source code

Winsage
May 1, 2026
Leo, Richard, and Paul discussed developments in the Windows Insider Program, Snapdragon X2 gaming, artificial intelligence, and Xbox. Two changes in the Insider Program were noted. Microsoft has open-sourced early MS-DOS source code. Intel reported a .7 billion loss, which Paul attributes to 'collusion.' Microsoft and OpenAI are revising their partnership, with Microsoft 365 Copilot gaining enhanced AI features in Word, Excel, and PowerPoint, and GitHub Copilot moving to a usage-based billing model starting June 1. OpenAI is reportedly entering the mobile phone market, while Adobe's Firefly AI Assistant is in preview, and Anthropic is increasing its creator space involvement. Microsoft Gaming has rebranded to Xbox, with new leadership focused on future plans, including a mobile game store pending changes in Apple's policies. Valve will release its Steam Controller next week. A listener inquired about purchasing Windows 11 on Arm for Mac virtualization, leading to suggestions for cost-saving options. PowerToys 0.99 introduces new utilities and improvements. This week’s episode of RunAs Radio compares M365 Copilot and Claude Cowork. Reifel Rye is recommended as the brown liquor of the week.
Winsage
April 29, 2026
Microsoft has made the source code for 86-DOS 1.00 available on GitHub to celebrate its 45th anniversary. 86-DOS, developed by Tim Paterson, was foundational for MS-DOS and Windows. This release is part of Microsoft's effort to preserve historically significant software. Microsoft previously released the source code for MS-DOS versions 1.25, 2.11, and 4.0. A team of historians and preservationists has gathered and transcribed DOS-era source listings, including the 86-DOS 1.00 kernel and development snapshots of the PC-DOS 1.00 kernel. Microsoft acquired 86-DOS from Seattle Computer Products for approximately ,000 and modified it to deliver PC-DOS 1.0 in August 1981, which became known as MS-DOS for IBM-compatible computers.
AppWizard
April 26, 2026
Bloober Team's 2024 remake of Silent Hill 2 has introduced significant changes, leading fans to desire a remastered version of the original game. However, Konami has reportedly lost the source code for the final version, making a remaster challenging. A user from the r/silenthill community, Rashmunchel, is upscaling the game's CGI art, restoring various assets including model renders and cutscene stills. They confirmed the use of a generative AI upscaler but emphasized the importance of manual editing to maintain the original aesthetic. Rashmunchel's project aims to preserve the legacy of Silent Hill 2 in the absence of official efforts.
AppWizard
April 25, 2026
The remake of Silent Hill 2 by Bloober Team has sparked renewed interest in the classic game, but fans desire a remastered version of the original. However, Konami has lost the source code for the final version of Silent Hill 2, making a remaster challenging. A fan named Rashmunchel from the r/silenthill community is working on restoring the game's CGI artwork, originally created by Takayoshi Sato. This restoration includes model renders, in-game images, cutscene stills, and animation frames, with a focus on a close-up of protagonist James Sunderland. Rashmunchel used a generative AI upscaler to enhance the low-quality images but refined the results in Photoshop to maintain authenticity. This grassroots effort aims to preserve the legacy of Silent Hill 2 in the absence of an official remaster.
AppWizard
April 22, 2026
Chris Avellone stated that Bethesda does not possess the source code for Fallout: New Vegas. He discussed an unfulfilled concept for a New Orleans setting in the game, featuring a plot with a private investigator and four Grendels, each with distinct characteristics. Avellone expressed interest in exploring a Fallout New Orleans. He mentioned the Fallout TV series and its potential to influence Fallout 5, confirming Bethesda's reluctance to explore San Francisco in earlier pitches. Avellone left Obsidian in 2015 due to disputes but has worked on other RPGs since then and is currently collaborating with Red Info on a new project. There are ongoing rumors about a potential remaster of New Vegas.
AppWizard
April 21, 2026
Chris Avellone expressed skepticism about the possibility of a remaster for Fallout: New Vegas, stating that he doubts Bethesda has the engineering capability to undertake such a project. He noted that the last directive from Bethesda to Obsidian involved delivering source code for a fee, indicating complications in the remastering process. Avellone suggested that a remaster would require a similar financial and logistical approach, and mentioned that a potential Fallout 3 remake could help identify challenges for a New Vegas remaster. He also highlighted that despite Bethesda and Obsidian being under Microsoft, past internal disagreements could affect collaboration. Avellone has continued to work in the gaming industry since leaving Obsidian, contributing to other RPGs and collaborating on an unannounced project. Speculation about a Fallout 3 remaster has been ongoing, but Avellone's comments underscore the complexities of remastering classic titles.
AppWizard
April 18, 2026
On April 16, Google released Android 17 Beta 4, concluding its beta phase and focusing on app compatibility and platform stability. Developers must finalize updates for Android 17 to avoid delays when the stable version is released. Key behavioral changes for apps targeting Android 17 include: - Large-screen resizability restrictions, preventing apps from opting out of maintaining orientation, resizability, and aspect ratio constraints. - Expanded restrictions on dynamic code loading, requiring native files loaded via System.load() to be read-only. - Certificate Transparency is enabled by default. - Local network access is restricted by default, with a new ACCESSLOCALNETWORK permission for persistent access. - Stricter rules on background audio interactions, including playback and volume change APIs. Android 17 introduces per-app memory limits based on device RAM to target memory leaks and anomalies, with minimal impact expected on app sessions. Developers can check for memory limit impacts via ApplicationExitInfo and utilize profiling tools in Android Studio Panda. An on-device anomaly detection service monitors resource-intensive behaviors and provides profiling artifacts. Additionally, the Android Keystore now supports ML-DSA for quantum-safe signatures, allowing developers to generate keys and create signatures within secure hardware.
AppWizard
April 15, 2026
Winlator v11.0 is a free Windows-on-Android emulator that allows Android devices to run Windows PC games locally without cloud streaming or subscription fees. The update features significant enhancements in GPU performance, particularly for Adreno 8-series GPUs, improving graphics and reducing crashes for demanding titles on devices with Qualcomm's Snapdragon 8 Elite. It introduces an experimental OpenGL wrapper called Gladio to extend compatibility to MediaTek and Exynos chips with Mali GPUs. The update also includes Wine 10.10 and Box64 v0.4.0, which enhance the operation of Windows software on mobile processors, promising faster load times and improved stability for 64-bit applications. Initial user feedback indicates remarkable performance improvements over previous versions and other emulators.
Search