Newzoo's study on free-to-play games in 2025 reveals that revenue from this segment is shifting, with the top five grossing titles' share of total console revenue decreasing from 79% in 2021 to 72% in 2025, and from 68% to 65% on PC. Players spent approximately 30 billion hours on free-to-play games in the previous year, a decline of 2.9% from 2021. Roblox's playtime has more than doubled to nearly 10 billion hours, increasing its share from 3.3% to 7.9%. While free-to-play playtime on PC has grown, console playtime has declined. The number of gacha games has increased from three in 2021 to 17 in 2025, leading to a 92% rise in playtime on PC. Newzoo's research covers 37 major markets, excluding China and India, focusing on revenue data from the USA, UK, Germany, France, Spain, and Italy.