In a notable shift within the gaming industry, Capcom has reported that its revenue from Steam nearly doubled that of PlayStation during its previous fiscal year. This development highlights the evolving landscape of gaming platforms, particularly the increasing prominence of PC gaming.
Revenue Breakdown
According to a recent securities report, Capcom generated an impressive 40.383 billion yen (approximately 2 million USD) through Steam, which accounted for 20.7% of its earnings between April 2025 and March 2026. In contrast, PlayStation contributed 10.6% of the company’s revenue, totaling 20.741 billion yen (around 9 million USD).
This trend is not entirely unexpected, as Capcom had previously indicated that PC sales represent about 50% of its overall game sales, with the remaining half divided among PlayStation, Xbox, and Nintendo consoles. The dominance of Steam as the leading PC storefront naturally aligns with this revenue growth.
Despite the challenges faced by some PC ports, such as the well-documented issues with Monster Hunter Wilds, Capcom’s ability to generate substantial revenue from its PC offerings is commendable. The company’s strategy of releasing games simultaneously across platforms has clearly resonated with a growing audience of PC gamers, marking a significant evolution from the days when Japanese titles were often delayed in their PC releases.
As the gaming industry continues to adapt to changing consumer preferences, Capcom’s success on Steam serves as a testament to the potential of day-and-date releases and the importance of embracing the PC gaming market.