shaders

AppWizard
July 31, 2026
Garkus repurposed three Advantech DS-081 mini PCs, previously used by Subway, which are powered by Intel Core i3 6100U processors with Intel HD Graphics 520 and originally had 4GB of RAM, later upgraded to 8GB. The mini PCs were designed for continuous operation in temperatures from 0 to 40°C (32 to 104°F) and initially ran Windows in kiosk mode. Garkus tested various operating systems, including Bazzite Linux and macOS Monterey. He successfully ran Peggle but struggled with Grand Theft Auto V, which averaged around 15 fps and experienced long load times and crashes. Testing Mario Kart Wii emulation and Minecraft yielded inconsistent results, with Minecraft hovering around 25 fps. Garkus concluded that the mini PCs are better suited for emulating older consoles, particularly up to the PlayStation 2 and original Xbox era, recommending lighter games and lower settings for a smoother experience.
AppWizard
July 26, 2026
The beta testing of Marvel Tokon: Fighting Souls on PS5 has been mostly smooth, with minor connectivity issues, while the PC version has faced significant performance complaints from players. Arc System Works has acknowledged these challenges and is investigating them, providing troubleshooting steps such as warming up shaders, disabling frame generation, and turning off anti-cheat features. There are speculations about Sony's involvement in background operations related to the game, but these claims lack concrete evidence. The official launch is approaching, and optimization work for the PC version is necessary, although feedback for the PS5 version remains positive.
AppWizard
July 22, 2026
The fifth snapshot of version 26.3 has been released, featuring updates to the Data Pack version (112.0) and Resource Pack version (93.0). Key technical changes include enhancements to the codec for element lists and tags, allowing a mix of inline values and references. Modifications to world generation include the removal of the fields extrararegrowths and catalystchance from minecraft:sculkpatch. Resource Pack updates involve shader changes, including renaming a define and changes in shader compilation processes. Several bugs have been fixed, including issues with server address updates, incorrect command contexts, and various rendering problems. Snapshots are available for Minecraft: Java Edition, with a recommendation to back up data before testing.
AppWizard
July 17, 2026
The window management, input, and platform integration library has been transitioned from GLFW to SDL3. New features include custom furnace fuels and enhancements to signs, world generation, and loot tables. Players in spectator mode can interact with portals for teleportation. Exclusive fullscreen mode on Windows may cause crashes with multiple monitors, and it crashes on Wayland. Minor tweaks have been made to blocks, items, and entities, including armadillos no longer rolling up in liquids. The Raw Input mouse setting has been removed, and mouse input will now use relative mode. Key bindings will use physical keys, and borderless fullscreen is now the default mode. Exclusive fullscreen mode is no longer supported on macOS, and the minimum window size has been set to 320 by 240 pixels. Linux systems will prefer Wayland if available. The debug overlay now supports a separate GUI scale and displays the player's speed and refresh rate. The Data Pack version is 111.0, and the Resource Pack version is 92.0. New components for cooking and brewing fuels have been added, and various bugs have been fixed to improve gameplay stability.
AppWizard
July 14, 2026
Gears of War: E-Day is being developed by XBOX and The Coalition as the most immersive and technically advanced entry in the franchise, utilizing Unreal Engine 5 and DirectX 12, optimized for various PC hardware. NVIDIA is the exclusive PC partner, focusing on integrating GeForce RTX technologies for performance enhancements and launch support. The game emphasizes emotional storytelling, intense combat, and cinematic visuals, featuring advanced rendering capabilities like hardware ray tracing and NVIDIA RTX enhancements. It incorporates NVIDIA DLSS 4.5, Dynamic Multi Frame Generation, Super Resolution, and NVIDIA Reflex for improved gameplay performance. The game will also support AMD FSR, Unreal Engine TSR, Intel XeSS, and Advanced Shader Delivery (ASD) to optimize performance and visual fidelity. Gears of War: E-Day will be available on multiple PC storefronts, including the Microsoft Store and the XBOX PC app, with Early Access to the Open Beta starting August 6 and the official launch on October 6.
AppWizard
July 12, 2026
Modder ‘Blu’ has created a Reshade Mod for Assassin’s Creed Black Flag Resynced that removes the yellow color filter, allowing for a more authentic color palette. This mod is available for download and requires the latest version of Reshade with Prod80’s shaders for optimal performance. Comparison screenshots show the differences between the modded and vanilla versions. Assassin’s Creed Black Flag Resynced performs better than its predecessor but has a bug that can lock the framerate during cutscenes, which Ubisoft is addressing in an upcoming update. Players can adjust settings like Ray Tracing, BVH, and Terrain Quality to mitigate performance issues.
AppWizard
July 9, 2026
To breed villagers in Minecraft, construct a space with three beds, as each villager needs their own bed to breed. Ensure villagers have access to 12 food points by providing food items like bread, carrots, or potatoes, and engaging in trade can also encourage breeding. Monitor the number of beds available, as each villager requires one, and be patient, as breeding may take time and is not guaranteed.
AppWizard
July 8, 2026
Mojang has released Minecraft 26.3 Snapshot 3, introducing new features focused on player comfort, including the Cushion and the Straw Bed. The Cushion is a placeable item available in 16 colors, crafted from three wool slabs of the same hue. It can be placed on any flat surface, allowing players to sit down, and aligns with the grid while overlapping with most objects. Cushions will break if their supporting block is removed. The Straw Bed allows players to sleep through the night without setting a spawn point and is single-use, being destroyed after use. It cannot be used in the Nether or The End and is crafted from three hay bales, yielding four beds. A new statistic tracks the number of times players have slept in a Straw Bed. Additional features include Gothic language support, a new command (/posteffect) for adding or removing post-processing shader effects, data-driven custom brewing recipes, and a new minecraft:number_provider registry for flexible data-driven systems. Bug fixes in this snapshot address various gameplay issues, including problems with Drowned entities, rendering issues on macOS, and inconsistencies in GUI elements.
AppWizard
July 7, 2026
In version 26.3, two new features have been introduced: the Cushion and the Straw Bed. The Cushion allows players to sit around a campfire and is available in 16 colors, crafted from three wool slabs of the same color. It can be placed on any flat surface, aligns horizontally to the grid, and overlaps with most objects. The Straw Bed enables players to sleep without setting a spawn point, can be used only once, and is destroyed after a single night's sleep. It is crafted from three hay bales, yielding four beds, and a new statistic tracks how many times players have slept in a Straw Bed. Additionally, the Data Pack version is now 110.0, and the Resource Pack version is 91.0. New commands for post effects have been added, and various gameplay mechanics have been updated, including changes to bed rules and loot tables. New block textures and sound events for the Straw Bed and Cushion have also been introduced, along with numerous bug fixes.
AppWizard
July 6, 2026
Modder David Matos has developed a custom Shader Injector mod for the PC version of Final Fantasy VII Rebirth, addressing the game's flat open-world lighting. The upcoming version 2.0 of the mod will eliminate manual shader setup, introduce new game shaders for improved tonemapping, experimental screen-space global illumination, and automatic exposure. Users will have customization options to disable certain features and adjust settings like contact shadowing and ambient occlusion. Matos has shared that version 2.0 is expected to release within a week and will include a complete overhaul of screen-space reflections to fix light-leak issues. The mod's release coincides with renewed interest in the Final Fantasy VII trilogy following the Summer Game Fest reveal of Final Fantasy VII Revelation. While the enhancements may affect PC performance, Matos believes the visual improvements are worthwhile.
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