projections

AppWizard
July 24, 2026
Ubisoft's CEO, Yves Guillemot, supports Sony's plan to phase out physical PlayStation games by January 2028, highlighting the benefits of an all-digital future. He acknowledges concerns from gamers who value physical collections but notes the industry's shift towards digital formats. Currently, digital-only PS5 models are outselling disc versions, although about 70% of PS5s sold still have disc drives. While physical copies remain important and can achieve strong sales, the overall demand for them is decreasing. Nintendo is offering some digital Switch 2 games at a discount compared to physical ones, but it's uncertain if Sony will adopt similar pricing strategies. Digital game sales generally provide higher profits, suggesting that a fully digital marketplace could enhance revenue for companies like Sony and Ubisoft. Only a few PlayStation titles have exceeded 100,000 in physical sales in the U.S. this year, indicating a disconnect between consumer demand for physical games and actual purchasing behavior.
AppWizard
July 22, 2026
GameDiscoverCo hosted the 'Scrappy Saves The Animals' game jam in collaboration with the Oakland Ballers on Itch.io, with the top game being Scrappy’s Rescue Run, which will be showcased at an upcoming event. GDCO Pro reported on trending unreleased Steam games, with Dear Passengers leading in wishlists, followed by Paper Shredder and Guildrun. An analysis revealed that AI-flagged games achieve around 3,000 sales, which is 55% of the rate of non-AI titles. The Binding Of Isaac Complete Bundle sold nearly 4 million additional units after a 90% off sale during the Steam Summer Sale. A developer was arrested for injecting malware into Steam games, affecting around 8,000 users and stealing approximately 0,000 in cryptocurrency. Roblox announced a UGC-centric Build feature, raising concerns about predatory offers to creators. Xbox Game Pass added titles like Halo: Campaign Evolved and Beast of Reincarnation. Valve updated SteamVR with a more VR-native interface. Epic Games and Google withdrew a lawsuit settlement attempt that could impact Android app stores. GameDiscoverCo Pro introduced automated graph annotations for Steam demo launches. An analysis of games released between July 2023 and July 2025 showed cumulative sales increases over time, with higher-priced titles having better long-term sales. Multiplayer and co-op games are experiencing promising sales trajectories. The GameDiscover Show has returned, discussing trends in game discovery and insights from GDCo’s AI survey.
AppWizard
July 20, 2026
In June 2017, Valve introduced Steam Direct, changing the platform's game release process from manual curation to a more open system. Before this, game releases were limited, with only one month—December 2016—exceeding 500 releases. By February 2025, monthly game launches on Steam surpassed 1,500. A study by Sulka Haro analyzed around 53,600 Steam titles released between mid-2023 and mid-2026, noting that in 2024, 10.9% of new games included an AI disclosure, rising to 19.9% in 2025, and reaching 30.8% by July 2026. Non-AI flagged launches increased from about 1,030 to around 1,320 per month, while AI-flagged launches grew from approximately 13 to about 530 monthly. Projections suggest that by 2027 or 2028, nearly half of all games on Steam will have an AI flag. Despite the increase in AI-flagged titles, many struggle financially and receive mediocre reviews. The gaming industry is seeing a rise in generative AI technologies, particularly in management simulation genres. Recent notable releases on Steam include Granblue Fantasy: Relink and Palworld, with anticipation for Star Wars Zero Company on August 27.
AppWizard
July 14, 2026
In the first half of 2026, Steam generated an estimated .1 billion in gross revenue from game sales, setting a record for the platform. This amount is nearly equal to Steam's total revenue for all of 2021. Only 21% of this revenue came from games released in 2026, with the majority from Steam's back catalog. The top new release, Forza Horizon 6, earned approximately .7 million, followed by Resident Evil Requiem at .5 million and Crimson Desert at [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam Achieves Record-Breaking Revenue in First Half of 2026 Steam has marked a significant milestone, reporting its most successful half-year performance to date. In the first six months of 2026, the platform is estimated to have generated an impressive .1 billion in gross revenue from game sales, setting a new record for the PC storefront. This remarkable figure is nearly equivalent to the total revenue Steam achieved throughout all of 2021, a year that saw a surge in gaming activity due to pandemic-related lockdowns. Notably, only 21% of this revenue stems from games released in 2026, with the majority coming from Steam's extensive back catalog. According to Alinea Analytics, the standout title for new releases on Steam this year is Forza Horizon 6, which has amassed an estimated 7.7 million in revenue since its launch. Following closely behind are Resident Evil Requiem at 4.5 million and Crimson Desert at 0.1 million. These figures underscore the impact that a few blockbuster releases can have on the overall revenue generated by the platform. The report identifies several key trends contributing to this revenue surge. One significant factor is the growth of the user base in Asia, particularly in China, which has emerged as a vital source of new players and increased spending. Additionally, publishers are increasingly releasing high-priced games and leveraging prominent partnerships to enhance their market appeal. Interestingly, many publishers who initially sought to direct users to their own PC launchers have returned to Steam, as gamers have shown a preference for the