report

Winsage
May 14, 2026
A glitch in Windows 11 has caused the search box in the emoji picker to disappear, affecting users' ability to search for emojis by name. This issue has been reported by multiple users and confirmed by Windows Central in the Insider Beta channel, but Microsoft has not acknowledged it or provided a fix. A temporary solution involves restarting Windows Explorer through Task Manager, which can restore the search box functionality. The bug's prevalence varies among users, and it is unclear if it affects stable releases of Windows 11.
Tech Optimizer
May 14, 2026
Gen Digital Inc. operates in the cybersecurity and software sector, headquartered in the United States. The company focuses on consumer protection against cyber risks through a subscription-based model, primarily offering products under the Norton and Avast brands. In fiscal Q1 2026, Gen Digital reported revenues of million, a 3% increase year-over-year, with subscriptions accounting for 95% of total revenue in fiscal 2025. The company serves over 150 million users globally, with endpoint protection revenue reaching million and identity and privacy services contributing million in fiscal Q1 2026. The average revenue per user (ARPU) rose to .30 during this period. Gen Digital holds approximately 20% of the global consumer antivirus market share and is positioned favorably against competitors like McAfee and Bitdefender. The cybersecurity market is projected to grow at an annual rate of 12% through 2030, with 50% of Gen Digital's revenue generated from North America.
AppWizard
May 14, 2026
In the first quarter of 2026, Meta's Family of Apps, including Facebook Messenger, reported a revenue of USD 55.9 billion. Messenger's in-chat payment services facilitated nearly USD 6.8 billion in transactions across 47 countries during the same quarter. The platform had approximately 1.12 billion monthly active users as of Q1 2026, with the largest demographic segment being individuals aged 25-34. By October 2025, the Philippines and Vietnam achieved the highest global user reach for Messenger, at 83.3% and 78.1%, respectively. Southeast Asia accounted for 212 million Messenger users by the end of 2025, representing 22.4% of the global total. Users typically spend nearly 13 minutes per session on the app, with 42.6% accessing it daily. Messenger messages have an 80% open rate within the first hour of delivery. Over 60 million businesses utilize Messenger for various purposes, and the platform supports more than 500,000 active chatbots, with 41% of these employing generative AI. Meta matched 100% of the electricity used across Facebook Messenger with clean, renewable energy in 2026. In Q1 2026, Meta’s Family of Apps generated USD 55.9 billion in revenue. Messenger's business messaging tools contributed USD 3.2 billion to non-advertising revenue in the first half of 2026. In-chat payment services processed nearly USD 6.8 billion in transactions in 2026. Messenger had approximately 1.12 billion monthly active users, equating to about 12% of the global population. As of October 2025, Messenger had nearly 942 million users globally. Users aged 25-34 comprised nearly 32% of Messenger's user base in 2026. By October 2025, 55.8% of Messenger users were men, while 43.5% were women. The highest user reach for Messenger was in the Philippines at 83.3% and in Vietnam at 78.1% as of October 2025. Southeast Asia had 212 million Messenger users by the end of 2025, making up 22.4% of the global total. Users spend about 198-201 minutes per month on the app and open it approximately 183.9 times each month. Each session lasts about 1 minute and 6 seconds. About 42.6% of users open the app daily. Messenger ads reached nearly 947 million users worldwide in 2026.
AppWizard
May 14, 2026
Capcom reported that 93 percent of its total game sales were digital for the fiscal year from March 2025 to March 2026, a rise from 90 percent in the previous two years and 75 percent in 2022. The company has achieved nine consecutive years of record profits, driven by new titles and established franchises. Digital sales growth is largely attributed to an increase in PC gaming, with PC sales rising from 33 percent in 2022 to 54.5 percent in fiscal 2026. Capcom forecasts digital sales will reach 95.5 percent of total sales by next year. Despite the shift to digital, physical sales still accounted for seven percent of total sales, translating to over 4 million copies sold globally.
Winsage
May 13, 2026
Steven Sinofsky, former head of the Windows Division at Microsoft, discussed the company's engineering culture and its focus on resource management from 1980 to 2000, where every engineer was given a physical stopwatch to measure various performance metrics. This practice emphasized optimizing software for speed and efficiency, a stark contrast to modern applications that consume significant RAM due to shifts in market dynamics and hardware advancements. The current trend prioritizes rapid feature deployment over optimization, leading to performance issues in applications. Microsoft is responding to criticism by enhancing the performance of Windows 11, focusing on native desktop applications and optimizing core components, including the Start menu and File Explorer. They are also testing new CPU scheduling profiles to reduce micro-lags during user interactions.
Winsage
May 13, 2026
Several notable Windows applications, including Space Cadet Pinball and Microsoft 3D Movie Maker, have been successfully ported to Linux. Space Cadet Pinball, originally part of the Microsoft Plus Pack for Windows 95, has been decompiled and rebuilt, now available across 14 platforms, including Linux, thanks to Muzychenko Andrey. The source code for Microsoft 3D Movie Maker was released by Microsoft, and a new fork has been developed by Mark Cave-Ayland and Ben Stone, enabling it to run on Linux. Their project also includes bug fixes, 64-bit compatibility, and builds for ARM64 Windows, with plans for a Raspberry Pi version.
Tech Optimizer
May 13, 2026
AV-Comparatives conducted the 2026 EDR Detection Validation Test, certifying nine enterprise solutions for their detection capabilities. The certified products include Bitdefender GravityZone Business Security Enterprise, ESET PROTECT Elite, Fortinet FortiEDR, G DATA 365 | MXDR, Genian Insight E, Kaspersky EDR Expert (on-premises), ManageEngine Endpoint Central with EDR, Palo Alto Networks Cortex XDR Pro, and Sangfor Athena AI-Native EPP. The evaluation focused on the effectiveness, consistency, and usability of detection capabilities, providing a clear overview of each product's performance in a realistic 14-stage Advanced Persistent Threat scenario. The assessment ensured that results were not influenced by prevention mechanisms and highlighted the role of AI in improving detection result readability and SOC efficiency.
AppWizard
May 13, 2026
The sequel to the game Lies of P is now in "full production," as confirmed by developer Neowiz in their earnings report. Neowiz has hired an AI "artist" to assist with the game's production, intending to leverage generative AI to enhance art production efficiency and innovate visual quality. This decision has sparked disappointment among fans concerned about the potential compromise of the game's artistry. Neowiz reported Q1 2026 revenues of 101.4 billion Korean won. The gaming industry is witnessing growing enthusiasm for AI integration, with notable figures discussing its potential to revolutionize gaming experiences, while some, like Xbox's chief Asha Sharma, express caution against "soulless AI slop."
AppWizard
May 12, 2026
Pocketpair submitted a trademark application for 'Palworld Online' on April 27, 2026, which is currently labeled as 'live' by the US Patent and Trademark Office (USPTO). A similar trademark was filed in South Korea on April 24, 2026. The trademark pertains to "recorded computer game programs and recorded game software," and includes "toy design," suggesting potential new merchandise linked to the Palworld Trading Card Game (TCG). It also references "Artificial intelligence as a service (AIAAS) services featuring software using artificial intelligence (AI) for developing computer games." The 1.0 release of Palworld is projected for sometime in 2026, with speculation about the possibility of an MMO format.
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