Stop Killing Games

AppWizard
September 15, 2026
On August 27, 2026, a class action lawsuit was filed in San Mateo County Superior Court by three California gamers—Alexander Shimota, Ricardo Camargo, and John Elliott—against Valve Corporation and ten video game publishers, accusing them of colluding to maintain uniform pricing for PC games across digital storefronts. The lawsuit alleges that Valve requires publishers on its Steam platform to agree to a most-favored-nation clause, preventing them from offering lower prices on competing platforms, which stifles competition and limits consumer choice. The ten implicated publishers include Activision Blizzard, Electronic Arts, and Sony Interactive Entertainment. The lawsuit is filed under California's Cartwright Act and claims that the coordinated pricing strategy harms consumers by reducing product diversity and inflating prices. Valve's commission structure, which has largely remained unchanged, is central to the plaintiffs' argument. Valve's co-founder, Gabe Newell, has previously denied dictating prices to third-party developers. The lawsuit is distinct from a prior case, Wolfire Games v. Valve, which focuses on monopoly abuse against developers rather than consumer pricing. Additionally, Valve faces a parallel £2 billion class action in the UK regarding similar pricing allegations. The outcome of these cases could significantly impact the pricing landscape for PC games and the practices of digital storefronts.
AppWizard
August 28, 2026
The gaming industry is experiencing a surge in high-profile releases, including Grand Theft Auto 6, Control Resonant, Ace Combat 8, and Modern Warfare 4. However, the cost of entry has increased significantly, with flagship consoles like the PS5 and Xbox Series X now priced at least 0 above their launch prices. Microsoft is reportedly losing 0 per console sold, and the upcoming Nintendo Switch 2 is expected to see a price increase. A shortage of memory and storage, driven by AI demands, has made essential gaming hardware more expensive. Mobile gaming and PC gaming are also affected, with graphics card prices projected to rise by 20% to 30%. The term “RAMageddon” has emerged to describe the doubling of memory prices since late 2025. Major companies like Microsoft and Sony are facing disappointing hardware sales, with projections of an 11% decline in PC shipments by 2026. The traditional model of game ownership is shifting towards a rental-like system, with digital sales tying ownership to accounts and licenses. Concerns about game accessibility have grown, leading to the Stop Killing Games movement. Nintendo's introduction of Game-Key Cards for resale has raised questions about long-term access, while Sony plans to end production of physical game discs by 2028. The average cost of AAA games has risen, with new titles like Mario Kart World for the Switch 2 priced at . Cloud gaming and subscription services further complicate ownership, as game availability is contingent on licensing agreements.
AppWizard
July 2, 2026
Robert Bowling, former strategist of the Call of Duty franchise, has co-founded a new studio called //18.bravo after the closure of his previous venture, Midnight Society, in 2025. The studio aims to foster a collaborative environment by aligning leadership compensation with employee success and introducing a royalty program for employees and profit-sharing with external talents. //18.bravo's debut project will not support live service models, focusing instead on creating a sustainable gaming experience with dedicated servers and optimized peer-to-peer architecture. This approach prioritizes longevity over immediate financial success, addressing gamer concerns about game shutdowns.
AppWizard
June 30, 2026
Jennifer Gibbons, Vice President of State Government Affairs at the Entertainment Software Association (ESA), stated during a California State Senate hearing that community servers for Minecraft and Call of Duty are "illegal" and equate to "piracy." She mentioned that the ESA has pending lawsuits against private servers and that the United States Trade Representative (USTR) has identified some private servers as notorious markets for piracy. Gibbons' comments were challenged by Assemblyman Chris Ward, who noted the existence of community servers for both games. An ESA representative later clarified that Gibbons was responding to a complex question and that private servers hosting copyrighted content without authorization infringe on the intellectual property rights of game publishers. The ESA reported a total revenue of ,614,556 in the fiscal year ending March 2025, with ,804,681 from member dues.
AppWizard
June 30, 2026
The California State Senate hearing on the Protect Our Games Act raised questions about the legality of private Minecraft servers. Assemblyman Chris Ward noted that games like Minecraft and Call of Duty have successfully used community servers, while Jennifer Gibbons from the ESA argued that these servers are illegal and unapproved by Microsoft, labeling them as piracy. Gibbons stated that the ESA has two lawsuits against private servers for infringing on intellectual property rights. In contrast, Minecraft's official stance encourages the creation of third-party servers, which are vetted for compliance with community standards. The ESA maintains that private servers infringe on publishers' rights. The USTR's Notorious Market Report referenced by Gibbons does not specifically target community servers for connecting friends but focuses on those bypassing subscription services. The Protect Our Games Act did not advance but will be reconsidered. An ESA representative later clarified that private servers hosting copyrighted content without authorization infringe on publishers' rights and highlighted concerns about safety standards on these platforms.
AppWizard
June 30, 2026
The Entertainment Software Association (ESA) has declared private Minecraft servers illegal, equating them to a "black market" for video games and considering them a form of piracy. The ESA is pursuing legal action against the owners of these private servers. However, Microsoft and Mojang Studios, the creators of Minecraft, do not fully share the ESA's perspective, as many fan-driven projects have thrived in a more lenient environment. Microsoft has not officially commented on the ESA's statements regarding private servers.
AppWizard
June 30, 2026
During a California State Senate hearing on the Protect Our Games Act (AB 1921), Jennifer Gibbons, vice president of the Entertainment Software Association (ESA), claimed that private servers for games like Minecraft and Call of Duty are illegal and constitute piracy. This statement has been challenged by gaming communities, as players can legally set up private servers by downloading a .jar file from the official Minecraft website. Advocates for the Protect Our Games Act plan to enhance their lobbying efforts by increasing funding, establishing an in-person presence, and forming a coalition of organizations and developers. Additionally, there are plans to introduce similar legislation in other states and potentially at the federal level.
AppWizard
May 31, 2026
The California State Assembly passed the Protect Our Games Act (AB 1921) with a vote of 43 to 16. This bill aims to address game preservation issues, particularly following Ubisoft's decision to de-list its online racing game, The Crew, which affected many players. Stop Killing Games, an organization advocating for game preservation, has established NGOs in the EU and the US to counter lobbying efforts related to game shutdowns. The bill will now proceed to the California State Senate for further support but faces opposition from the Entertainment Software Association (ESA), which argues it could misallocate developers' resources.
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