established platform. Steam has cultivated a sense of stability and reliability, offering features such as backward compatibility, regional pricing, frequent sales, and dependable access to past purchases. This ensures that players can revisit games they purchased years ago without the concern of hardware or operating system changes. Valve has also been proactive in expanding Steam's compatibility beyond the Windows ecosystem. Initiatives like SteamOS, Proton, and related compatibility layers are designed to enable Windows-based PC games to run on various hardware and operating systems, including handheld devices and non-Windows platforms. While these advancements may go unnoticed by the average user, the overarching aim is to allow gamers to purchase a title once and enjoy it across multiple devices. In contrast, other storefronts have adopted different strategies. The Epic Games Store, for instance, has attracted users by offering free games. However, former employees have noted that many players tend to claim these free titles only to return to Steam for the majority of their gaming and spending activities. Alinea's long-term projections illustrate the evolution of Steam's market position over the past decade. The firm's analysis indicates that Steam's annual revenue has surged from approximately .5 billion in 2017 to an estimated billion in 2025. With .1 billion already recorded in the first half of the year and continued robust spending on older titles, Valve's influence in the PC gaming landscape continues to expand." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].1 million. The growth of Steam's user base in Asia, particularly China, has significantly contributed to this revenue increase. Many publishers have returned to Steam due to user preference for the platform, which offers features like backward compatibility and frequent sales. Valve is also expanding Steam's compatibility with initiatives like SteamOS and Proton. Steam's annual revenue has grown from approximately .5 billion in 2017 to an estimated billion in 2025.
AppWizard
June 28, 2026
Two years ago, the gaming landscape was improving with affordable video games and devices like the Steam Deck making PC gaming more user-friendly. However, demand for AI data centers has disrupted manufacturing, causing component prices to rise significantly. Microsoft reported a 2.5 times increase in costs for memory and storage, leading to a 20% price hike for the Xbox Series S in the U.S. starting in August. Apple also announced a similar 20% increase on its hardware. The MSI Claw 8 EX AI+ has been launched at a price of ,499 in Australia, offering advanced gaming performance but at a steep cost. The Steam Deck remains a popular option at 9, while the ASUS ROG Ally provides alternatives for Windows users. The Nintendo Switch 2 offers a 1080p, 120Hz screen at a lower cost but lacks many major releases. Valve's Steam Machine was initially expected to start at 9, but due to the component crisis, it now starts at 9 for a 512GB model. DIY PC builds are becoming more accessible, with a recent build costing just over ,000. Consoles from Sony and Microsoft may offer better pricing for components despite recent increases. Cloud streaming services like Nvidia GeForce NOW and Xbox Game Pass are also emerging as cost-effective options.
AppWizard
June 25, 2026
The preorder pages for Grand Theft Auto VI will go live at midnight local time across the United States. Gamers can choose between the Standard and Ultimate editions, with digital preorders offering a month-long subscription to GTA+. The Ultimate Edition is priced at .99 and includes additional side missions, vehicles, weapons, and outfits for protagonists Jason and Lucia. The game is set to be released on November 19. PC gamers will have to wait another year for the game to run natively on their systems.
Winsage
June 15, 2026
Copilot PCs were introduced by Microsoft in 2024 to integrate advanced AI capabilities into personal computing. An experimental Windows App SDK is now available on GitHub, allowing users to run Language Model APIs on supported Nvidia GeForce RTX 30-series GPUs with a minimum of 6GB of VRAM. This capability requires a Windows Insider Experimental Channel and Developer Mode activation, enabling local AI inferencing on devices without dedicated NPU hardware. Microsoft's shift from promoting Copilot+ PCs may be influenced by fluctuating RAM prices and aims to make AI functionalities more accessible to a broader user base. In 2024, a research firm noted that consumer interest in AI PCs was driven by the need to upgrade to available models, a trend continuing into 2026 due to a shortage of memory and storage chips, resulting in rising computer prices and declining sales of PCs and components. Projections indicate that entry-level laptops may disappear by 2028. The lack of consumer interest in NPU-equipped PCs could impede the adoption of Copilot+ features, prompting Microsoft to expand AI functionalities to non-Copilot+ devices to enhance its user base and differentiate Windows 11 from competitors like macOS and Linux.
Winsage
June 13, 2026
Windows 11 has surpassed Windows 10 in adoption nearly four years after its launch in 2021, with projections of reaching 1 billion users by 2026. The May 2026 Steam Hardware and Software survey shows a 2.02% increase in Windows 11 gamers, while Windows 10 declined by 1.64% and Linux by 0.53%. Windows gained 0.38% overall, and macOS added 0.15%. English-language users increased by 2.71%, indicating demographic biases in the survey. The industry standard remains 16 GB of RAM and 1080p monitor resolution, with the NVIDIA GeForce RTX 3060 as the most popular graphics card. The AMD Radeon RX 9070 XT saw a 1.24% gain following a fix for detection issues.
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