceled projects.
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