revenue breakdown

Winsage
July 31, 2026
Microsoft reported an 18% revenue increase for the fiscal year ending June 30, totaling 1.8 billion, driven primarily by cloud services and AI monetization. Server products and cloud services contributed significantly, reaching .4 billion, nearly 40% of overall revenue, with Azure surpassing billion in annual revenue for the first time. Microsoft 365 Commercial grew by .2 billion, a 16% increase, aided by AI solutions. In contrast, revenue from Windows and devices decreased by 0 million to .1 billion, while Xbox revenue fell by .7 billion to .8 billion, marking the first annual decline since the Activision Blizzard acquisition.
AppWizard
June 17, 2026
Capcom's revenue from Steam was 40.383 billion yen (approximately 2 million USD), accounting for 20.7% of its earnings between April 2025 and March 2026. In comparison, PlayStation contributed 20.741 billion yen (around 9 million USD), which was 10.6% of the company's revenue. Capcom indicated that PC sales represent about 50% of its overall game sales, with the rest divided among PlayStation, Xbox, and Nintendo consoles.
AppWizard
April 9, 2025
The PC games market generated .3 billion in revenue in 2024, with a forecasted increase to .4 billion by 2027, reflecting a growth of 2.6 percent. Microtransactions accounted for 58 percent of total spending, totaling .4 billion, with a year-on-year increase of 1.4 percent. Premium purchases contributed .7 billion, representing 28 percent of the market, but saw a decline of 2.6 percent. Downloadable content (DLC) generated .3 billion, accounting for 14 percent of overall revenue, with a slight increase of 0.8 percent. Gamers' playtime decreased by 1 percent in 2024 after a 12 percent increase the previous year.
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