Quake

AppWizard
August 1, 2026
The technology behind Half-Life, known as GoldSrc, is a modified version of the Quake engine, and remnants of Quake code are present in Valve's Source 2. A modder named KleskBY is developing a project called Libre-life, which aims to port elements from Half-Life into Quake source ports, particularly focusing on the Zircon Engine. KleskBY believes that older engines like GoldSrc have limitations that hinder creativity and prefers using Quake source ports over Xash3D, arguing that they offer capabilities that Xash does not. Libre-life is in early development, with progress including the reimplementation of all weapons from Half-Life 1. KleskBY uses AI extensively in the project, despite expressing strong negative opinions about AI's broader implications.
AppWizard
July 19, 2026
David Szymanski is the creator of the game Dusk, which was released in 2018 and is inspired by classic first-person shooters like Doom and Quake. He initially developed short horror games before achieving success with Dusk. Szymanski has also created a submarine horror game called Iron Lung, which gained recognition after being adapted into a film by YouTuber Markiplier. He categorizes the history of first-person shooters into distinct eras, labeling the '90s as the silver age and the late '90s to mid-2000s as the golden age. He enjoys survival crafting games like The Forest and Subnautica but has not finished them. The oldest game installed on his PC is Doom, which he considers nearly the best FPS ever made. His most-played game on Steam is Counter-Strike 2, with 324 hours, and he has spent 186 hours on Elden Ring. Szymanski would never uninstall Infra, which he describes as his comfort game. He uses GIMP as an essential non-gaming software tool and has a relatively tidy desktop with nine icons.
AppWizard
July 17, 2026
Recent layoffs at Xbox have raised concerns about id Software's ability to develop new games and maintain its idTech engine. However, id Software stated that its current workforce is comparable to that of a decade ago, during the development of the 2016 Doom reboot. Studio director Hugo Martin refuted claims that the studio has been significantly downsized, asserting that reports of having only 50 employees are false. Despite layoffs affecting the Frankfurt office, where the team was reduced from 12 to 6 employees, Martin's comments aim to reassure fans and stakeholders about the studio's stability.
AppWizard
July 10, 2026
Id Software is laying off 136 positions, more than half of its workforce, as part of broader layoffs affecting Microsoft and Xbox studios. Co-founder John Carmack expressed sadness over the layoffs, which coincide with the launch of new DLC for Doom: The Dark Ages. He noted that his previous optimism regarding Microsoft's management of the brand is diminishing and highlighted the increasing pressures in the gaming industry. Carmack suggested that Id Software may be viewed as a marginal business by Microsoft, with revenues from Minecraft supporting other studios. He discussed the fierce competition for consumer attention and questioned whether different pricing models or broader audience targeting could have helped Doom succeed. The latest DLC for Doom received praise but arrived too late to make a significant impact. Carmack remains hopeful for the studio's future and expressed doubt about reclaiming ownership of the Doom IP, while also supporting Team Beef's commercialization of legacy open-source games on VR.
AppWizard
July 10, 2026
John Carmack, co-founder of id Software, expressed sadness over the recent layoffs at the studio, which saw 96 employees at its Richardson location and 40 remote positions cut, representing a 50% workforce reduction. This restructuring is part of a broader initiative by new Xbox CEO Asha Sharma, which has resulted in 1,600 staff layoffs earlier in the week, with another 1,600 expected throughout the financial year. Carmack suggested that id Software may have been viewed as a "marginal business" within Microsoft's portfolio and noted that its financial contributions to Microsoft appear minimal compared to the tech giant's overall revenue of 1.72 billion. He reflected on the competitive nature of the gaming industry and questioned whether different strategies could have improved id Software's financial performance. Despite the layoffs, he remains hopeful for the studio's future. Fellow co-founder John Romero also expressed support for the affected staff and emphasized the importance of preserving the legacy of iconic franchises like Doom, Quake, and Wolfenstein.
AppWizard
July 7, 2026
Xbox plans to reduce its workforce by approximately 3,200 employees by the end of the fiscal year on June 30, 2027, with an initial layoff of around 1,600 positions. CEO Asha Sharma expressed concerns about the company's health and announced a transition of four studios to new management. Xbox is facing financial challenges, operating at margins significantly lower than comparable entities, and the expected growth of Game Pass has not occurred. Compulsion Games and Double Fine Productions will return to independent status, retaining ownership of their intellectual properties. Ninja Theory and Undead Labs will also join new ownership structures. Bethesda is refocusing on its major franchises, and there are no cancellations of first-party games due to these reductions. Compulsion Games and Double Fine Productions expressed gratitude for support during this transition.
AppWizard
July 5, 2026
A fully playable browser version of Half-Life 2 has been released, created by developers Slqnt and 98006 in three months. This version includes the entire main campaign and two episodic DLCs, operating natively on devices without cloud streaming. It utilizes WebGL 2 and WebAssembly to run graphics-intensive tasks and translate C++ code into JavaScript. The port features a Source console for accessing developer commands, though it does not support Steam achievements. Testing on various devices showed the best performance on a Windows PC, achieving over 100 FPS. The future of the port depends on Valve's response, and while copyright issues pose challenges, many classic games are available for free online.
AppWizard
July 2, 2026
Modder Alex Le Tux has released the first public build of Perfect Dark VR, a fan-made adaptation for Quest headsets and PC VR, following a preview video in February. The VR port is based on the Perfect Dark decompilation project started in 2022. The latest release allows players to explore iconic locations from Perfect Dark with features like head tracking and motion control aiming. A trailer showcasing these features has been shared by YouTube user Graslu00. The trend of creating VR ports for classic games has grown, with contributions from fans and indie developers, including Team Beef, which has ported classic PC titles to VR. Additionally, Virtual Boy Go is an open-source emulator that enables players to experience Nintendo's virtual reality games on Quest headsets without the original console.
AppWizard
June 28, 2026
Thief: The Dark Project has a vibrant mapping community known for its creativity and ambition, producing content that often surpasses the original game. Nightdive Studios is remastering the game and emphasizes the importance of fan-created content in this process. A highly anticipated addition is The Black Parade, a fan-made campaign featuring ten missions designed by Romain Barrilliot, which won ModDB's number one mod of the year in 2023. The community is excited about its integration into the remaster, and Nightdive is committed to making fan-favorite missions accessible. Additionally, Eidos Montreal is developing a graphic novel set between the first two games and releasing related merchandise, including a new soundtrack.
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